League of Legends Patch 10.16: New champ Yone, Yasuo and Lucian buff - Dexerto
League of Legends

League of Legends Patch 10.16: New champ Yone, Yasuo and Lucian buff

Published: 4/Aug/2020 8:53 Updated: 4/Aug/2020 19:50

by Isaac McIntyre


The League of Legends 10.16 update patch notes feature extensive changes such as tweaks to popular Champions like Volibear, Syndra, and Karma while buffing weaker picks in Lucian, Evelynn and a lot more.

This time around, LoL fans are being treated to a second new champion in a row: Yasuo’s brother Yone will make his Rift debut.


While Lillia is still finding her footing on the Rift, players will now have ‘The Unforgotten’ to contend with as the LoL roster is expanding even more.

Riot released everything you need to know about Yone and, if he’s anywhere near as popular as his brother, then expect him to have a strong presence in the game.

Yone is finally be released onto live servers in League of Legends Patch 10.16.
Riot Games
Yone will hit live servers in League of Legends Patch 10.16.

Yone release date

Is the League Patch 10.16 not big enough for you, even with all these balance changes on the way in the August 5 update? Good, cause we’ve also got Yasuo’s formerly-dead brother Yone on the way, after he was formally revealed last fortnight.

Following the release of new Jungler Lillia last patch, Yone has now been confirmed by Riot as the second champ who will join the League of Legends roster during the ongoing Spirit Blossom event.

League players can expect Yone to arrive on live servers alongside the patch update. If not, he will arrive one day later on August 6. Here’s everything we know about LoL’s resurrected Ionian warlord, including his abilities and more.


League Patch 10.16 buffs & nerfs

League Patch 10.16 boasts even more planned buffs than nerfs, if you can believe it. The main champions getting a little lift will be Yasuo, Fiora, Akali, Neeko, Tristana, and early Season 10 must-pick ADC Miss Fortune.

Ziggs, Veigar, Jax, Hecarim, Lucian, Morgana, and Rakan will all also be buffed. Finally, jungle assassin Evelynn will have her “lane flex” potential upped in the big August update. The dark seductress could become a mid lane pick after the buffs.

The dark seductress could become a mid lane pick after the upcoming Evelynn buffs.
Riot Games
The dark seductress could become a mid lane pick after the upcoming Evelynn buffs.

For nerfs, right off the bat there’s a hefty chunk of competitive champions coming under the hammer this fortnight. League Patch 10.16 will also nerf Syndra, Volibear, Ashe, Sett, and Karthus, who just got a mini-rework in Patch 10.14.


Nocturne, Kha’Zix, Karma, Bard, and Nautilus, all of which have popped up in pro play at one time for another recently, are also being targeted. The Eternal Nightmare’s nerfs will only be focused on his mid lane pick, however.

Nocturne is having his mid lane play style nerfed in League Patch 10.16.
Riot Games
Nocturne is being nerfed this patch.

In non-champion changes, Sorcery rune Nimbus Cloak will also be getting a small nerf in 10.16, Yetter confirmed. The “Artefact” pick currently gives ghosting and 15-35% movement speed after casting a summoner spell, for 2.5 seconds.


Here’s the full League Patch 10.16 notes, courtesy of Riot Games.

League of Legends Patch 10.16 early notes


New Champ:

  • Yone – The Unforgotten


Q – Five Point Strike

  • Base Damage 30/55/80/105/130 ⇒ 35/60/85/110/135

E – Shuriken Flip

  • Damage Type Physical ⇒ Magic


Q – Ranger’s Focus

  • Bonus Attack Speed 20/30/40/50/60% ⇒ 20/25/30/35/40%


Base stats

  • Health 575 ⇒ 560

W – Caretaker’s Shrine

  • Max Heal 70/110/150/190/230 ⇒ 55/95/135/175/215


Q – Hate Spike

  • Cooldown 8 seconds ⇒ 4 seconds
  • Removed No More Hate – Hitting a monster no longer refunds 50% of Hate Spike’s cooldown


Q – Lunge

  • Cooldown 16/14/12/10/8 seconds ⇒ 13/11.25/9.5/7.75/6 seconds
  • Enemy Hit Cooldown Reduction 60% (enemy hits refund 6.4/5.6/4.8/4/3.2 seconds) ⇒ 50% (enemy hits refund 6.5/5.63/4.75/3.9/3 seconds)


E – Devastating Charge

  • Bonus Movement Speed: 25-75% (over the first 3 seconds, with fourth second at maximum value) ⇒ 25-100% (over the first 3 seconds, with fourth second at maximum value)


E – Counterstrike

  • Cooldown 16/14/12/10/8 seconds ⇒ 14/12.5/11/9.5/8 seconds


Passive – Whisper

  • FINAL SHOT DAMAGE TO STRUCTURES 1.2 total attack damage ⇒ 1.5 total attack damage (now the same damage as a normal critical strike)


R – Super Mega Death Rocket!

