The Witcher's Henry Cavill shows off his pricey new gaming PC build - Dexerto
Gaming

The Witcher’s Henry Cavill shows off his pricey new gaming PC build

Published: 16/Jul/2020 19:23 Updated: 3/Sep/2020 15:03

by Michael Gwilliam

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Actor Henry Cavill may be best known for his roles as SuperMan and Geralt of Rivia in Netflix’s The Witcher, but he’s also a pretty serious gamer and showed off an incredible PC build in a new video.

In an Instagram video, the 37-year-old showed off all the parts he had gathered for his project before beginning his monster build.

The video, shot as a montage, shows Cavill reading instructions, inserting hardware and assembling his PC from scratch.

It seems like the project took quite some time to get right too as the summer sun changes to a dark through the montage.

The build wasn’t super easy either, as at 3:26, the actor comes to the realization that he put the cooler upside down. After taking it off, he cleans the CPU, reapplies thermal paste and puts it back together properly.

Amusingly, he didn’t actually need to take the cooler off, as he could have simply rotated the orientation of the display with NZXT’S CAM software that comes with it.

However, the end result is a downright gorgeous machine that would have cost at least $4,000, according to our estimate.

Henryt Cavill's gaming PC
Instagram/henrycavill
Henry Cavill’s PC turned out nice.

From what is visible in the video, Cavil’s PC parts appear to be the following:

  • CPU: AMD Ryzen 9 3950X
  • Cooler: NZXT Kraken X73
  • MOBO: Asus ROG Crosshair VIII Hero
  • RAM: G.SKILL Trident Z RGB (Capacity unknown – probably 32GB)
  • SSD: 3x Samsung 970 pro (Capacity unknown, either 1TB or 2TB)
  • GPU: Asus ROG Strix 2080 Ti OC
  • PSU: SeaSonic PRIME Ultra Titanium

In total, not including the case, the PC likely would have cost around $4,200. Perfect for gaming on the maximum settings and with demanding titles such as CyberPunk 2077 coming out, it makes sense for Cavill to spare no expense.

Next time you’re competing in a multiplayer game, just remember that it’s always possible you’re playing with or against Henry Cavill himself.

Call of Duty

Clayster addresses “hate” over Black Ops Cold War’s Control mode

Published: 30/Nov/2020 3:18

by Brad Norton

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Black Ops Cold War’s Control game mode has come under fire lately but 2020 Call of Duty League champion James ‘Clayster’ Eubanks has explained why the “hate” is overblown.

Each and every year in competitive CoD there are three modes in rotation. Both Hardpoint and Search and Destroy are often staples with each annual release. However, the third mode is usually in rotation depending on what’s available. The 2019 season saw Domination make a return, for instance.

This time around, Control is that third key playlist. This means all pro competitions throughout the upcoming season will feature the mode across an assortment of maps. It’s just the second time in CoD history that Control has appeared after its introduction in 2018’s Black Ops 4.

While it was received well throughout its initial run, leading to some of the most exciting moments of the year, it’s relaunch in Cold War hasn’t been received quite as well. After a few days of backlash on social media, Clayster has explained why the “hate” isn’t justified.

Black Ops 4 gameplay
Treyarch
Control first appeared in Black Ops 4, and now it’s back in Cold War.

Now that the community is settling into Treyarch’s new release, a proper meta has started to emerge. Assault Rifles outright dominate the game in its current form. As a result, Control can be challenging and players have been quick to voice their frustrations.

“If there is no way to fix how hard it is to win Offenses, why wouldn’t a game mode like demolition or CTF be a possibility for mode three?” Reddit user ‘jaydubb2’ questioned. With so many ARs set up on Defense, it can be extremely tough to break into capture points on Offense.

However, Clayster believes the “hate” for the mode is a bit too much. Rather than complaining, players should instead “figure out how to win Offense,” he stressed. “Not just say it’s chalked, Defense wins. There are methods.”

If these issues are patched over time, with spawns being dialed in and the capture time adjusted, Control could be back to the explosive mode it was in Black Ops 4. “Control I feel like is a competitive game-mode from the core up,” Clayster added.

The mode isn’t perfect in its current state, but with a few simple tweaks, it could be better than ever, according to the three-time world champion. “Honestly, there’s a couple Narnia spawns that will be (hopefully) cleaned up and with 45s capture time, offense becomes much easier.” 

Early impressions have clearly been negative towards the mode. However, there’s still plenty of time for things to change ahead of the CDL 2021 season.