Genius Moira rework would give Overwatch hero exploding orbs - Dexerto

Genius Moira rework would give Overwatch hero exploding orbs

Published: 29/Jul/2020 17:56

by Michael Gwilliam


Overwatch’s support hero Moira has proven to be quite controversial since her introduction to the game. Now, a new rework idea has surfaced turning her damage orbs into an explosive healing mitigation ability.

For many, Moira’s biggest problem lies in the fact that she is able to output insane healing numbers while also having one of the most obnoxious moves in the game: damage orb.

Damage orb can train as much as 200 HP from a target, which is enough to eliminate most of the cast by itself. Add in some of Moira’s primary fire, and suddenly she’s able to score frags with relative ease and not much counterplay.

An alternative to damage orb was pitched by Florida Mayhem content creator and streamer Sam ‘Samito’ Dawahare. With this change, Moira’s orbs would become detonation-style projectiles similar to Junkrat’s mines.

“Damage orb is replaced with a heal mitigation orb, if stuck to a target it reduces the amount of healing they receive by 40% for 2.5s,” Samito wrote in his proposed game balance document. “Orbs would have a small detonation AOE and only be able to travel 20ish meters.”

Additionally, orbs would now be able to stick to players and surfaces, but no longer go through shields. Instead, it would stick to them and could be dropped like Tracer’s Pulse Bomb.

This change would also adjust orb’s cooldown, lowering it from ten seconds down to four.

The suggestion was met with approval by the Overwatch community, who hadn’t taken kindly to Blizzard’s previous attempts to balance Moira. In fact, it even inspired some Workshop gurus to add the change to the game.

In the video detailing the proposed rework, Irish content creator Andy Bohan showed off how the orb would look in-game, including how it would interact with shields.

If you want to try out the rework for yourself on the PTR, use the workshop code HP5CX.

As for Samito, he still believes he could make the proposed rework better. “It’s not quite done yet… gonna have to tweak it a lot but I think it’s a solid start,” he replied to Contenders commentator Jennifer ‘LemonKiwi’ Pichette.

Hopefully, the next time the Overwatch team tries to rework Moira they could look to this proposed change for some inspiration.


Overwatch players discover Reinhardt is “broken” with new hammer buff

Published: 4/Dec/2020 23:18

by Michael Gwilliam


A new buff to Reinhardt on the Overwatch Experimental Card may be a bit too strong after players did some testing with his hammer.

The December 3 Overwatch patch brought in some big changes to three different heroes with Baptiste getting a nerf to Immorality Field, D.Va’s health getting reconfigured and Reinhardt seeing an increase to his hammer swing damage.

With his swing damage improved from 75 damage to 85, these has opened up some new damage breakpoints when factoring in Mercy and Zenyatta damage boosts.

The key thing to keep in mind with most Overwatch buffs is how they are influenced by other modifiers. With most heroes being at 200 HP, the sooner your damage can exceed that, the better.

Reinhardt on Hollywood
Blizzard Entertainment
Reinhardt’s damage got a nice buff.

In the case of Reinhardt, his damage increase from 75 to 85 may not seem too insane until you start to factor in damage boosts. Mercy’s damage boost amplifies a hero’s attacks by 30% while Zenyatta’s Discord Orb makes it so any hero who is discorded takes 30% extra damage.

Previously, with 75 damage, one swing by Reinhardt while damage boosted or attacking a discorded target would deal 97.5. Now, however, when factoring in the 10 additional damage, that number becomes 110.5.

All it takes now is just two swings onto a 200 HP hero for Reinhardt to delete them, making the buff extra strong when he’s paired with a Mercy or Zenyatta.

Plus, there are a couple of extra elements to factor in. Reinhardt’s hammer deals cleave damage, which means that he can hit multiple enemies with a single blow. If he’s damage boosted by Mercy, he could take down teams with ease.

Not only that, but the Experimental patch also gave Reinhardt 50 extra health, meaning he has a bit more room to swing and live to tell the tale. This doesn’t even include the additional ultimate charge he will generate by doing more damage.

As you can see in the short clip, with the boost, Reinhardt can delete the 200 HP practice range bot in just one second, prompting Jon to caption the video: “Rein is broken.”

Reinhardt holds shield up
Blizzard Entertainment
Reinhardt is a much more deadly tank with these buffs.

Others agreed. “Buffing Rein and D.Va when they don’t need it instead of nerfing overpowered heroes isn’t good man,” a user replied.

“I don’t think this is the answer we are looking for but I guess it’s better than what we got?” Florida Mayhem content creator Samito further chimed in referring to the state of the meta.

It will be interesting to see what the devs decide to do with these Reinhardt buffs and if they make it through to the live game after the experimental period ends.