Microsoft responds to backlash over Halo Infinite’s graphics - Dexerto
Halo

Microsoft responds to backlash over Halo Infinite’s graphics

Published: 24/Jul/2020 20:05

by Brent Koepp

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On July 23, Halo Infinite was unveiled during Microsoft’s Xbox Series X event. However, the game’s graphics sparked backlash on social media. Responding to complaints, marketing manager Aaron Greenberg explains why the first-person shooter is still a “work in progress.”

Microsoft gave fans their first in-depth look at Halo Infinite during its Xbox Series X event in July. The publisher revealed the title to be open-world, and stated that it was going back to its roots.

However, the FPS was quickly embroiled in controversy after players took to social media to criticize the game’s graphics as not being “next-gen.” On July 24, the publisher responded to critics.

Microsoft responds to Halo Infinite backlash

Speaking to outlet IGN, Microsoft GM Aaron Greenberg addressed the criticism surrounding the Halo Infinite demo and stated, “Listen, we’re in the middle of a global [situation]. It’s July, we’re far from [launch in] Holiday, you’re seeing a work-in-progress game.”

The employee then re-emphasized the progress that 343 Studios is making on the game. “We see build check-ins every week, and they make progress week after week, so between now and Holiday it’s just going to get better and better,” he said.

Greenberg then argued the title was being unfairly judged due to the lower-quality stream. “It’s very hard to show the full power and graphical fidelity of what Xbox Series X will be able to deliver for you over a stream. Go back and look at it in 4K 60.”

Infinite’s campaign and gameplay trailer was quickly met with backlash from players who argued the title’s graphics were “lackluster.” In a viral tweet, user ‘Nibellion’ highlighted how the FPS looked when not in motion.

Other users compared Infinite to The Last Of Us Part II which debuted in June, and argued the PS4 release looked better. Although it should be noted that Halo is an open-world game aiming for 60FPS.

While neither Sony for Microsoft have confirmed a release date for the PS5 or Series X, both have stated they will hit stores “this Holiday.” With only four months away, only time will tell if 343 can change Halo fans’ minds.

Call of Duty

Bizarre Black Ops Cold War exploit completely removes sprint-fire delay

Published: 29/Nov/2020 11:01

by Daniel Cleary

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A strange exploit has been found with the Gung-Ho perk in Black Ops Cold War, which removes the sprint-fire delay from all weapons in-game.

As with other online multiplayer shooters, Call of Duty players, typically, have to have quick reaction speed in order to win gunfights and pick up kills against the enemy team.

While this reaction time can be difficult to improve, some players have found another way to gain an advantage over their opponents with a bug that allows you to fire the first few bullets even earlier.

Black ops characters shooting gun

This exploit was found with the Gung-Ho perk, which allows players to shoot their weapons while sprinting. The Cold War perk has been a go-to for those who love to run and gun, but this new bug completely cuts out the time it takes to start firing.

One Redditor u/b3nb0i shared this unusual glitch with the perk, revealing that, with the help of lethal equipment such as semtex, it’s possible to cancel the sprint-to-fire delay on a gun.

Usually, even with the Gung-Ho perk equipped, there is a small delay in the time it takes to straighten the weapon from the sprint position to be ready to fire.

NEW TECH: Run with a semtex and gungho to shoot without sprint-fire delay from blackopscoldwar

However, with semtex or another piece of equipment in-hand, the gun is already in a position to fire and cancels the delay, making it quite deadly in any gunfights. It is worth noting that it is not possible to ADS while using this exploit and that players would have to rely on their weapons attachments to make their shots more accurate.

While this strange exploit does require some getting used to, it could still be quite overpowered particularly on maps with short-range engagements such as Nuketown, especially as the grenade will drop if you’re taken down – like how the Martyrdom perk used to work.

As of now, it is unclear whether this was intended to be a feature in Cold War but, if it is found to be a glitch it will likely be patched by Treyarch in one of the future updates.