Overwatch August 24 Experimental patch includes huge Support changes - Dexerto

Overwatch August 24 Experimental patch includes huge Support changes

Published: 24/Aug/2020 20:08

by Bill Cooney


The latest Overwatch Experimental Mode patch includes a number of significant nerfs for Ana, Baptiste, and Moira, along with a bunch of other updates, so let’s take a look at what Blizzard is trying out.

Moira was the main focus of the August 18 Experimental notes, and it looks like devs aren’t done with her yet, as the August 24 patch continues to nerf the powerful healer.

DPS characters affected in this patch are Ashe, Junkrat, McCree, Pharah, Symmetra, and Widowmaker – and the changes mostly have to do with ammunition clip size and fire recovery time (how quickly you can shoot with a particular hero).

Pharah and Orisa also see minor updates as well, but the main focus for this patch definitely seems to be on nerfing Ana, Baptiste, and Moira, which is strange, considering the new “shieldless” meta we seem to be entering into.

Moira in her Halloween Overwatch skin
Blizzard Entertainment
Moira has been a controversial hero since her release and lately, she seems to be in the dev’s crosshairs.

To start out, the healing effects of Moira’s Biotic Grasp will now only stick around for two seconds on allies, instead of four, bringing the total healing down from 65 to just 35. This will greatly reduce the amount of healing she’s able to give to teammates.

Her healing per second has been increased slightly from 65 to 70 perhaps in an attempt to make up for the nerf to total healing time.

The healing resource she gains by damaging enemies is increased by 50% though, so you’ll be able to charge up quicker than ever before, but the rate of healing consumption has increased from 11 to 14.

Blizzard Entertainment
Baptiste hasn’t seen too many nerfs from Blizzard since he was released, until now.

Next up is Baptiste, who’s had the size of his healing grenade clip reduced from 12 to 10 grenades before he has to reload. His Regenerative Burst will also take a hit, only healing allies for 75 instead of 150. The hero himself still gets twice as much healing from the ability though, so at least it will help keep him alive at least.

Ana’s nerf is the simplest to go over, her ammo has simply been reduced from 14 down to 12, which cuts down on the amount of healing she’s able to put out before having to reload.

Like we mentioned, several DPS heroes along with Orisa and Zarya also see updates in the August 24 Experimental patch, and you can read all about them in the full patch notes below.



The next experiment begins! This time we’re hoping to get your feedback on some balance updates that lean toward reducing some heroes’ damage and healing outputs. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


  • Beam-type damage reduction against Armor health pools increased from 20% to 30%
Biotic Rifle


  • Ammo reduced from 14 to 12
The Viper


  • Max ammo reduced from 15 to 12

Secondary Fire

  • Aim-down sights damage reduced from 85 to 80
Biotic Launcher

Secondary Fire

  • Grenade ammo reduced from 12 to 10
Regenerative Burst
  • Total healing reduced from 150 to 75
  • Baptiste now receives twice as much healing from Regenerative Burst
Frag Launcher
  • Impact damage reduced from 50 to 40 (Total 130 to 120)

Primary Fire

  • Recovery increased from 0.42 to 0.50
Biotic Grasp


  • Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
  • Healing per second increased from 65 to 70
  • Healing resource consumption rate increased from 11 to 14 (27%)


  • Attach angle reduced by 37%
  • Healing resource gain rate increased by 50%
  • Radius increased from 4 to 5
  • Projectile speed reduced from 30 to 25
Rocket Launcher
  • Recovery increased from 0.75 to 0.85
Photon Projector

Secondary Fire

  • Max damage reduced from 140 to 120
Widow’s Kiss


  • Max ammo increased from 30 to 35

Secondary Fire

  • Scoped ammo cost increased from 3 to 5
  • Scoped shots now have up to 50% damage falloff from 60-85 meters
Particle Cannon

Secondary Fire

  • Ammo cost increased from 20 to 25

Genius Overwatch trick lets Mercy escape fights on Numbani

Published: 24/Nov/2020 2:51 Updated: 24/Nov/2020 3:55

by Brad Norton


Mercy has a new path to safety on Numbani thanks to an extremely clever Overwatch trick that lets her glide away from intense teamfights.

If you’re ever stuck in a pickle as Mercy, you can always fall back on her Guardian Angel ability to get you out of trouble. Moving from one spot to another in the blink of an eye can easily keep you alive when things are looking grim.

Angelic Descent also comes in handy, enabling Mercy as one of the more mobile Supports in the game. Her kit might be limited in terms of offensive output. However, she can move through the air like no other hero. It turns out her movement abilities might even be more useful than you’d first think.

A genius new spot on the first point of Numbani can have you gliding to safety in no time at all. Here’s what you need to know so you can execute it for yourself.

Overwatch Numbani gameplay
Directly behind the Payload is where you want to line up for this unique trick.

If you’re positioned towards the back of the first capture point, you might be familiar with the often-deadly drop. It can be all too easy to get booped and fall to your death in this position. Whether it’s a Lucio flying overhead or a Wrecking Ball crashing into your team, you’ve likely experienced some pain in this location.

However, playing near this spot is worth the risk for this particular reward with Mercy. A simple tree beyond the railing is actually the perfect distance to jump right into. Once wedged between the branches, you can quickly walk forward and navigate up the front of the tree.

While you might think there’s nowhere to go from here, Mercy’s Angelic Descent completely changes the game. With a perfectly timed jump, you can slowly glide around the corner. This lets you rotate all the way behind the first point and land safely next to the street.

There’s a Mega health pack waiting for you upon landing as well. Just in case you get tagged up while making your escape.

First Point Escape Option |Numbani| For anyone who didn’t know you could do this as Mercy from Overwatch

It might not come in handy for every team fight, but if things are looking dire, it could be the perfect way to get out with your life.

Not feeding the enemy team is often just as important as building your own Ultimates. So keep this unique trick in mind the next time Numbani appears in rotation. It’s just another next-level tactic for Support mains to have at the ready.