Jankos reveals struggles behind G2 Esports' 1-2 LEC opening weekend - Dexerto
League of Legends

Jankos reveals struggles behind G2 Esports’ 1-2 LEC opening weekend

Published: 15/Jun/2020 12:23 Updated: 18/Jun/2020 1:24

by Connor Bennett

Share


G2 Esports’ Marcin ‘Jankos’ Jankowski has explained the reasons behind the European League of Legends squad starting their LEC summer split with a 1-2 record. 

After dominating the 2019 season, and starting 2020 off with a win in the Spring Split playoffs, many League of Legends fans expected the all-star squad of G2 to pick up where they left off with the start of the Summer Split. 

However, things didn’t quite go to plan in the first week. The European lineup played three games as a part of a super week and ended up finishing with a 1-2 – beating MAD Lions but falling to defeat against Origen and Team Vitality. While some fans may raise an eyebrow at their questionable performance, Jankos has explained why they weren’t themselves. 

Michal Konkol / Riot Games
G2 winning is something that LoL fans have become accustomed to.

The Polish star explained that the team didn’t practice all that much in the build-up to the opening weekend, and once they got there, G2 had a few problems when it came to drafting for each match.

“Since we didn’t really scrim this week, I’m not too worried about the future, I think we’ll do fine,” Jankos said after the matches, adding that the all-star squad just needs to figure out a few things about their drafting. 

G2 didn’t scrim in the build-up to week one as Luka ‘Perkz’ Perković was back home for the funeral of his father following his sudden passing, returning to action just prior to the LEC getting underway.

G2’s head coach, Fabian ‘GrabbZ’ Lohmann, shouldered the blame for the loss, however. “Bad preparation for the week results in two losses, there is no deeper reason for it. That’s on me,” he tweeted.

The World runners up will have the chance to bounce back in week two, though, as they take on FC Schalke 04 Esports and Rogue – who have 0-3 and 3-0 records respectively. 

With two teams, Misfits and Origen, also finishing with a 1-2 record following week one, G2 haven’t fallen too far behind just yet and still have plenty of time to reclaim their throne. 

League of Legends

Riot finally set to nerf support Pantheon in League patch 10.25

Published: 24/Nov/2020 7:04

by Isaac McIntyre

Share


Riot Games have finally locked in plans to nerf Pantheon, particularly his support and mid lane picks, in a raft of changes for the Artisan of War that should arrive on live League of Legends servers by LoL patch 10.25.

Pantheon has been out of control across the Rift since his Season 10 rework; the LoL bruiser was originally planned to stay in the top lane, but spilled out into mid lane and support.

The versatile bruiser has shone in solo queue. As of League patch 10.23 he boasts a 9.11% play rate in support, and a 20.28% ban rate. Pantheon also ruled the roost in pro play too; he was played a whopping 210 times across 2020, and banned in a further 251 games.

The League of Legends community has been begging Riot for an update to cowl the Artisan of War. The issue, most fans agree, is his threat in bot as a “kill” support ⁠— and now it seems League’s balance team is finally on the same page.

Pantheon Medusa skin.
Riot Games
Pantheon has been “out of control” as a powerful support in Season 10.

The aim, League dev Riot Phlox revealed, is to curtail Pantheon’s power across the competitive scene, and in mid and support, in an effort to give top lane “a place to shine” again. Phlox unveiled the nerfs on Twitter on Nov. 23.

All four of Pantheon’s abilities are coming under the microscope. His Q, “Comet Spear,” will only have its cooldown and mana cost tweaked, while E, “Aegis Assault,” will lose its iconic tower shot blocks. His W, “Shield Vault,” is getting a damage spike too.

Finally, his Q and E’s empowered versions are having bonuses stripped out of them, while “Grand Starfall,” his cross-map ultimate, now deals extra damage too.

These changes should “give Pantheon a better trading pattern for fighting other melee champs in the top lane, and drain some power from support,” developer Mark ‘Scruffy’ Yetter added on Twitter after the planned changes were revealed.

Pantheon in League of Legends
Riot Games
All four of Pantheon’s abilities are coming under the hammer in patch 10.25.

The new Pantheon changes are expected to arrive on the League of Legends PBE on Nov. 24, before being shipped live in patch 10.25. “These should drop Wednesday to PBE, I think,” Phlox said. “ I’d love to hear how it sounds and how it plays out if you can manage a few games.”

League patch 10.25 has already been penciled in for Wednesday, Dec. 9. The Pantheon nerfs are expected to be the headlining changes, alongside continued tweaks for the Season 11 item overhaul Riot launched this preseason.

Here’s all the details on Pantheon’s planned patch 10.25 nerfs:

Planned Pantheon nerfs for LoL patch 10.25

  • Movement speed 355 ⇒ 345.
  • Q cooldown 10-8 ⇒ 8-6, mana cost 40 ⇒ 30. 
  • Empowered Q no longer slows.
  • W damage 60-140 ⇒ 60-260.
  • E no longer blocks tower shots, retreat movement penalty 50% ⇒ 25%.
  • Empowered E no longer extends duration upon empowerment, [new] when Pantheon slams his shield he gains 60% move speed for one second.
  • R [new]: the spear that lands before Pantheon now slows for 50% and applies an unenpowered spear’s worth of damage in a small area around it.