SlasheR Explains Why Allowing All Weapons in Competitive CoD Would Not Mean More Variety - Dexerto
Call of Duty

SlasheR Explains Why Allowing All Weapons in Competitive CoD Would Not Mean More Variety

Published: 8/Aug/2018 10:12 Updated: 8/Aug/2018 10:13

by Ross Deason

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Rise Nation’s Austin ‘SlasheR’ Liddicoat has weighed in on the weapon variety debate in competitive Call of Duty, saying “pros will find the best class and that will be used 99% of the time”.

SlasheR’s Twitter rant began with him saying “Do people actually believe that if all the guns were allowed in CoD that there would be more weapon variety? LOL”.

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The 2016 world champion proceeded to state “there will ALWAYS be a BEST AR and BEST SUB no matter what’s allowed and no matter how much they want to ‘balance’”.

550https://twitter.com/SlasheR_AL/status/1026976620446330881

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The 23-year-old assault rifle player believes that a ban and protect stage is the only way of creating variety:  “the ONLY thing that actually created weapon variety was the ban and protect and that’s because teams would ban the best AR or best Sub”.

In conclusion, SlasheR claims that the create a class system “allows us to pick the best loadout for free every spawn. It doesn’t matter what’s allowed” because “pros will find the best class”.

550https://twitter.com/SlasheR_AL/status/1026976620446330881

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The ban and protect system, seen in games like Black Ops 3, is a veto phase where teams can choose to protect a certain weapon, ability, item and perk, or ban it from being used.

SlasheR clearly believes that seeing a system like this return in Black Ops 4 would be preferable to simply allowing all weapons to be used in competitive play.

This is a debate that has been raging within the competitive Call of Duty scene for years now, with some arguing that changing the core game alienates the mainstream community, and others saying that the “out of the box” version of any Call of Duty game is not viable for competitive play.

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eUnited’s James ‘Clayster’ Eubanks recently suggested that Call of Duty esports should try playing 5 vs 5 and allowing all maps, weapons and more in Black Ops 4, saying that it could result in record breaking viewership.

Call of Duty

“Broken” Warzone skin is too hard to see & players aren’t happy about it

Published: 18/Oct/2020 22:48

by Theo Salaun

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Call of Duty: Warzone’s Season 5 Roze “Rook” operator is maddening players, as the small, dark silhouette is sometimes impossible to detect before getting killed.

Verdansk is a diverse environment and Modern Warfare’s operators are fittingly blessed with a varied assortment of camouflages. With the map spanning green, forested areas, dry, muted plains, and dark, indoor rooms, there is a lot of different scenery to keep track of.

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Within the map’s obscured nooks and crannies, one Season 5 operator skin has become a particular nuisance for players. Upon hitting Tier 100 on the preceding season’s Battle Pass, the Roze “Rook” skin was unlocked, offering fans a jet-black, sleek character to rock across Modern Warfare’s multiplayer and accompanying battle royale.

With the prevalence of close-quarters combat in dimly lit indoor spaces, players have begun pointing out just how impossible it is to see Roze in the game. 

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roze rook skin season 5
Infinity Ward
Roze’s Rook skin is easy to see in the light, but practically invisible in the dark.

In a screenshot shown by ‘bleedblue_knetic’ on Reddit, there appears to be an empty cell in the subterranean jails located below the Prison POI. But their teammate, ‘Deadalus,’ is highlighted as being right behind the cell’s bars. 

Even knowing someone is technically there, it is practically impossible to discern a character model behind the partial obstructions.

I’ve never really seen anyone talk about it, but does anyone else think Roze skin is not okay? from CODWarzone

As such, bleedblue_knetic’s post is titled simply: “I’ve never really seen anyone talk about it, but does anyone else think Roze skin is not okay?” In response, the vast majority of commenters agreed that this skin is an issue and is getting widely used by sweaty players because of how difficult it is to see in Warzone’s darker environments.

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One commenter summed it up succinctly: “It’s one of the most broken skins in the game.”

Another Redditor, ‘OJbeforethebadstuff,’ also replied with his own example of the Rook skin’s seeming invisibility. While their video settings appear to lack more brightness than necessary, it still demonstrates just how deadly Roze’s camouflage can be.

 

As seen in the video, the screen is darker than most players’ displays, but, nonetheless, the Roze that kills him is frankly invisible. It isn’t until you watch the kill cam that you realize there was a person actually standing there amongst the tables, waiting to secure an easy elimination.

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Usually, hacking is raised as a possibility when you’re killed by someone you can’t see. But, in this case, it appears that the Rook skin is simply svelte and dark enough to blend into indoor backgrounds perfectly.

Her hitbox isn’t technically smaller than others’ and she does appear in an obvious contrast when in bright environments, but so much of Warzone is played in dimmed locations that this is as meta a skin as the game has seen. Infinity Ward has yet to respond to complaints and it remains to be seen if some of the game’s niche visibility issues can be resolved.

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