New CS:GO Update Brings Significant Changes to CZ-75 and M4A1-S – June 12th Patch Notes

A major new CS:GO update has been released which brings some of the most requested weapon balance changes and interesting tweaks to Mirage.

The CZ-75 and M4A1-S have been the source of a lot of complaints from the CS:GO community for what seems like forever.

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The CZ-75 is widely regarded as the most overpowered pistol in the game and CZ-75 force buy rounds regularly beat full buy rounds when done correctly.

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On the other hand, the M4A1-S is almost never selected over the standard M4A4 due to having significantly less ammunition per clip and overall.

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The June 12th CS:GO update attempts to address both of these issues by reducing the base damage of the CZ-75 from 33 to 31 and increasing the ammo in the M4A1-S to a total of 80.

The price of the MP7 has also been reduced from $1700 to $1500 and there have been some interesting tweaks made to Mirage which include the interesting decision to remove the skybox entirely.

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The full patch notes for version are as follows:

– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
– Reduced price of the MP7 from $1700 to $1500.


– Game servers will no longer print their public IP address in response to “status” command from clients.
– Unsealed graffiti items can now be deleted.
– Fixed a bug where looping sounds playing from dormant entities could play briefly before switching off.

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– Removed skybox limitations
– Updated some landmark art
– Lowered skillceiling to get into apartments from T spawn
– Banked corner in hallway leading to A site scaffolding
– Removed ladder near entrance to apartments from T spawn, replaced with boxes
– Removed broken corner near van in bombsite B
– Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
– Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
– Disabled bullet collision on vertical fence columns in mid
– Removed wooden pillars at bottom of mid
– Fixed some player collision bugs

– Redesigned T approach to B site through alley, with split entrances
– Improved visibility of players against the scaffolding near A
– Removed ability to stand on top of doorframe at CT stairs to B
– Other minor bug fixes and improvements

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