Modern Warfare breaks huge Call of Duty records for playtime and sales - Dexerto
Call of Duty

Modern Warfare breaks huge Call of Duty records for playtime and sales

Published: 18/Dec/2019 22:03 Updated: 19/Dec/2019 11:00

by Scott Robertson

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Activision Blizzard and Infinity Ward announced on December 18 that Modern Warfare has claimed the top spot for hours played for any Call of Duty game this console generation and that sales for the newest installment have eclipsed a thoroughly impressive milestone.

As a new generation of consoles can be seen on the horizon, the Call of Duty franchise can celebrate their latest achievement with Modern Warfare.

Per an official release on December 18, 50 days after the game was released and also the day of a massive Modern Warfare patch, Activision Blizzard announced that Modern Warfare is the number one most played Call of Duty multiplayer game of this console generation. 

Activision.Modern Warfare sits above the other CoD titles of this generation

The generation stretches back to 2013, when the Xbox One and the PlayStation 4 were both announced as successors to the Xbox 360 and the PS3, respectively. When holiday 2020 hits a year from now, Xbox Series X and the PS5 will then replace our current generation.

But in just fifty days since its release, Modern Warfare has racked up the most hours played, hours per players, and average daily players of any Call of Duty game this generation. Roughly, that number translates to 500 million hours played and over 300 million multiplayer matches.

But the latest installment of the iconic first-person shooter hasn’t just dominated playtime this generation, it’s also dominated the year in sales compared to all other games.

Infinity WardActivision Blizzard can afford a few more tanks with the money made from Modern Warfare.

According to Activision Blizard, Modern Warfare is the highest selling premium game of 2019, having just crossed $1 billion in total revenue.

Also, on a separate note, Call of Duty Mobile, the franchise’s first mobile game, has done extremely well too, breaking 100 million downloads in its first week, and generating $87 million in spending across two months according to SensorTower.

Activision Blizzard cited the introduction of some new features as the cause for Modern Warfare’s vast success, notably its cross-progression and cross-save features, and its new content release system, which no longer requires players to purchase a season pass or DLC. 

Now, all post-launch content is available free to everyone across the three platforms at the same time, unlike in recent years when PS4 would receive content early due to Sony’s exclusivity deal with Activision.

Infinity Ward - Modern WarfareA full overview of all new content added in Season One of Modern Warfare.

The continued success of Modern Warfare and the Call of Duty franchise will be an interesting storyline to follow, especially as the with the start of the newly-formed Call of Duty League approaching, followed by the next generation of consoles expected to release during the 2020 holiday season.

Business

Queens Gaming Collective CEO explains need for women-led organization

Published: 17/Nov/2020 12:59

by Adam Fitch

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Queens Gaming Collective, a gaming lifestyle company led by women, has launched with $1.5m in investment.

Founded and operated by women, the collective has assembled to amplify accessibility and opportunities for their content creators, streamers, and competitors so they can “build equitable and profitable careers in gaming.”

Queens Gaming Collective launched to “level the playing field in a crowded, competitive, and male-dominated industry” and have a roster of prominent figures to boot. Each have ownership in the brand and will be given tools and guidance to “unlock economic upside.”

The collective initially houses musical acts CRAY, Sharlene, Coco and Breezy, Erica Nagashima, Sunzibae, bunnymightgameu; content creators AvaGG, Kiera Please, demisux, Bloody, Kayla Delancey, BlackKrystel, xmiramira, SavEdgeDoll, HelloIAmKate; influencer Carrington Durham; cosplayer Maid of Might; and WNBA champion Alexis Jones.

Queens AvaGG KieraPlease
Queens
Queens Gaming Collective members Kiera Please (left) and AvaGG (right).

The aforementioned members will create collaborative content and activations for platforms owned by Queens Gaming Collective. They’re also joined by an ambassador network, dubbed the Queens Court, that includes former NBA star Baron Davis and media figure Karen Civil.

Dexerto asked CEO and co-founder Alisa Jacobs why it was important for Queens Gaming Collective to exist. “Because it is wildly shocking that it didn’t exist. Nearly half of the world’s gamers are women,” she said. “Nonetheless, through the lens of representation, especially in streaming, where are all the women? For every Pokimane or Valkyrae, there are a dozen men — Ninja, Shroud, Myth, TimTheTatman, Dr. Disrespect, Dr. Lupo, etc.

“Our Queens have built their own dedicated, engaged audiences, but all want and deserve additional support to elevate and expand within the industry. This is where we come in. We are an arsenal. We provide the professional weaponry required for battle, including heavy artillery like meaningful resources, platform and opportunities. While there is plenty of white space to develop and celebrate these gamers, it takes a village. There is a more resounding, industry-wide issue that we are adamant to address. It’s an immediate call to action for all of us.”

In recent times, esports has seen more investment placed in diversity and inclusivity with Gen.G partnering with dating app Bumble to scout and house all-female teams, Cloud9 signing a female Valorant roster, and Dignitas launching their ‘FE’ platform for women in gaming. As Jacobs explained, this is a start but the cause isn’t over just yet.

Cloud9 White Valorant
Cloud9
Cloud9 announced the first all-female Valorant roster on October 25.

“We love seeing top-tier esports organizations putting action behind their words, and are sincerely rooting for each team and initiative,” she said. “It sets the precedent. However, there is still a lot of work to be done here. We’re just scratching the surface when it comes to broader areas to tackle in esports and gaming. This is why we are so purposeful in selecting our Queens. Our inaugural class, as well as our investors, executives, staff, and vendors, for that matter, are diverse in terms of background, gender, race, talent and thought.”

The collective have launched with support from investors and endemic gaming companies alike. Razer have joined the company as a partner, providing them with peripherals like mice, keyboards, and headsets to use when creating content.

BITKRAFT Ventures, a firm launched by ESL and G2 Esports co-founder Jens Hilgers, led the investment in the company. Other contributors include Muse Capital founding partners Assia Grazioli-Venier and Rachel Springate, former MTV executive Amy Finnerty, Kappa USA president Dre Heyes, Sugarfina co-founder Rosie O’Neill, and seven other businesswomen.

“Our seed capital is going into critical resources necessary to bring Queens to market and foster our roster’s long-term growth,” Jacobs said of such support. “Razer will provide our talent with the peripherals they need to better create content, and connect with other Queens and their respective audiences.”

With the ethos and approach of Queens being made clear from the get-go, Dexerto asked their CEO as to the ultimate ambition behind the venture.

“Our primary goal is to help create and equalize opportunities for women in gaming and gaming culture,” she answered. “We’ll do that by providing our Queens increased access, management, guidance, and resources they need to be successful. Collectively, all of these can help empower meaningful personal brands and careers, and affect change. We seek to inspire the next generation of culture-makers and young women in gaming.”

Queens Gaming Collective will host a celebratory launch stream on December 5, with team members being joined by the Queens Court on Twitch.