  • Bonus Damage Cap Bugfix: 375 for main target against champions ⇒ Now uncapped against all targets


Q – Inner Flame

  • Cost 50/55/60/65/70 mana ⇒ 65 mana
  • Cooldown 7/6.5/6/5.5/5 seconds ⇒ 9/8.5/8/7.5/7 seconds


Q – Lay Waste

  • Damage Ratio 0.35 ability power ⇒ 0.3 ability power


Q – Taste Their Fear

  • Isolated Target Bonus Damage 120% ⇒ 110%


Q – Piercing Light

  • Damage 85/120/155/190/225 ⇒ 95/130/165/200/235

R – The Culling

  • Total Shots Fired 20/25/30 ⇒ 22/28/34

Miss Fortune

Base Stats

  • Attack Damage 50 ⇒ 52


Q – Dark Binding

  • Cooldown 11 seconds ⇒ 10 seconds


W – Titan’s Wrath

  • Shield 60/70/80/90/100 ⇒ 45/55/65/75/85


Q – Blooming Burst

  • Damage 70/115/160/205/250 ⇒ 80/125/170/215/260
  • Bloom Damage 35/55/75/95/115 ⇒ 40/60/80/100/120


Passive – Umbral Blades

  • Cooldown 10 seconds ⇒ 14 seconds
  • On-Hit Cooldown Refund: Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 2 seconds ⇒ Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 3 seconds


R – The Quickness

  • Bonus Movement Speed 50% ⇒ 75%


W – Haymaker

  • Base Damage 80/105/130/155/180 ⇒ 80/100/120/140/160

E – Facebreaker

  • Base Damage 50/80/110/140/170 ⇒ 50/70/90/110/130


Q – Crystal Slash

  • Total Damage Ratio 0.15 attack damage ⇒ 0.20 attack damage
  • Cost 15 mana ⇒ 10 mana


Q – Dark Sphere

  • Base Damage 70/110/150/190/230 ⇒ 70/105/140/175/210


E – Explosive Charge

  • NEW: Here Comes the Boom – Explosive Charge now deals 1% increased damage per 3% critical strike chance (up to 33.3% increased damage)


Base Stats

  • Magic Resist 30 ⇒ 32


Q – Thundering Smash

  • Bonus Movement Speed 15/20/25/30/35% ⇒ 10/14/18/22/26% (still doubles when moving towards visible enemy champions)


Base Stats

  • Magic Resist 30 ⇒ 32

R – Last Breath

  • Base Damage 200/300/400 ⇒ 200/350/500


Passive – Short Fuse

  • Bonus Damage Ratio: 0.3/0.4/0.5 ability power (levels 1/7/13) ⇒ 0.5 ability power
  • Bonus Damage Multiplier to Structures: 2x ability power ⇒ 2.5x ability power


Nimbus Cloak

  • Bonus Movement Speed 15%/25%/35% (summoner spell cooldown 0/100/250 seconds) ⇒ 10%/20%/30% (summoner spell cooldown 0/100/250 seconds)

Nexus Blitz Balance Changes

10.16 Jungle Changes

  • TWO SIZES TOO SMALL Jungle Guardian will stop growing in size and strength after 40 seconds in combat
  • KEEP YOUR FRIENDS CLOSE, BUT YOUR ENEMIES CLOSER Jungle monsters do less damage to low health players and their attack damage has been increased by 20%

