TFT Patch 10.11 buffs Chrono, nerfs Xayah, adds new Galaxy, more - Dexerto
League of Legends

TFT Patch 10.11 buffs Chrono, nerfs Xayah, adds new Galaxy, more

Published: 28/May/2020 0:44

by Andrew Amos


Teamfight Tactics’ (TFT) final patch before the mid-set update is here. Patch 10.11 will see nerfs dished out to Xayah and Kayle, a buff to Chrono, and the addition of a new Littler Legends Galaxy.

TFT Patch 10.11 is here with a few small changes ahead of June 10’s big mid-set update.

While there won’t be too much of a meta shift off the back of this patch, some strong carries will have the wind taken out of their sails.

Riot Games
Kayle is getting one last nerf before being removed next patch.

Xayah and Kayle nerfed

Xayah and Kayle have been the cornerstones of two of TFT’s most oppressive compositions. However, in Patch 10.11, they are getting their power toned down.

Their mana costs are both being increased to 70, which means they should take a bit longer in a fight to get online. While it’s not a direct hit to their damage, it’s a reduction in their DPS.

Caitlyn, Graves, Blitzcrank, and Last Whisper all also received nerfs in Patch 10.11 ⁠— mostly to ability damage.

Chrono attack speed buff

The buffs to Chrono units as a whole are the most notable on Patch 10.11. At four and six units, the attack speed buff will stack quicker ⁠— 3.5 seconds for four units, and 1.5 seconds for six units.

Pulsefire Caitlyn splash art for League of Legends
Riot Games
Chrono is getting another leg up.

The half-second shaved off of both tiers will make a huge impact as fights drag on. For the case of a four-unit Chrono composition, it’s an extra tick if you can be in the fight for 28 seconds. For six-Chrono compos, it’s every 6 seconds.

Outside of Chrono, Infiltrators got an adjustment to jump immediately as combat starts, not slightly after. Lucian got extra damage on his ability at three-star, Master Yi received an attack speed buff, and Cho’Gath has some extra starting mana.

New Littler Legends Galaxy

The Medium Legends Galaxy added a few patches ago gave players more life. Well, now we’ve gone backwards with the Littler Legends Galaxy.

Riot Games
Your Little Legends are about to get even more little.

In this new battlefield, players will spawn with 15% less health. Every player will start the game off with 85 health, making the early game a high-risk battle.

If you can navigate your way safely through the early game without losing too much health, you’ll be well equipped for the late game. However, if you choose to run a loss streak, prepare to fall out earlier than expected.

You can find the full Teamfight Tactics Patch 10.11 notes below.

Teamfight Tactics Patch 10.11 notes


Tier 1 Champions

  • Caitlyn Ace in the Hole Damage: 750/1500/3000 > 750/1500/2250.
  • Graves Smoke Grenade Blind Duration: 3/4/5 > 2/3/5 seconds.
  • Jarvan Ageless Standard Attack Speed Boost: 50/75/100% > 65/75/85%.
  • Xayah Mana: 0/50 > 0/70.

Tier 2 Champions

  • Blitzcrank Rocket Grab Damage: 250/400/900 > 200/350/850.
  • Lucian Relentless Pursuit Damage: 150/200/325 > 150/200/375.

Tier 3 Champions

  • Master Yi Attack Speed: 0.8 > 0.85.

Tier 4 Champions

  • Cho’Gath Starting/Total Mana: 50/150 > 75/150.
  • Kayle Total Mana: 60 > 70.


  • Chrono: 8/4/2 seconds > 8/3.5/1.5 seconds.
  • Infiltrator: Now always jump immediately at the beginning of combat rather than with a slight delay.


  • Last Whisper: 90% Armor Reduction > 75% Armor Reduction.


  • Littler Little Legends: Everyone starts with 85 health instead of 100.

Quality of Life

  • Zoom in and look around! On mobile, move two fingers apart to zoom in, and pinch them together to zoom out again. Drag on the board to pan while zoomed in. You can place items and position champs as usual. On PC, move your mouse’s scroll wheel up and down; click and drag on the board to pan.
League of Legends

Riot dev responds to broken League damage bug with Ravenous Hydra

Published: 28/Nov/2020 18:15

by Daniel Cleary


A Riot Games developer has responded to a bizarre bug in League of Legends, which is preventing the Ravenous Hydra from working with certain champions’ abilities in-game.

Riot Games introduced plenty of changes in the 2021 preseason patch such as completely revamping the League Item Shop and items to improve the game’s experience before Season 11 kicks off.

Ravenous Hydra is one of the items that has remained in League, but it received some updated stats amid the changes. The item still provides players with lifesteal, in the form of Omnivamp, but Riot has now removed the Crescent Active and added 20 Ability Haste in its place.

However, one thing that has not changed much is the item’s passive ability Cleave, which allows basic attacks and abilities to trigger extra damage, which varies based on the distance between targets.

Urgot's splash artLeague players called for a Ravenous Hydra fix after a glitch was found with champions like Urgot.

There are some champions with abilities that had unique interactions with this item, such as Aphelios’ Severum Q, but players have now noticed a bug, which stops it from working correctly with certain champions.

The issue was raised with League dev Riot Phlox, with one Redditor explaining that champions with multi-hit abilities, like Urgots W, Renekton W, and Warwick’s Ult seem to be where the problem lies.

Riot Phlox responded to the bug, revealing that they are now aware of the unusual damage glitch with Ravenous Hydra and that it would be passed on to the League Dev team.

“I’ll pass this along so we can make sure there are eyes on it, thanks!” the League dev responded, confirming they would soon be working on it.

However, he also revealed that he was unsure just when a fix might be issued for this broken damage bug, adding that they “can’t give a timeframe.”

While it is unclear when the patch will arrive in League of Legends, this will still come as good news to Urgot mains, and those who play similar champs, after they were quite vocal on this issue, as it will soon allow them to have more build options in-game.