Legend of Zelda: Breath of the Wild 2 could release sooner than expected - Dexerto

Legend of Zelda: Breath of the Wild 2 could release sooner than expected

Published: 6/Jul/2020 18:58

by Brent Koepp


On July 6, the rumor mill went into overdrive after voice actors for The Legend of Zelda: Breath of the Wild 2 revealed the status of their work on the Nintendo title. Could the wildly anticipated sequel be out sooner than first thought?

Breath of the Wild made its debut in March 2017, releasing alongside the launch of the Nintendo Switch. The open-world title brought the beloved franchise back to its NES roots and was met with overwhelming praise from critics.


Players were stunned in June 2019 when it was revealed the action-adventure was getting a full blown sequel during E3. After a year with little to no info, a new interview with voice actors from the game might have hinted at the game’s potential release window.

Breath of the Wild 2 coming sooner than expected?

Breath of the Wild 2 was officially announced during Nintendo’s 2019 E3 showcase, and players were given their first look at sequel in the form of a minute long cryptic trailer. The epic video depicted Zelda and Link together in a creepy catacomb.


Outside of the tease, not much has been known about the project. However on July 6, gaming outlet Game Reactor reported that voice actors Marcel Navarro and Nerea Alfonso let slip that their work has been completed on the project while doing an interview on the ‘A Coffee With Nintendo’ podcast.

The two voice actors play bird Champion Revali and Princess Zelda for the Spanish dub of the pivotal title. This is significant as in most game creation cycles, a full recording of dialogue usually means it is far along in development.

Zelda: Breath of the Wild 2
YouTube: Nintendo
The hit Nintendo Switch title is getting a sequel.

While the two actors had not stated anything further on the game’s development status, their reveal quickly kicked off rumors that the Zelda sequel might be releasing sooner than expected. Although it should be stated, development varies from studio to studio, and is extremely complex.


According to past interviews, Breath of the Wild took four years to make, and development for the sequel is thought to have begun sometime in 2017. So it wouldn’t be too far fetched to see the Switch title makes its debut at the end of 2020, or the beginning half of 2021.

Despite there still being a lack of new information, the revelation gives fans an idea of where the game’s story is at in terms of production. The sequel will continue the story of the first release, and build off its established lore.

Call of Duty

Black Ops Cold War adds FOV slider on console & multiplayer Ping system

Published: 7/Oct/2020 19:16

by Theo Salaun


In Call of Duty: Black Ops Cold War, PS4 and Xbox players will finally be able to try out Field of View sliders in CoD while all players should get to experiment with the game’s first Ping system in multiplayer.

In an effort to make Black Ops Cold War as historic a CoD title as ever, Treyarch and Raven Software are adding a Ping system, akin to Warzone’s, in multiplayer and testing console limitations by introducing an FOV slider across all platforms. 


This marks a departure from Modern Warfare 2019, in which FOV control was limited to PC and pings were limited to Warzone.

black ops cold war field of view slider
The Black Ops Cold War FOV slider, a new level of control for console players.

FOV slider across all platforms 

Historically, controlling FOV has been limited to PC games as consoles have struggled with maintaining their frames-per-second (FPS) at larger in-game views. Call of Duty has typically run at 60 FPS, so consoles have been limited to the highest FOV possible to maintain that rate.


Now, starting with the Open Beta, Black Ops Cold War will allow console players to choose from the spectrum of FOV, joining the PC fanbase in finding their preferred visibility from 60 to 120. Treyarch have already warned that PS4 and Xbox users may experience framerate issues (likely unideal stuttering or tearing) at higher FOV, so players will need to be conscious of that when choosing their preferred level of visibility.

One has to assume that BOCW is optimized enough to handle larger perspectives than usual on console, but this is overall a nod to the game’s future as a globally competitive cross-play title. It will also be interesting to monitor how much larger aspect ratios can go on the PS5 and Xbox Series X without encountering framerate drops.

call of duty warzone ping system
Infinity Ward
Warzone’s location and enemy pinging system, which will now debut in Black Ops Cold War’s multiplayer matches.

Multiplayer Ping system

Following Apex Legends’ lead, Warzone deployed an expansive pinging system that allowed players to point out everything from enemies to locations and even warnings that enemies had gone through locations. While that mechanic has been a blessing to communication and teamwork in the battle royale, players were left solely dependent on their microphones for callouts in multiplayer.


That’s changing in BOCW, as Treyarch have explained that MP competitors will now be able to “ping objectives, loot, locations, and enemies for your teammates during a match.” Like Warzone, players will be able to choose different button layouts to ping with their preferred mappings.

Overall, these changes should be welcome ones. While it’s unclear how FOV will perform for console players at the highest levels across different systems, adding that control and the ability to ping in multiplayer makes for a game that is thorough and consistent throughout every platform.