10.16 Events Changes

  • URF DEATHMATCH Champions in URF Deathmatch now get Grievous Wounds immediately when the burn starts
  • BARDLE ROYALE Minions no longer spawn during Bardle Royale; minions outside of the circle will be put in Statis
  • PUSH THE CART Attack/Defend will no longer end immediately upon getting to Sudden Death. Instead, the carts gain increased movement speed and cannot be blocked by defenders. Time until Sudden Death has also decreased to 75 seconds.
  • DPS CHECK Dummy now spawns in a wider variety of positions
  • LOOT TEEMO AND VEIGAR Magic resist increased to 100 (gains 25 additional armor and magic resist if they are the 3rd or 4th event)

10.16 Rewards Changes

  • OCEAN SOUL Ocean Soul’s regen values have been reduced by 25%
  • STATIKK SHOCK MINIMUM DAMAGE TO MINIONS 50% of target’s maximum health  35% of target’s maximum health

10.16 Map Changes

  • CATAPULT OF CHAMPIONS Champions who dash into the wall underneath the neutral frog cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
  • WARD VISION Wards placed around the top lane center bush will reveal a little more clearly

10.16 Buffs

  • AZIR Normal  -5% damage taken
  • EZREAL Normal  -3% damage taken
  • KOG’MAW -10% damage dealt & +5% damage taken  -8% damage dealt & +5% damage taken
  • LEBLANC -5% damage taken  +5% damage dealt & -5% damage taken
  • LEE SIN Normal  -5% damage taken
  • RIVEN Normal  -5% damage taken
  • TARIC -5% damage dealt, +5% damage taken, & -5% Healing  -5% damage dealt & +5% damage taken
  • THRESH +5% damage dealt & -5% damage taken  +5% damage dealt & -8% damage taken

10.16 Nerfs

  • DARIUS -5% damage dealt  -5% damage dealt & +3% damage taken
  • ILLAOI -5% damage dealt  -5% damage dealt & +5% damage taken
  • JHIN Normal  -5% damage dealt
  • LEONA Normal  -5% damage dealt
  • NEEKO -5% damage taken  -3% damage taken
  • URGOT Normal  -5% damage dealt
  • ZYRA Normal  -5% damage dealt

10.16 Nexus Blitz Bugfixes

  • Players will no longer continue burning after their round ends in Prize Fight
  • Aurelion Sol will no longer keep his extra stars if he survives the last round of URF Deathmatch
  • Jungle items now grant mana regen in the entire jungle, including the Red Buff area and the jungle in between lanes
  • Rift Herald Mercenary no longer occasionally gets permanently placed in Stasis if active during Prize Fight
  • Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled
  • Hexflash will now be refreshed to Flash for each round of URF Deathmatch
  • Jungle Guardian will no longer occasionally spawn twice after being killed
  • Gnar will no longer be able to cast W – Hyper and R – GNAR! in his Mini form after getting into the Battle Sled

Bugfixes / QOL Changes

  • League Client: Fixed an issue where the bottom line of chat can appear to be missing depending on the focus of the chat
  • League Client: Fixed an issue where tooltips for items in Item Sets would not always display
  • League Client: Fixed an issue where the “unable to retrieve settings” modal would appear more often than intended
  • League Client: Loading less frequently used sections of the client are now deferred until clicked, resulting in faster client start up times
  • Synced up Chaos and Order cannon minions’ attack ranges
  • Dying to Shaco’s R – Hallucinate explosion right after casting E – Lightning Rush to kill the clone as Kennen no longer causes his ability to be permanently swapped with E2 – Lightning Rush (which cancels the ability)
  • Fiddlesticks’ R – Crowstorm will no longer continue to deal full damage if he dies right after blinking to his target destination
  • Shen is no longer able to purchase items, cast R – Stand United and undo all purchases before the cast completes
  • Darius’ W – Crippling Strike-empowered attack now properly does damage to a target with a Spell Shield
  • Sejuani’s Q – Arctic Assault+basic attack combo now properly triggers Electrocute
  • Lillia’s walking and running animations will no longer loop when inputting move commands
  • The basic attack after Blitzcrank casts Q – Rocket Grab and Amumu casts Q – Bandage Toss now properly grants stacks of Conqueror, Electrocute, and Phase Rush
  • Pulsefire Ezreal’s VFX can now properly be seen while spectating
  • Hitting an enemy champion with Shyvana’s R – Dragon’s Descent while W – Burnout is activated will now properly grant two stacks of Conqueror
  • Rek’Sai’s Q – Queen’s Wrath-empowered basic attacks no longer fizzle if used on an enemy shortly after casting R – Void Rush
  • Sivir’s Passive – Fleet of Foot SFX has been restored to Base and all skins
  • Dawnbringer Nidalee’s Passive – Prowl reset SFX has been restored
  • Completing Kha’Zix’s and Rengar’s The Hunt Is On! in-game mission will now properly play the respective SFX for all their skins
  • All skins will now play Idle SFX using base assets
League of Legends

