Halo TV show reportedly caused delay to Halo Infinite - Dexerto

Halo TV show reportedly caused delay to Halo Infinite

Published: 19/Aug/2020 19:18 Updated: 3/Sep/2020 14:15

by Michael Gwilliam


A new report is claiming that Halo Infinite’s delay 2021 was partly the fault of the upcoming television series called Halo TV.

Update August 20 at 10:07 AM PST

The Halo Infinite developers have denied claims that the television show had any impact on the game’s delay.


“343 Industries has a devoted transmedia team that is working with Showtime on the creation and production of the Halo TV show,” the devs said in a statement to IGN. “This group is separate from the Halo Infinite development team. These are two completely independent projects with dedicated teams and leadership that do not impact one another.”

Regardless, Halo Infinite has still been pushed back to some time in 2021. When that will be is still up in the air.


Original story follows below.

The Halo TV show is scheduled to premiere in 2021 on Showtime – a premium American television network featuring big-budget programs. As it turns out, the show’s production may have impacted Halo Infinite.

According to a report by Thurrott, the planned television show has become a “significant distraction” for the management at 343 Industries. An insider told the site that, oftentimes, the series’ production would take priority, shifting focus away from Infinite’s development.


On August 11, 343 revealed that the game would be postponed to 2021, claiming, “multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all year.”

Master Chief in Halo Infinite
343 Industries
Halo Infinite has been delayed to 2021.

The report also claims that these distractions led to interruptions in the development process, keeping it from reaching the targeted deadline, which was meant to be by the end of 2020.

Other factors that contributed to the delay reportedly include a large portion of the game being outsourced to third-party contractors and significant disagreements with Tim Longo, the former creative director for the title.


Additionally, an insider claimed that there were communication issues with the engineering and marketing teams, as the former asked to hold content back but marketing didn’t listen and kept releasing material.

Master Chief without his helmet
343 Industries
There’s no release date for Halo Infinite yet.

The delay of Halo Infinite was a substantial blow to Microsoft, who intended the game to launch alongside the Xbox Series X in Holiday 2020.


Meanwhile, the Halo TV show was first announced in 2018 and is being produced by Showtime in association with Microsoft, 343 Industries, and Amblin TV.

“Halo is our most ambitious series ever, and we expect audiences who have been anticipating it for years to be thoroughly rewarded,” president and CEO of Showtime David Nevins said.

No official release date has been announced for the series, but Showtime has confirmed that it will feature 10 episodes to kick things off.


Cloud9 return to competitive Halo with star championship roster

Published: 5/Oct/2020 20:13 Updated: 5/Oct/2020 20:37

by Albert Petrosyan


Cloud9 have announced that they are re-entering the Halo competitive scene with a new roster stacked with experienced, veteran talent that has won it all.

The prominent esports organization had been absent from competitive Halo since 2016, as their third tenure in the scene was ended after several players left for Team Liquid.


Now, C9 are back in the fold, announcing a new, veteran lineup that’ll lead them back into the esport as the series’ next major title – Halo Infinite – is set to release in early 2021.

Cloud9 Halo roster:

  • Braedon ‘StelluR’ Boettcher
  • Zane ‘Pznguin’ Hearon
  • Kevin ‘Eco’Smith
  • Jonathan ‘Renegade’ Willette
  • Emanuel ‘Hoaxer’ Lovejoy (coach)

All four players formerly featured for the North American-based team Turning Point, which disbanded after all four left in May/June of 2020. The only player who was part of that lineup that’s not been included in C9’s new roster is Swift Kill.

StelluR and Eco, formerly of Splyce and Team Liquid, bring valuable championship experience to the squad after winning the Halo World Championship in 2018 and finishing third the year prior.

Renegade was also part of that Splyce team that won it all in 2018, and he holds the distinction of being the only player ever to have championships in both 2v2 and 4v4 Free-For-All. Last but not least, there’s Pznguin, who rejoins StelluR and Eco after the trio achieved strong success with Team Liquid in 2017.

Kevin ‘Eco’ Smith said in a video released by Cloud9 that he’ll be acting as In-Game Leader.

The team will be coached by Hoaxer, who’s been around competitive Halo since 2011. His coaching accolades include a third-place finish at the HCS Finals in 2018 and fourth-place at the 2018 Halo World Championship.

Cloud9 have yet to reveal the details of their plans to ease back into the Halo scene, so it’s unclear when this new roster will make its debut. But with Infinite set to release in 2021, following a delay, it’ll be exciting to see this championship lineup flex its muscles sooner or later.

Written with contributions from Tanner Pierce.