Kenny takes shots at Clayster as CoD pros weigh in on 100 Thieves' roster moves - Dexerto
Call of Duty

Kenny takes shots at Clayster as CoD pros weigh in on 100 Thieves’ roster moves

Published: 29/Jan/2019 0:38 Updated: 29/Jan/2019 5:09

by Albert Petrosyan

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Things have gotten a bit hectic on social media after 100 Thieves’ pro Call of Duty announced their major roster move on January 28. 

The move saw the org acquire former FaZe Clan player Preston ‘Priestahh’ Greiner on loan and move Maurice ‘Fero’ Henriquez to the substitute role, effectively taking him out of the starting squad for the upcoming CWL Pro League.

The move had many fellow pro CoD players perplexed on Twitter, including the likes of eUnited’s James ‘Clayster’ Eubanks, who publicly questioned the move in a debate with 100T CEO Matt ‘Nadeshot’ Haag.

Their debate apparently struck the nerve of 100T player Kenny ‘Kenny’ Williams, who hit out at Clayster and accused him of “loving drama” and “being a female” in a now-deleted tweet.

This sparked a war of words between Kenny and Clayster as the two pro player went back and forth on Twitter in what eventually became a heated argument. 

As he explained in the tweet above and in his debate with Nadeshot, Clayster’s main contention with this whole situation is that, from the outside looking in, it would appear that 100 Thieves have dropped Fero from their main roster just to help improve the struggling Kenny, despite the fact that Fero’s play had been satisfactory and was a big reason why the team had qualified for the Pro League. 

Kenny did not approve of the rhetoric that Clayster was pushing, however, and the two wrapped up their argument by agreeing to disagree, to put it in mild terms. 

Clayster was not the only one publicly questioning this roster move; other prominent veterans such as eUnited’s Jordan ‘JKap’ Kaplan and Envy’s Patrick ‘ACHES’ Price were also uncertain about the whole thing.

Pro players turned analysts Anthony ‘NAMELESS’ Wheeler and Johnathan ‘Pacman’ Tucker were bit more understanding of the two sides’ perspectives, but did feel as though Fero deserved to be in a better situation team-wise heading into the Pro League. 

Call of Duty

Game-breaking Warzone bug is teleporting players around Verdansk

Published: 25/Oct/2020 20:43

by Theo Salaun

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Call of Duty: Warzone players are no strangers to bugs, but a new teleportation one is catching them by surprise and suddenly making them strangers in foreign lands across Verdansk.

It’s hard to iron out every single bug and issue in a game, and even harder when the game is periodically receiving massive updates with new cosmetics, modes, and locations. As such, it’s no surprise that Modern Warfare and Warzone’s developers at Infinity Ward have an extensive backlog of problems they’re still trying to fix.

Unlike some of the game’s earlier big bugs, like the frustrating Heartbeat Sensor glitch or “demon gun” nightmare, this teleportation one seems to have gone completely under the developers’ radar. 

In the clip below, a player is seen trying to break through a window in one section of the map before suddenly, practically instantaneously, being teleported across the map. It’s very surprising, very confusing, and, apparently, very new.

A sweet new teleportation feature… from CODWarzone

While Infinity Ward is typically very transparent with their tasks, piling known issues into a publicly available Trello Board, this teleportation bug has not cracked the list. This could very well mean that this is a recent issue that the encumbered developers remain unaware of.

As shown by Reddit’s ‘DandruffMuffin,’ they are in an attic in one of the houses atop Dam when they casually try to break through a window and escape toward the Fire Station. In what looks like a poorly spliced together series of clips, the window-breaking animation is delayed by a couple of seconds while the game’s surrounding landscape loads up.

warzone promenade
Infinity Ward
Imagine, in one second, going from snowy Dam all the way to…Promenade?

Once those smooth textures turn into real graphics, it’s revealed that DandruffMuffin is not a horrible video editor, but the subject of a new fast travel system entirely unrelated to the new Verdansk subway line. Seconds after being in a house above Dam, they are teleported hundreds of meters away from their teammate to the middle of the road near Promenade and the Hills.

It’s as bizarre a bug as they get and you get that feeling very visibly from DandruffMuffin’s confused reactions. As of yet, Infinity Ward has not responded to this issue and no one seems certain about its causes.