Mac on MAD Lions failing at Worlds: “We’re not the same team from Summer”

Published: 1/Oct/2020 9:02

by Isaac McIntyre


MAD Lions may have stunned the League of Legends community after the LEC youngsters failed to escape the Worlds 2020 Play-In Stage, but it wasn’t a huge shock for coach James ‘Mac’ MacCormack: issues had been brewing behind the scenes for a while ahead of crunch time in Shanghai.

The surprise pack in Europe this year was MAD Lions, a young LEC team built around Marek “Humanoid” Brázda. The team, who had rebranded from Splyce ahead of the 2020 season, made the rest of Europe sit up and take notice.


First, they ousted giants G2 Esports in the Spring finals upper bracket, before going on a tear through the Summer regular season. Unfortunately, their run ran out of steam at the playoffs hurdle, and they barely scraped into Worlds as Europe’s fourth seed.

Once in Shanghai, however, LEC fans felt MAD Lions had a second chance.


Instead, in one final twist of cruel fate for the LEC stars, they were handed the ignominious title of the first-ever EU team to be eliminated in Play-Ins. It was just the second time ever a major region team had failed to advance to Worlds groups.

MAD Lions became just the second team from a major region to be eliminated in the Worlds Play-In stage.
Riot Games
MAD Lions is just the second team from a major region to be eliminated in Play-Ins.

The result, Mac told Dexerto after their SuperMassive loss, was “embarrassing.”

“Obviously we’re extremely disappointed. We’re all a bit embarrassed, to be honest… we’re the first European team to drop out in Play-Ins. It sucks,” he said.


“Frankly though, my initial thought is that we didn’t deserve to win. We were not the better team, and we haven’t been the better team for most of Play-Ins. We haven’t been the same MAD Lions everyone saw in Summer for a while now either.”

The issue, Mac explained, was two-fold. The team’s scrims had “ironically, been really good” in the build-up. That led to them collecting “a lot of bad information,” and having to re-adapt on the fly as the Worlds qualifying stage played out.

Add to that, the young MAD Lions roster hadn’t played a stage game since late Spring Split, and the nerves rolled in “hard.” The squad was nearly consumed by it, Mac said, and it showed in their games.


“I don’t want to use any of that as an excuse, but yeah there were definitely a lot of nerves as we came into the Play-In stage,” he said.

“We had a lot of problems that should have been solved earlier too. We had to re-adapt… a lot of the stuff we’d practiced fell apart. That’s a failure from me, and the coaching staff; we couldn’t adapt quick enough, and it cost us in the end.”

MAD Lions had a misread on the meta in Shanghai, coach Mac admitted.
Riot Games
MAD Lions had a misread on the meta in Shanghai, coach Mac admitted.

MAD Lions’ short Shanghai journey was not a complete failure by any means, however. Mac admitted the team had already learned “so, so much” just from scrimming other international teams, and warned the LEC, “we’re bringing back what we learned.”

“I think these events, Worlds and the like, they’re so valuable for teams. You can get caught in your own little bubble, like us in Europe, and you don’t know where you stand with the meta and talent and everything like that,” the English coach said.

“Every region is different, right? You never get punished for your best aspects. When we scrimmed good international teams here we got punished a lot. That was a real, good thing for us, and that’s what we’re all looking to take away.”

MAD Lions finished 19th/20th, and will receive 0.75% of the Worlds prize pool.
Riot Games
MAD Lions finished 19th/20th, and will receive 0.75% of the Worlds prize pool.

There was also a shining light from the roster itself; Mac believes Humanoid was given a chance to “show the world just how good he can be,” and did just that, despite MAD’s struggles at the championship.

“There was, what, fifteen, maybe twenty mid lane bans against him? To be able to come out of that and have good performances, that’s something really quite special… Marek has definitely proven himself this Worlds.”

Worlds continues with groups on Saturday, Oct. 3. Chinese champs Top Esports will open the main event against Group D rivals FlyQuest at 4pm local time (GMT+8).