Major flaw exposed with Overwatch's report and ban system - Dexerto
Overwatch

Major flaw exposed with Overwatch’s report and ban system

Published: 29/Mar/2020 11:08

by Connor Bennett

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An Overwatch player has seemingly uncovered a pretty major issue with the game’s report and ban system – having their account closed despite very little investigation. 

Like plenty of other online games, Overwatch has a number of features that players can use to weed out toxic players – be it by reporting them for bad behavior or simply ignoring them so they don’t end up in their matches again.

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However, it appears that if you push hard enough, and get enough players to mass report an account for one reason or another, Blizzard will shut it down without all that much background research. 

Blizzard Entertainment
Overwatch players have plenty of ways to report suspicious players but the system might need a rethink.

The pretty major issue was pointed out by Overwatch player Carter, who had been running their experiment during their March 28 Twitch stream.

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During the experiment, Carter got a number of players to mass report an account for cheating – though he wasn’t running any sort of hack or exploit – while playing customs. After a little while, the Overwatch player received an email that noted that the account was being shut down.

“You can be wrongfully banned in Overwatch for being mass reported for ‘Cheating,’ he tweeted after the fact, showing off the email reporting the suspension in question.

The email claimed that “recent activity shows the use of an unauthorized cheat program, also known as a hack,” despite Carter actually playing fair the whole time.

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The Third Impact player followed that up by noting that, obviously, players have the right to report someone who they believe is harming the game – in one way or another. 

However, he further added that “any wrongful bans” shouldn’t be placed at the feet at the people who reported the player, but, it should be Blizzard making that call.

With Carter showing that players could be wrongfully banned just for being mass reported, it might give trolls the chance to take down some of the biggest streamers and players if they decided to organize a mass wave of reports. 

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As of writing, Blizzard hasn’t yet responded to the findings but it might just prompt them to have a rethink about their report and banning system at some point.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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