LA Gladiators' Fissure Has a Message Regarding Overwatch League Boosters - Dexerto
Overwatch

LA Gladiators’ Fissure Has a Message Regarding Overwatch League Boosters

Published: 16/May/2018 21:15 Updated: 11/Mar/2019 12:54

by Joe O'Brien

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LA Gladiators main tank Baek ‘Fissure’ Chan-hyung wants his followers to stop talking to him about boosters in the Overwatch League.

In a recent statement on Twitter, Fissure said that he’s tired of the topic dominating his interactions with fans on his stream and social media.

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Fissure became a focal point of the boosting debate after he spoke out on the topic regarding Dallas Fuel’s Son ‘OGE’ Min-seok, who received a four-match ban for account boosting before even playing his first game in the Overwatch League.

Account boosting – when high-ranked players are paid to rank-up the accounts of lesser players – is seen as a major offence by many Korean players, comparable to cheating. When OGE joined the league boosting became the topic of much discussion, after commentator Christopher ‘MonteCristo’ Mykles hit out at Korean commentators for refusing to say the name of players with a history of boosting.

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Fissure himself publicly criticized OGE for boosting, and tried to add context to the wider debate by explaining just how seriously boosting is taken in Korea. However, it seems being vocal on the matter has had the consequence of Fissure being brought into much of the discussion on the topic.

The subject has come under a spotlight once again as Philadelphia Fusion’s Kim ‘SADO’ Su-Min is set to make his Overwatch League debut. SADO was signed prior to the league beginning, but received a 30-match ban for much more extensive boosting, excluding him from the first three stages.

It seems Fissure, however, isn’t interested in pushing a rivalry between himself and the players who boosted. Though he maintains his stance on the practice, in a series of Tweets he asked that fans stop questioning him about OGE and SADO.

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Stage 4 of the Overwatch League kicks off on May 16th, when the LA Gladiators will play the opening match against San Francisco Shock. The Gladiators currently sit at 8th in the overall standings, but only two match wins behind 5th- and 6th-placed LA Valiant and Philadelphia Fusion as they chase a playoff spot.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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