Overwatch bug prevents some abilities from healing Mei in Cryo-Freeze - Dexerto
Overwatch

Overwatch bug prevents some abilities from healing Mei in Cryo-Freeze

Published: 14/Mar/2019 8:40 Updated: 14/Mar/2019 8:51

by Joe O'Brien

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An inconsistency in Overwatch prevents certain heroes from healing or shielding Mei while she’s in her Cryo-Freeze.

Mei’s Cryo-Freeze is a powerful defensive ability. Prior to the addition of Baptiste with his Immortality Field, Mei was one of the only characters in the game capable of becoming truly invulnerable for a period of time.

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The invulnerability of Cryo-Freeze comes with a trade-off of not being able to move, so it isn’t a get-out-of-jail-free card for all poor positioning. What it can do, however, is buy time for your team to come and help.

The most important aspect of that help is likely to be healing, as Cryo-Freeze is most commonly used when Mei’s health bar drops dangerously low. Unfortunately, it seems that not all healing or defensive abilities are able to affect Mei while she’s frozen.

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Good Cryo-Freeze timing is crucial to successful Mei play.

What’s particularly strange about the inconsistency is that it doesn’t seem to be determined by the type of ability you’re trying to use. Some area-of-effect healing, like Soldier 76’s Biotic Field, will affect Mei in Cryo-Freeze, while the like’s of Lúcio’s healing song won’t.

Similarly, certain abilities that are directly targetable, like Brigitte’s Repair Pack, can be used on the frozen Mei, but others like Zarya’s Barrier or Ana’s ultimate, Nano Boost, cannot.

Mei’s Cryo-Freeze is inconsistent. Some teammates can target her in Cryo-Freeze and some can’t. from r/Overwatch

It’s not entirely clear whether this is a bug or a deliberate decision of Blizzard’s part, but the apparent lack of rhyme or reason to which abilities work seems to suggest the former. As such, it’s possible a future update will make the interactions more consistent.

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In the meantime, if you ever play support it’s worth checking out which of your go-to heroes’ abilities – if any – are able to affect Mei while in Cryo-Freeze, as otherwise you could find yourself wasting cooldowns or maybe even ultimates to help a team-mate who won’t benefit.

A quick checklist of which abilities work and which don’t can be seen below, courtesy of u/rubenburgt.

Can affect frozen Mei Can’t affect frozen Mei
Ana’s Primary Fire Baptiste’s Biotic Launcher
Lúcio’s Sound Barrier Baptiste’s Regenerative Burst
Mercy’s Caduceus Staff Baptiste’s Immortality Field
Mercy’s Guardian Angel Ana’s Biotic Grenade
Moira’s Coalescence Ana’s Nano Boost
Zenyatta’s Healing Orb Lúcio’s Healing Song
Soldier 76’s Biotic Field Moira’s Biotic Grasp
Brigitte’s Repair Pack Moira’s Biotic Orb
Brigitte’s Rally Brigitte’s Inspire
Zarya’s Protective Barrier
Zenyatta’s Transcendence
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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