The League of Legends 10.16 update patch notes feature extensive changes such as tweaks to popular Champions like Volibear, Syndra, and Karma while buffing weaker picks in Lucian, Evelynn and a lot more.
This time around, LoL fans are being treated to a second new champion in a row: Yasuo’s brother Yone will make his Rift debut.
While Lillia is still finding her footing on the Rift, players will now have ‘The Unforgotten’ to contend with as the LoL roster is expanding even more.
Riot released everything you need to know about Yone and, if he’s anywhere near as popular as his brother, then expect him to have a strong presence in the game.
Yone will hit live servers in League of Legends Patch 10.16.
Yone release date
Is the League Patch 10.16 not big enough for you, even with all these balance changes on the way in the August 5 update? Good, cause we’ve also got Yasuo’s formerly-dead brother Yone on the way, after he was formally revealed last fortnight.
League Patch 10.16 boasts even more planned buffs than nerfs, if you can believe it. The main champions getting a little lift will be Yasuo, Fiora, Akali, Neeko, Tristana, and early Season 10 must-pick ADC Miss Fortune.
Ziggs, Veigar, Jax, Hecarim, Lucian, Morgana, and Rakan will all also be buffed. Finally, jungle assassin Evelynn will have her “lane flex” potential upped in the big August update. The dark seductress could become a mid lane pick after the buffs.
The dark seductress could become a mid lane pick after the upcoming Evelynn buffs.
For nerfs, right off the bat there’s a hefty chunk of competitive champions coming under the hammer this fortnight. League Patch 10.16 will also nerf Syndra, Volibear, Ashe, Sett, and Karthus, who just got a mini-rework in Patch 10.14.
Nocturne, Kha’Zix, Karma, Bard, and Nautilus, all of which have popped up in pro play at one time for another recently, are also being targeted. The Eternal Nightmare’s nerfs will only be focused on his mid lane pick, however.
Nocturne is being nerfed this patch.
In non-champion changes, Sorcery rune Nimbus Cloak will also be getting a small nerf in 10.16, Yetter confirmed. The “Artefact” pick currently gives ghosting and 15-35% movement speed after casting a summoner spell, for 2.5 seconds.
Damage Ratio 0.35 ability power ⇒ 0.3 ability power
Q – Taste Their Fear
Isolated Target Bonus Damage 120% ⇒ 110%
Q – Piercing Light
Damage 85/120/155/190/225 ⇒ 95/130/165/200/235
R – The Culling
Total Shots Fired 20/25/30 ⇒ 22/28/34
Attack Damage 50 ⇒ 52
Q – Dark Binding
Cooldown 11 seconds ⇒ 10 seconds
W – Titan’s Wrath
Shield 60/70/80/90/100 ⇒ 45/55/65/75/85
Q – Blooming Burst
Damage 70/115/160/205/250 ⇒ 80/125/170/215/260
Bloom Damage 35/55/75/95/115 ⇒ 40/60/80/100/120
Passive – Umbral Blades
Cooldown 10 seconds ⇒ 14 seconds
On-Hit Cooldown Refund: Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 2 seconds ⇒ Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 3 seconds
R – The Quickness
Bonus Movement Speed 50% ⇒ 75%
W – Haymaker
Base Damage 80/105/130/155/180 ⇒ 80/100/120/140/160
E – Facebreaker
Base Damage 50/80/110/140/170 ⇒ 50/70/90/110/130
Q – Crystal Slash
Total Damage Ratio 0.15 attack damage ⇒ 0.20 attack damage
Cost 15 mana ⇒ 10 mana
Q – Dark Sphere
Base Damage 70/110/150/190/230 ⇒ 70/105/140/175/210
E – Explosive Charge
NEW: Here Comes the Boom – Explosive Charge now deals 1% increased damage per 3% critical strike chance (up to 33.3% increased damage)
Magic Resist 30 ⇒ 32
Q – Thundering Smash
Bonus Movement Speed 15/20/25/30/35% ⇒ 10/14/18/22/26% (still doubles when moving towards visible enemy champions)
Magic Resist 30 ⇒ 32
R – Last Breath
Base Damage 200/300/400 ⇒ 200/350/500
