League of Legends Mordekaiser rework - abilities and visual updates - Dexerto
League of Legends

League of Legends Mordekaiser rework – abilities and visual updates

Published: 28/May/2019 8:03 Updated: 28/May/2019 8:22

by Joe O'Brien

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Riot Games have revealed the complete rework for League of Legends champion Mordekaiser.

With League of Legends now approaching 150 total champions, naturally some find themselves no longer fitting in the modern game, either because of the evolution of champion design style or simply because they no longer have much of a niche.

Having been released in February 2010, Mordekaiser is one of the older champions in the game, and Riot have decided the time is right to give him both a visual and gameplay overhaul.

In updating Mordekaiser, Riot wanted to make the champion’s kit more appropriate for his aesthetic. The mace-wielding, heavily-armored lord of death previously had a kit that largely relied on spells, which didn’t entirely line up with what the appearance of the character would suggest.

The new Mordekaiser instead leans into physical duels, with focus on remaining and surviving in close-quarters combat.

Riot GamesA look at the new design for Mordekaiser.

Mordekaiser’s most iconic original ability was his ultimate, which, if the target died while it was active, would raise the ghost of an enemy to fight alongside him.

While Riot attempted to keep the ghosts as part of his kit, eventually this ability was replaced with Realm of Death, which brings a single enemy player into the Death Realm for a seven-second one-versus-one, during which time both players are separated from their respective teams.

Mordekaiser’s new abilities:

Passive – Darkness Rise

  • Mordekaiser’s basic attacks deal bonus magic damage. After three spells or attacks against a champion, Darkness Rise deals damage to nearby enemies and gives movement speed until Mordekaiser is out of combat.

Q – Obliterate

  • Mordekaiser slams down his mace, dealing damage in an area or bonus damage to a single enemy.

 W – Indestructible

  • The evil overlord absorbs 25% of damage taken and damage dealt. Casting once generates a shield with this value. Mordekaiser can cast again to consume 50% of the shield for health

E – Death’s Grasp

  • Passive: Mordekaiser gains 25% Magic Penetration.
  • Active: A deadly claw drags enemies towards him, dealing damage.

R – Realm of Death

  • Mordekaiser banishes a single enemy champion to the Death Realm for a 7 second 1v1, stealing a percent of their core stats. If he kills his target, he consumes their soul, keeping their partial stats until they respawn.

Riot have yet to announce when the new Mordekaiser rework will actually go live, but with details having been finalized it seems players should be able to try it out fairly soon.

League of Legends

Riot opens up on potential Shyvana VGU plans for League Season 11

Published: 25/Oct/2020 1:29

by Andrew Amos

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Shyvana is one of League of Legends’ most outdated champions. She’s in desperate need of a visual and gameplay update (VGU). Riot have earmarked her as one of the next ones in line ⁠— and they’ve got a plan ⁠— but there still might be a wait.

Back in 2019, Riot put a poll out to the community to choose who should get the next VGU in League of Legends. Fiddlesticks and Volibear ended up winning the poll, and have received their gameplay updates across Season 10 to much fanfare.

However, history never remembers the losers. Shyvana ended up coming third in the poll ⁠— with over 20% of the vote ⁠— and Riot has hushed any potential VGU for her since.

League of Legends
Riot Games
Riot agrees Shyvana is in dire need of a VGU, but there’s no firm plans in place yet.

Even Dr. Mundo, who came last in the poll with 14% of the vote, is now getting a VGU, leapfrogging Shyvana. However, Riot are still looking towards a potential Shyvana rework, and it could be coming as soon as Season 11.

Design director Andrei ‘Meddler’ van Roon opened up on Reddit about the potential of a Shyvana VGU coming in Season 11. The developer stated that while Shyvana “does need a VGU,” there’s other champions who need it more.

“I think Shyvana does need a VGU. Only question for me is how to prioritize her versus other highly in need champs like Udyr for example,” he told players.

However, even if it’s still on the drawing board, Riot has a clear identity in mind for Shyvana. They want to revert the shapeshifting dragon towards a fighter, rather than the burst mage she’s become.

The on-hit or bruiser Shyvana builds of old have been tossed to the side, with the new meta being full AP, relying on huge E damage procs to nuke enemy squishies. Riot wants to bring her back to her roots when they do rework her.

Card

“I wouldn’t consider a VGU that didn’t strongly support a fighter playstyle as appropriate given her history and fantasy,” he added.

For now though, there’s no official go-ahead on Shyvana’s rework. Dr. Mundo is where the team’s focus is at, with plans for the Madman of Zaun fully in motion for a Season 11 release.