Warzone's Bunker 11 finally opens: New Blueprint, event teasers, more - Dexerto
Call of Duty

Warzone’s Bunker 11 finally opens: New Blueprint, event teasers, more

Published: 20/May/2020 2:40

by Brad Norton


Warzone’s latest update finally allowed players to access vaults across Verdansk, and the biggest of them all has just opened up. From new loot to major event teasers, here’s a full rundown on Bunker 11.

Infinity Ward’s massive May 18 update drastically shook things up all across Warzone. Not only were new items introduced, and various weapons nerfed, but the highly-anticipated vaults finally opened up.

These vaults can be accessed with key cards scattered throughout the map. Once you’ve collected a card and made your way to a vault, you’ll find plenty of high-tier loot sitting inside for your squad. 

However, the biggest vault of them all, Bunker 11, took a little while longer to open. Teams have finally made their way inside and there’s plenty to unravel.

Infinity Ward
Vaults have finally opened across Verdansk, but one stands out from the rest.

New Weapon Blueprint in Warzone’s Bunker 11

After searching through the first few rooms, Jack ‘CouRage’ Dunlop and his 100 Thieves trio happened upon a brand new weapon Blueprint.

The ‘Mud Drauber’ is a new Legendary-tier SMG Blueprint for the MP7. Once equipped for the first time, this version of the powerful weapon appears to permanently unlock for the entire team. This means you can load into your next Warzone game with the variant in your loadout drop.

Infinity Ward
A new MP7 Blueprint can be found in Bunker 11.

Bunker 11 Easter Eggs and Storyline Teasers

The first room of the bunker features two screens with various text on each. Directly underneath is an interactive button that allows players to ‘reboot’ a computer. This seemingly opens a door to the next room where things ramp up a notch.

A bigger conference room lines tables and chairs around three ominous countdown timers. These tick away to 0:00:02 before glitching out and remaining stuck. There’s no telling exactly what this timer could be counting towards, though one of the next rooms features a nuclear weapon in development.

After crawling through a tiny opening, Courage found a ‘Shiny Red Button.’ Interacting with this button cleared smoke in a nearby room and revealed a nuke. 

Players are still figuring out the next steps in this major Warzone puzzle. People are already deciphering foreign phone calls, noting down numbers on various walls, and more. 

Following on from a subtle teaser in the May 18 patch notes, it’s clear that Infinity Ward is gearing Warzone up for an epochal event.

Call of Duty

Dr Disrespect reveals his main complaint about Black Ops Cold War

Published: 1/Dec/2020 18:29

by Tanner Pierce


During a recent livestream, Dr Disrespect called out Treyarch for the lack of multiplayer maps in Black Ops Cold War, stating that the game should’ve had 15 maps at minimum at launch.

When Black Ops Cold War first launched, many fans were taken aback by the fact that the game only had 8 multiplayer maps available to players.

Six of them were available in one way, shape, or form during the beta, meaning fans only had two brand new ones to experience for the first time, which annoyed the community, to say the least.

Since then, it’s become a hot talking point in the community and, while the developers did release Nuketown ’84 and plan to release new maps with the start of the first season, the general consensus seems to be that the content released is just simply not enough. Now, Dr Disrespect himself has also shared the same sentiment.

Black Ops Cold War had eight maps at launch but is now up to nine thanks to the inclusion of Nuketown.

When discussing the game during a recent broadcast, the Two-Time made it clear that he’s a big fan of BOCW’s multiplayer, except for one thing – the number of maps.

“I’m having a good time, Cold War – I like it a lot, the multiplayer,” he said. “Just don’t give me two maps, cmon [David] Vonderhaar. Put 15 in the game, minimum!”

The bit about “two maps” is referring to that fact that the only maps not previously released in the alpha or the beta were Garrison and Checkpoint, which means that there were essentially only two ‘new’ ones reserved for launch.

(starts at 3:42:50 for mobile users)

Afterwards, he says he has a “bag full” of prototypes, referring to map ideas, although he’s definitely joking.

That said, the Doc does have extensive experience designing maps for shooter games, having worked on Advanced Warfare with Sledgehammer Games before releasing ‘The Arena’ in Rogue Company last month.

He may certainly get his wish for “15 maps” soon, as Treyarch have promised a lot of post-launch content in BOCW, starting off with Season 1 on December 10, which is set to introduce several 6v6 maps, along with a flurry of other new things for players to enjoy.