Amnesia: Rebirth complete trophies and achievements list 100% - Dexerto

Amnesia: Rebirth complete trophies and achievements list 100%

Published: 20/Oct/2020 14:48

by Andrew Highton


10 years after Amnesia: The Dark Descent, Rebirth is out, and serves as a direct sequel to the original. We have the complete Amnesia: Rebirth trophies and achievements list that will tell you everything you need to know to complete these extra objectives.

Considered to be the catalyst for the renaissance of horror games in the early 2010s. Amnesia: The Dark Descent spawned a generation of terrifying, eerie horror games in which the player had very little control over combat. Focusing less on the action, and instead on puzzle-solving, item management, and psychological horror.

This new iteration follows the same path and takes the player on a dark journey. During the course of that journey, the game’s trophy or achievement system wants you to complete specific tasks, and we’re going to run through all of them for you.

Let’s see what’s required…

Tasi finds a skeleton in Amnesia: Rebirth
Frictional Games
The game is not for the faint-hearted.

Amnesia: Rebirth trophies & achievements

Here is the complete list of Amnesia: Rebirth trophies and achievements for the game, tasking you to do different things for various objectives.

Reborn Collected all the other trophies
Amnesiac Awoke with fragmentary memories after the crash of the Cassandra
Follower Followed Salim’s Trail
Dreamer Dreamed of Paris
Widow Carried on with life, despite Salim’s fate
Pilgrim Followed the pilgrim’s trail to take refuge in the fort
Communicator Explored the inner fortress, and spoke to the doctor
Gunner Fired a cannon at the fortress gate
Pathfinder Found a way through the ruined cistern
Nomad Travelled through the desert
Somnambulist Took a walk in the park
Fugitive Escaped the Shadow
Tinkerer Activate the alchemists’ device
Murderer Drained the fear and the life from a crew member
Traveller Activated a portal between worlds
Diagnostician Operated a scanning device, and learned of a child’s illness
Torturer Tortured an innocent to aid an unborn
Altruist Spared an innocent, perhaps dooming an unborn child
Castaway Failed to reach a child, separated by deep waters
Refugee Reached the doctor
Mother Gave birth to a daughter, only to lose her
Tasi Completed the story
Harvester Left a daughter in the care of a god, and was reborn
Provider Escaped to Paris with a daughter that must now be cared for
Iconoclast Sacrificed everything to cast down a god and end suffering
Stoic Resisted fear, and resisted anger
Caregiver Took time to talk with an unborn child
Archivist Collected notes to fill a journal
Overlooked Kept quiet and still, and so escaped a predator’s gaze
Trawler Found treasure beneath the water
Speedster Completed the game faster than any Frictional developer
Vandal Smashed lots of irreplaceable objects
Escape Artist Escaped a cage in the Arsenal without setting off a grenade
Nope, Merci! Left when things were getting interesting in Amnesia: Rebirth
Translocator Sent extra objects through the portal in the Alchemist’s Chambers
Historian Found an unfinished letter from an archaeologist to his sister
Narcissist Gazed at a reflection in the water
Curator Found all the memories recorded by others
Crewmember Found all Hank’s notes on the crew of the Cassandra
Can-opener Popped the lid on some carefully store meat
Lightbringer Burned a forest’s worth of matches to illuminate dark places

So the list is presumably a mixture of general story trophies and achievements that you’ll naturally obtain as you progress, though some are out of the way and may require a bit more thought to get.

The game looks to have a number of weird and wonderful quests to be undertaken, so if you’re a trophy hunter, there’s going to be plenty to keep you busy.

Amnesia: Rebirth is currently available to buy now on PS4 and PC.


Riot devs explain why Valorant’s next maps will be like Icebox

Published: 23/Nov/2020 17:01

by Lauren Bergin


Icebox has become one of the most hotly debated maps in Valorant, but Riot Games map developer Joe Ziegler has stated that future map designs are likely to follow in its footsteps. 

Everyone and their Valorant grandmother knows about Icebox, Riot Games’ latest addition to the game. Icebox was released into Future Earth on patch 1.11, however since then it has generated a lot of controversy.

Fans are truly divided on this map, some refer to it as “garbage” while others truly seem to love it. The icy location certainly has left some fans out in the cold due to the vast array of angles on offer to pick off enemies from and the countless routes that the map offers.

However, whether or not Icebox has wowed fans or otherwise, Riot map developer Joe Zeigler has told players to expect more Icebox-style locations.

icebox valorant map
Riot Games
Icebox has quite quickly solidified itself as one of Valorant’s most hated maps.

Riot Ziegler confirms that future maps will be more like Icebox

In a recent instalment of Dev Diaries, Ziegler takes the bull by the horns when it comes to the Icebox discussion.

The segment entitled ‘Icebox and the future of maps’ clarifies that Riot’s vision with every new map is to “bring meaningful new changes that ask you to think about how you approach the space. Our four original maps were designed to introduce you to the complexities of Valorant, especially with so much unique agent utility to play against.”

Ziegler goes on to clarify that “moving forward I hope you can see how we’ll continue challenging the basic concepts of map design in order to promote more diverse, strategic play”. Citing Icebox as an example because it’s more complex design forces players to work on their aim as well as skirmishing ability.

Icebox’s layout allows players to “plan more strategically and perform tactically with guns and character abilities,” something that Riot seek to promote moving forward.

So like it or not, Valorant’s map designers will be using Icebox’s complex design as their blueprint moving forward. Hopefully this decision continues to add an element of difficulty to the game that we perviously haven’t seen before. We’ll keep our eyes out for any further Valorant map news.