Sledgehammer Games Confirms WW2 will be Supported after Black Ops 4 Launch - Dexerto
Call of Duty

Sledgehammer Games Confirms WW2 will be Supported after Black Ops 4 Launch

Published: 25/Aug/2018 17:19 Updated: 25/Aug/2018 17:24

by Vincent Genova


Call of Duty: World War II developer Sledgehammer Games plans to support their game for as long as people are playing it.

They confirmed their support in response to a tweet from a fan asking what they plan to do after Black Ops 4 launches.

The fan was worried that WWII would be forgotten in the hype of Black Ops 4, but Sledgehammer eased their concerns.

They replied by saying it will receive support for as long as people are playing.


Due to Call of Duty’s annual release schedule, the games tended to have a one year shelf life and did not receive content after the standard DLC schedule. Activision’s switch to a three developer cycle seems to have given CoD devs more room to support previous titles, however.

Sledgehammer’s previous game, Advanced Warfare, received new weapons and gear well into the lifespan of Black Ops 3.

Black Ops 3 might be the longest supported game yet, with new weapons and maps being added right up until the launch of Black Ops 4.

Infinity Ward’s Call of Duty: Ghosts received a 2GB update in August, though it is unclear if any new content was added in the patch. IW’s more recent Infinite Warfare currently has a 2XP event for the week of August 22. The servers for every Call of Duty game are still online.

With Sledgehammer’s commitment to WWII beyond the final DLC pack, old school CoD fans put off by the Specialists and abilities of Black Ops 4 may still have new content to enjoy next year.

Call of Duty

Cheaters already ruining Black Ops Cold War with SiLLY | CharlieIntel Podcast #6

Published: 26/Oct/2020 9:20 Updated: 26/Oct/2020 9:22

by Shane King


People have been calling out for Activision to create their own anti-cheat system — in the same vein of Valorant’s Vanguard — in order to deal with the hackers that have plagued both multiplayer and Warzone ever since its release.

Mike and Keshav speak to SiLLY in Episode #6 of the CharlieIntel Podcast. During this week’s episode, we look at what needs to be changed following the Black Ops Cold War Beta. They also touch on whether the game needs a bespoke anti-cheat to ensure the game isn’t ruined by hackers, as well as what the transition to PC means for the CDL.

One of the big topics covered in the group discussion is the differences between the first and second week of how the beta felt in-game and if sliding is where it needs to be at the moment. Keshav also states that he feels they ‘overcompensated’ when nerfing sliding which left it feeling off, and he is hoping they dial it back a bit.