Dallas Fuel Beats Boston Uprising in Stark Turn-Around for Both Teams - Dexerto
Overwatch

Dallas Fuel Beats Boston Uprising in Stark Turn-Around for Both Teams

Published: 24/May/2018 15:51 Updated: 11/Mar/2019 12:58

by Joe O'Brien

Share


The Dallas Fuel picked up their second win of Stage 4 with a victory over Boston Uprising.

In a surprising turn of form from both teams, the 10th-placed Dallas Fuel in the overall standings pulled off the upset over second-placed Boston Uprising.

Advertisement

The Dallas Fuel has been in disarray for almost the entirety of the league so far, suffering numerous setbacks and controversies which compounded the floundering performance of the team, culminating in just one match win in Stage 3.

In Stage 4, however, Dallas has finally begun to show hints of the potential that their players should have. Against Boston, Timo ‘Taimou’ Kettunen was in better form than perhaps since before the league began, while Dylan ‘aKm’ Bignet looked more comfortable and Brandon ‘Seagull’ Larned impressed in both a flex tank and DPS capacity.

Advertisement

It was arguably Pongphop ‘Mickie’ Rattanasangchod, however, who stole the show once again as Brigitte. His command of the new hero has been impeccable so far, with many claiming that he is the first player to distinguish himself as the best in the league with her.

For the Fuel, the victory marks the first time they have beaten a team other than the winless Shanghai Dragons since February 24th, when they beat the LA Gladiators in the first week of Stage 2.

The result also comes as a significant contrast to the previous performance of Boston Uprising, however. In Stage 3, they became the first team to go undefeated in the regular season matches, and reached the finals of the playoffs before falling to New York Excelsior.

Advertisement

Their fourteen-match regular-season win streak was ended in their first match of Stage 4, falling to Philadelphia Fusion, before a loss to Houston Outlaws the following day. This result leaves them winless, and they’re set to face the so-far undefeated LA Valiant in their second match of the week.

From an end-of-season playoff perspective, both the Boston Uprising and the Dallas Fuel likely already know their place. Dallas is mathematically eliminated already, and while Boston isn’t totally safe in a playoff spot only a very limited set of circumstances could knock them from second to seventh.

At the end of Stage 3, the Dallas Fuel defeating Boston Uprising would have been almost unthinkable. While both teams’ playoff fates might already be decided, this result does suggest that the balance of power could be shifting as the inaugural season approaches its end.

Advertisement
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

Share


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

Advertisement

In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Advertisement
Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

Advertisement

It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

Advertisement

While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

Advertisement