Overwatch 2 could implement one barrier tank cap per team - Dexerto

Overwatch 2 could implement one barrier tank cap per team

Published: 21/Aug/2020 0:20

by Michael Gwilliam


With Overwatch 2 still in the works and a new meta seemingly completely removing barriers from the game, one has to wonder how the devs will be revising the sequel, with one potential solution being a cap on barrier tanks.

For nearly a year, Overwatch was dominated by a meta that consisted of two shield tanks with teams regularly running Sigma and Orisa together. While hero pools managed to disrupt the meta significantly, they weren’t well-received by the community, eventually leading to them strictly being used in pro play.

Now, the devs have nerfed the shield tank culprits immensely, giving birth to what many are predicting to be a Zarya-Roadhog meta with shields completely off the menu. It’s controversial, to say the least, with some players even missing double barrier.

The problem that could arise from this depends on how Blizzard will deal with main tanks in Overwatch 2. Surely if another barrier tank is introduced, then they could potentially synergize very well with one of the existing main tanks.

Sigma uses Experimental Barrier
Blizzard Entertainment
Double barrier dominated the meta for over a year.

Once that happens, we would once again fall into a double shield meta – something that Overwatch Game Director, Jeff Kaplan, seems to be heavily against.

“My personal feeling is that I would like to see less barriers and crowd-control in the game.” he said during a Reddit AMA. “I want to see Overwatch trend slightly more in the FPS direction, rather than the MOBA direction.”

Additionally, Kaplan stated that nerfing was double shield an “immediate priority,” but at the same time, it looks like Orisa was nerfed too heavily in the process.

Orisa halts on Ilios Well
Blizzard Entertainment
Orisa was nerfed heavily in a recent patch.

Nerfing specific heroes because they synergize too well with each other has proven to be difficult in the past. With GOATS (triple tank/triple support), the team nerfed the composition’s key pieces, but the meta remained strong.

As a result, by the time role-lock and 2-2-2 kicked in, GOATS was no longer able to be played but the heroes, as part of the composition, still suffered the consequences. Those nerfs have slowly been reverted over time.

With Overwatch 2 being a fresh start of sorts, the best solution could be as simple as not allowing teams to run more than one main tank, while still giving the option for double off-tank.

Reinhardt Earthshatters a Winston barrier
Blizzard Entertainment
Jeff Kaplan thinks there are too many barriers.

Keep in mind, there was a time where players were allowed to pick multiple of the same hero and Blizzard reverted that decision. This would be more similar to that change than the implementation of 2-2-2.

By capping teams at one barrier tank each, Kaplan can get his wish about having less barriers in the game and can better balance tanks accordingly.

It remains to be seen if this is the definitive direction the developers will go, but it’s definitely one way to make sure the new tanks can be added without the fear of reentering another year-long double shield meta with the sequel.


Overwatch’s tank mains want nerfs as Echo & Zenyatta make ranked “hell”

Published: 15/Jan/2021 20:44

by Michael Gwilliam


Overwatch tanks have been on the receiving end of some major nerfs lately with Sigma and Wrecking Ball on the chopping block, but now players are calling for changes to two heroes responsible for making ranked “hell” for them.

Tanks in Overwatch are critical pieces of any team composition and while they’ve seemed overpowered for quite some time, now, Echo and Zenyatta seem to be on the receiving end of fury from the playerbase.

Notably, Echo’s ability to delete targets with ease thanks to her ammo count and powerful Focusing Beam makes her a dangerous foe while Zenyatta’s Discord Orb shreds tanks.

When applied, Discord Orb causes an opponent to receive 30% extra damage. As such, large health pool tanks can be obliterated when focused down thanks to Zen’s utility.

Echo using Focusing Beam
Blizzard Entertainment
Echo has a lot of tools to be a pain for enemy teams.

Players on Reddit have been vocal in calling for changes. “Tanks f**king suck to play right now and the sigma nerfs just solidified that for me,” wrote user HaMx_Platypus.

“None of the tanks actually feel like tanks at all when you’re going up against 30% Discord,” they added.

Redditors chimed in with their own thoughts. “Completely agree, Discord should be taken back down to 25% at least,” one wrote.

Zenyatta attacks

“Echo’s issue is that her clip is too big,” another pointed out. “The Sticky [cool down] doesn’t matter, the issue is she can often use them again before having to reload.”

“It’s bonkers that she can combine all 3 abilities (right click, throw out a few left clicks and then immediately use beam) to stack the damage, as it will literally kill any hero in the game if you land the stickies,” a fan blasted.

Another took their criticism of Echo and Discord to another level. “Discord is simply too powerful. It’s literally like 6 Mercy boosts at a time and 90% of the time that’s going onto the main tank. Plus you add the spam damage that Zen does and it’s just unreal,” they slammed.

“Echo was poorly designed. I couldn’t tell upon release but it’s much clearer now. She just has too many tank-busting abilities and not enough punishability,” the user further remarked.

With so many players voicing their frustration, it may be a sign for Blizzard to consider some slight nerfs on the Experimental Mode in the coming weeks.