Passive – Short Fuse
Bonus Damage Ratio: 0.3/0.4/0.5 ability power (levels 1/7/13) ⇒ 0.5 ability power
Bonus Damage Multiplier to Structures: 2x ability power ⇒ 2.5x ability power
TWO SIZES TOO SMALL Jungle Guardian will stop growing in size and strength after 40 seconds in combat
KEEP YOUR FRIENDS CLOSE, BUT YOUR ENEMIES CLOSER Jungle monsters do less damage to low health players and their attack damage has been increased by 20%
10.16 Events Changes
URF DEATHMATCHChampions in URF Deathmatch now get Grievous Wounds immediately when the burn starts
BARDLE ROYALE Minions no longer spawn during Bardle Royale; minions outside of the circle will be put in Statis
PUSH THE CART Attack/Defend will no longer end immediately upon getting to Sudden Death. Instead, the carts gain increased movement speed and cannot be blocked by defenders. Time until Sudden Death has also decreased to 75 seconds.
DPS CHECK Dummy now spawns in a wider variety of positions
LOOT TEEMO AND VEIGAR Magic resist increased to 100 (gains 25 additional armor and magic resist if they are the 3rd or 4th event)
10.16 Rewards Changes
OCEAN SOULOcean Soul’s regen values have been reduced by 25%
STATIKK SHOCK MINIMUM DAMAGE TO MINIONS 50% of target’s maximum health⇒35% of target’s maximum health
10.16 Map Changes
CATAPULT OF CHAMPIONSChampions who dash into the wall underneath the neutral frog cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
WARD VISION Wards placed around the top lane center bush will reveal a little more clearly
DARIUS-5% damage dealt⇒-5% damage dealt & +3% damage taken
ILLAOI -5% damage dealt⇒-5% damage dealt & +5% damage taken
JHIN Normal⇒-5% damage dealt
LEONA Normal⇒-5% damage dealt
NEEKO -5% damage taken⇒-3% damage taken
URGOT Normal⇒-5% damage dealt
ZYRA Normal⇒-5% damage dealt
10.16 Nexus Blitz Bugfixes
Players will no longer continue burning after their round ends in Prize Fight
Aurelion Sol will no longer keep his extra stars if he survives the last round of URF Deathmatch
Jungle items now grant mana regen in the entire jungle, including the Red Buff area and the jungle in between lanes
Rift Herald Mercenary no longer occasionally gets permanently placed in Stasis if active during Prize Fight
Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled
Hexflash will now be refreshed to Flash for each round of URF Deathmatch
Jungle Guardian will no longer occasionally spawn twice after being killed
Gnar will no longer be able to cast W – Hyper and R – GNAR! in his Mini form after getting into the Battle Sled
Bugfixes / QOL Changes
League Client: Fixed an issue where the bottom line of chat can appear to be missing depending on the focus of the chat
League Client: Fixed an issue where tooltips for items in Item Sets would not always display
League Client: Fixed an issue where the “unable to retrieve settings” modal would appear more often than intended
League Client: Loading less frequently used sections of the client are now deferred until clicked, resulting in faster client start up times
Synced up Chaos and Order cannon minions’ attack ranges
Dying to Shaco’s R – Hallucinate explosion right after casting E – Lightning Rush to kill the clone as Kennen no longer causes his ability to be permanently swapped with E2 – Lightning Rush (which cancels the ability)
Fiddlesticks’ R – Crowstorm will no longer continue to deal full damage if he dies right after blinking to his target destination
Shen is no longer able to purchase items, cast R – Stand United and undo all purchases before the cast completes
Darius’ W – Crippling Strike-empowered attack now properly does damage to a target with a Spell Shield