Shroud proves he's a literal human aimbot during a Blackout match - Dexerto
Call of Duty

Shroud proves he’s a literal human aimbot during a Blackout match

Published: 12/Oct/2018 19:07 Updated: 12/Oct/2018 19:13

by Albert Petrosyan


While some players of online games use an aimbot to cheat their way to victory, streamer Michael ‘Shroud’ Grzesiek has proven that his aim is just as good without one. 

The former CS:GO pro put his impressive skill on display during a match in Call of Duty’s new Blackout battle royale mode, which released as part of the Black Ops 4 title on October 12. 


While in the loading area waiting for his match to begin, Shroud picked up an SMG weapon and began shooting it in a manner that would make it look like he was using aim hacks.

He was flicking his weapon left and right, never really aiming at any enemy players, and yet nearly every time he fired a shot, there was a hit-marker indicated that he had his someone.


Anyone watching who understands at least a little about aim-botting would suspect its use immediately, which would explain why some members of his chat were going ballistic at what they were seeing on screen. 

The shots that Shroud was hitting were mesmerizing; it’s hard to imagine someone being so good at first person shooters that they can make it seem as if they’re hacking when they’re not.

Skill like this is what has made Shroud a household name in the online gaming community. After retiring from a successful career in CS:GO, Shroud has found a niche in the battle royale genre, and has become a huge fan of Blackout since getting to try it during its beta testing week in September.


Now that the game is fully out, expect social media and Twitch to be littered with clips of him doing unprecedented things in the newest and hottest battle royale game. 

Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce


The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.


For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.


Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.