Dragons, Shock win Overwatch League Countdown Cup: final placements - Dexerto
Overwatch

Dragons, Shock win Overwatch League Countdown Cup: final placements

Published: 10/Aug/2020 1:00 Updated: 10/Aug/2020 4:21

by Andrew Amos

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The Overwatch League is coming to a close in July. The Countdown Cup marks the penultimate stage of OWL for 2020, with only one more set of competition before the post-season.

The Countdown Cup is just that ⁠— the start of the countdown towards the Overwatch League postseason. All 20 teams will be vying for crucial wins ahead of the playoffs, which is set to kick off in September.

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While no team will be missing out on the post-season, it’s important to rack up the wins in the Cups. The Countdown Cup is no different. The victors in NA and Asia will receive an additional three wins towards their final tally, which could be the difference between a top-seed and a middle-of-the-pack team in playoffs.

OWL Countdown Cup recap

Over in Asia, the Dragons clean swept the competition yet again to claim their second showdown title for 2020. They made light work of the New York Excelsior and the Hangzhou Spark, definitively setting themselves as the team to beat in APAC.

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Last month’s champions, the Guangzhou Charge, finished in last after losing a tight 3-2 battle to New York.

In NA, the Shock have returned to the throne after dismantling the Philadelphia Fusion in the final. While their run was less clean than the Dragons, dropping three maps along the way, the win was crucial to cement themselves yet again at the top of the NA power rankings. Paris and Florida finished in 3-4th after falling to the respective finalists.

Overwatch League Countdown Cup stream

As with every Overwatch League event, you can catch the action on YouTube. Although the event is over, all the VODs have been embedded below for your convenience.

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OWL Countdown Cup Day 1 – NA

OWL Countdown Cup Day 1 – Asia

OWL Countdown Cup Day 2 – NA

OWL Countdown Cup Day 2 – Asia

OWL Countdown Cup Day 3 – NA

Overwatch League Countdown Cup schedule and results

Friday, August 7

Region Game PT ET BST
NA Atlanta 3 – 0 Vancouver 12pm 3pm 8pm
NA LA Valiant 3 – 0 Houston 2pm 5pm 10pm
NA Dallas 3 – 2 Washington 4pm 7pm 12am August 8
NA Toronto 2 – 3 LA Gladiators 6pm 9pm 2am August 8

Saturday, August 8

Region Game PT ET BST
Asia Chengdu 3 – 0 London 1am 4am 9am
Asia Hangzhou 3 – 2 Seoul 3am 6am 11am
Asia Guangzhou 2 – 3 New York 5am 8am 1pm
NA San Francisco 3 – 0 Dallas 12pm 3pm 8pm
NA Philadelphia 3 – 0 LA Gladiators 2pm 5pm 10pm
NA Florida 3 – 0 Atlanta Reign 4pm 7pm 12am August 9
NA Paris 3 – 1 LA Valiant 6pm 9pm 2am August 9

Sunday, August 9

Region Game PT ET BST
Asia Shanghai 3 – 0 New York 1am 4am 9am
Asia Hangzhou 3 – 1 Chengdu 3am 6am 11am
Asia Hangzhou 0 – 4 Shanghai 5am 8am 1pm
NA San Francisco 3 – 1 Florida 10am 1pm 6pm
NA Paris 1 – 3 Philadelphia 12pm 3pm 8pm
NA Philadelphia 2 – 4 San Francisco 2pm 5pm 10pm

Overwatch League Countdown Cup final placements

OWL Countdown Cup NA placements

Place Team Prize Money
1 San Francisco Shock $65,000
2 Phildadelphia Fusion $35,000
3-4 Florida Mayhem $15,000
3-4 Paris Eternal $15,000
5-8 Dallas Fuel $5,000
5-8 Atlanta Reign $5,000
5-8 Los Angeles Valiant $5,000
5-8 Los Angeles Gladiators $5,000
9-12 Vancouver Titans $0
9-12 Houston Outlaws $0
9-12 Washington Justice $0
9-12 Toronto Defiant $0
13 Boston Uprising $0

OWL Countdown Cup Asia placements

Place Team Prize Money
1 Shanghai Dragons $60,000
2 Hangzhou Spark $35,000
3-4 New York Excelsior $15,000
3-4 Chengdu Hunters $15,000
5-7 Guangzhou Charge $0
5-7 Seoul Dynasty $0
5-7 London Spitfire $0
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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