Warzone update 1.50 patch notes: Automaton nerf, anti-cheat update, more

Jacob Hale
warzone players driving

In the latest Warzone update on December 15, there have been a number of bug fixes as well as an update on the Ricochet anti-cheat system and nerfs to some of the most popular weapons.

Warzone Pacific dropped earlier in December with the new Caldera map, fully integrating Call of Duty: Vanguard into the popular battle royale hit.

There have been a number of updates both big and small since then. They promised a fix and eventual removal of the bloom mechanic in the December 10 update, as well as numerous weapon balancing changes.

Here are the full patch notes for the Warzone Pacific update on December 15 — which rolled out in two stages and include changes to ground loot and nerfs to popular meta guns like the Automaton, Cooper Carbine, BAR, and Top Break.

Ricochet anti-cheat

  • Stay tuned for an update from #TeamRICOCHET later today, December 15.

It’s also worth noting that, while not included in the patch notes, the kernel-level anti-cheat system reportedly rolled out in North America late in the night on December 14 and into December 15.

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing Players to duplicate Weapons.
  • Fixed an issue allowing Players to infil prematurely.
  • Fixed an issue causing Players to experience framerate drops if respawning with a Player Title and Calling Card Frame equipped.
  • Fixed an issue causing the Voice Chat output device setting to revert back to Default Communication Device.
  • Fixed an issue preventing Vanguard Seasonal Challenges from appearing and/or tracking properly.
  • Fixed an issue where EM2 (BOCW) Recoil was not being properly increased.
  • Fixed an issue causing the k98 Scout 10.0x Telescopic Optic to incorrectly increase Aim Down Sight Speeds.
  • Fixed an issue causing Players to unintentionally ADS-in and ADS-out.

Weapons

General

  • The Type 100 (VG) 8mm Nambu 20 Round Mags Attachment name has been updated to 8mm Nambu 30 Round Mags.

Weapon Adjustments

Automaton in Warzone and Vanguard
The Automaton has been a popular meta pick in Warzone Pacific.

Assault Rifle

  • Assault Rifle Hotel (VG — Automaton)
    • Recoil increased

Light Machine Gun

  • Light Machine Gun Charlie (VG — Bren)
    • Neck Damage Multiplier decreased to 1.4, down from 1.5

Attachments

Attachment Adjustments

Magazine

  • Assault Rifle Hotel (VG)
    • 6.5mm Sakura 75 Round Drums
      • Move Speed decreased by 2%
      • ADS Move Speed decreased by 3%
    • 8mm Klauser Rifle 50 Round Mags
      • Move Speed increased by 2%
      • ADS Move Speed increased by 2%

Warzone December 15 patch notes: Part 2

Gameplay

  • Weapons that spawn across Caldera have been adjusted for the following…
    • Ground loot
    • Supply Box loot
    • Contract rewards

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing placeholder images to appear in various Store Bundle previews and/or purchases.
  • Fixed an issue causing placeholder text to appear on the Social menu.
  • Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would drastically increase Flinch Resistance.
  • Fixed an issue where the Type 99 (VG) could down players in one hit to the Upper Torso.
  • Fixed an issue causing the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended.

Weapons

As many of the changes below pertain to Recoil, we felt it was necessary to clarify the language used:

    • Recoil pattern has changed
    • Amount of randomness in the Recoil pattern
  •  or 
    • Magnitude has changed

Assault Rifle

  • Assault Rifle Alpha (VG)
    • Recoil adjusted
  • Assault Rifle Charlie (VG)
    • Recoil increase
  • Assault Rifle Hotel (VG)
    • Recoil greatly increased
  • Cooper Carbine (VG)
    • Maximum Damage Range decreased to 1200, down from 1350
    • Neck Damage Multiplier decreased to 1.2, down from 1.3
    • Lower Torso Damage Multiplier decreased to 1, down from 1.1
    • Recoil increased slightly
  • Volkssturmgewehr (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • ADS Speed decreased by 19%

Handgun

  • Klauser (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Machine Pistol (VG)
    • Maximum Damage Range decreased to 215 units, down from 225
    • Second Damage Range decreased to 450 units, down from 600
  • RATT (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Top Break (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5

Light Machine Gun

  • MG 82 (BOCW)
    • Recoil Deviation increased
  • MG42 (BOCW)
    • ADS Speed decreased by 9%
    • Recoil increased

Marksman Rifle

  • G-43 (VG)
    • Recoil adjusted
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance increased by 19%

Shotgun

  • Combat Shotgun (VG)
    • Maximum Damage Range decreased to 140 units, down from 150
    • Second Damage Range decreased to 220 units, down from 240
  • Einhorn Revolving (VG)
    • Maximum Damage Range increased to 160 units, up from 140
    • Second Damage Range decreased to 220 units, down from 230
  • Gracey Auto (VG)
    • Second Damage amount decreased to 20, down from 22
    • Third Damage amount decreased to 14, down from 18
    • Maximum Damage Range decreased to 140 units, down from 160
    • Second Damage Range decreased to 300 units, down from 325

Sniper Rifle

  • 3-Line Rifle (VG)
    • Maximum Damage increased to 95, up from 92
    • Minimum Damage increased to 78, up from 75
    • Neck Damage Multiplier decreased to 1.5, down from 2
    • Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
    • Upper Extremities Damage Multipliers decreased to 1, down from 1.1
    • ADS Speed increased by 16.6%
  • Gorenko Anti-Tank Rifle (VG)
    • Minimum Damage decreased to 102, down from 108
    • Minimum Damage Range increased to 4096 units, up from 2048
    • Neck Damage Multiplier decreased to 1.8, down from 2
    • Bullet Velocity increased by 22%
  • Kar98k (VG)
    • Flinch Resistance increased by 19%
  • Swiss K31 (BOCW)
    • Flinch Resistance increased by 19%
  • Type 99 (VG)
    • Maximum Damage increased to 96, up from 92
    • Minimum Damage increased to 82, up from 75
    • Neck Damage Multiplier decreased to 1.7, down from 2

Submachine Gun

  • Owen Gun (VG)
    • Recoil adjusted
  • PPSh-41 (VG)
    • Recoil adjusted
  • Sten (VG)
    • Recoil adjusted
    • ADS Move Speed decreased by 10%
  • Submachine Gun Charlie (VG)
    • Recoil adjusted
  • M1912 (VG)
    • Recoil adjusted
    • Move Speed decreased by 1.25%
    • ADS Move Speed decreased by 4%

Ammunition

  • Top Break (VG)
    • M15 Shot Shell
      • Maximum Damage decreased to 18, down from 25
      • Second Damage amount decreased to 14, down from 15
      • Maximum Damage Range decreased to 180, down from 197
      • Second Damage Range decreased to 278, down from 315

Gun Perk

  • Steady
    • Firing Move Speed Multiplier decreased to 4%, down from 5.5%
    • ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%

Magazine

  • 3-Line Rifle (VG)
    • 7.62x54mmR 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • Kar98k (VG)
    • 8mm Klauser 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3

About The Author

Jacob is Dexerto’s UK Editor and Call of Duty esports specialist. With a BA (Hons) in English Literature and Creative Writing, he previously worked as an Editor at Ginx TV. Jacob was nominated for Journalist of the Year at the 2023 Esports Awards. Contact: jacob.hale@dexerto.com.