EA reveal how multiplayer matches will work in Star Wars Squadrons - Dexerto

EA reveal how multiplayer matches will work in Star Wars Squadrons

Published: 19/Jun/2020 22:37

by Bill Cooney


EA’s newest Star Wars game finally takes players back to the cold vacuum of space to dogfight in X-Wings and TIE Fighters, and now we have more information about how the game will actually play from developers.

Squadrons was revealed during the EA Play event on June 15, and the excitement over the first true Star Wars dogfighting game in over a decade has been high ever since.

From the reveal, we knew that the game will have a 5v5 multiplayer mode, and the game’s creative director Ian Frazier filled us in during an interview with GameSpot on what all we can expect from the game’s multiplayer and single-player game modes and campaigns.

We’ll finally be able to hop into the cockpit of a TIE Fighter in Squadrons, but what will matches actually look like?

Squadrons will feature both multiplayer and single-player options. In single-player, you’ll have the option to go into the campaign mode or participate in Fleet Battles, either by yourself or with a group of friends going up against the AI (which comes with varying levels of difficulty).

For multiplayer, we’ll get dogfights, which is your “whoever gets the most kills wins” game mode, and Fleet Battles, which is where your team of five faces off against another squad in a grand space battle where you have to destroy larger ships.

Frazier said many of the devs working on Squadrons also worked on Battlefield 2’s space battles, which as you may remember, gave players the option use third-person view while in a starfighter. Apparently, they went back and forth on whether or not to add a third-person mode before sticking with the locked first-person cockpit view.

“The game is designed, from the ground up, to be first-person view,” Frazier revealed. “From just a practical design standpoint, if we had third-person, suddenly there’s always inherently a competitive advantage with third-person, because you have more peripheral vision. So the way we intended players to experience the game (in first-person), no one will, because you have a competitive advantage.”

A locked cockpit view does raise the question of how the game will balance the ships fielded by the Empire versus those of the Rebel Scum. Imperial TIE fighters and their variants have a front-facing opening, which seems like it would provide a much smaller sightline than say, an X-Wing, with its relatively wide-open canopy.

Looking at these two and it’s no wonder TIE Fighter pilots always seem to crash.

“We found that the fact it (TIE Fighters) focus you forward, actually makes the game easier for a lot of players, because there’s just less stuff to take in,” Frazier explained. “The counterbalance in what you’re losing, you’re gaining in what you can focus on.”

There was a lot more info provided in the video than just the main points we covered here, so if you’re looking to become a hero of the New Republic or an Imperial Ace, it’s definitely worth a watch. As always, be sure to stick with Dexerto for all the latest Star Wars Squadrons updates, news, and info as we get closer to the October 2 release date.


Spider-Verse producer wants Spider-Man: Miles Morales glitches in sequel

Published: 28/Nov/2020 19:29

by Theo Salaun


The transformational glitches in Spider-Man: Miles Morales are pretty hilarious. So hilarious, in fact, that Spider-Man: Into the Spider-Verse’s producer, screenplay and story writer, Phil Lord, wants to use them in the hit movie’s sequel.

Lord and his filmmaking duo, Christopher Miller, are no strangers to animation or comedy. With titles like Spider-Verse, Lego Movie, and 21 Jump Street under their shared filmmaking belt, it’s no wonder that the two are unafraid of getting a little weird with the animated Spider-Man flick’s sequel.

And if you want inspiration for red and blue weirdness, look no further than the Miles Morales game. Playable on PS4 and PS5, the title has apparently been a massive success, with 97 percent of Google users enjoying it. While people are typically annoyed with launch day bugs, the issues with this one are just too funny to chastise. 

With weird, viral videos of players transforming into various inanimate objects, it was actually a transformation of a patio heater that caught Lord’s eye. Now, it appears that “Heater Parker” could become a reality in Spider-Verse 2.

Since the original Spider-Verse movie was chock-full of absurdities and goofy odes to different genres or pop-culture references, invoking a video game’s glitch should be no problem. And, as far as content goes, few things evoke comedic surrealism as much as a patio heater using a web to swing from building to building in New York City.

For Lord, at least, the randomized development mistake appears too funny to ignore as film inspiration: “We’re putting this in Spider-Verse 2 if we have any self-respect at all.”

Hopefully, he and Miller have as much self-respect as the title’s developers, Insomniac Games, have humility. In response to Lord’s tweet, which has since gone viral, the game’s makers couldn’t help but acknowledge their imperfections with a pun.

While we were under the impression that patio heaters were meant to heat patios, not hearts, the Insomniac reflection remains accurate: this silly, inanimate object glitch is “equally as embarrassing as it is heartwarming.”

But, above all else, they’re just funny. It could legitimately be one of gaming and cinema’s greatest, most randomly inspired crossovers if Spider-Verse 2 involves an alternate dimensional Heater Parker.