Call of Duty Vanguard Beta patch notes: Maps, Modes, spawn fixes, more - Dexerto
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Call of Duty Vanguard Beta patch notes: Maps, Modes, spawn fixes, more

Published: 2/Sep/2021 22:31 Updated: 2/Sep/2021 23:40

by Jaret Kappelman

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The Call of Duty: Vanguard Beta is fast-approaching and players are excited for the Multiplayer reveal on September 7. While waiting to jump into the new title, Sledgehammer Games have announced the maps, modes, fixes, and more that will be available.

The Vanguard Beta will be available for PlayStation players on September 10, 2021, before being released to everyone else on September 16.

Players will be able to take on five different maps and six game modes, while trying out tons of weapons and leveling up. While the beta will be active for two weekends, players will see new content come in as time progresses.

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Also, they will be fixing issues that players reported during the Alpha, such as audio tuning and visual updates.

Here is everything you need to know about the Vanguard Beta.

Vanguard Beta: Maps & Modes

Activision
The CoD Vanguard MP reveal will be on September 7.

CoD Vanguard is going to have 16 core multiplayer maps at the launch of the game and the beta will feature five of those. Here is a list of the maps:

  • Champion Hill
  • Hotel Royal
  • Gavutu
  • Red Star
  • Eagle’s Nest (weekend 2)

While we have already seen Champion Hill, players will now be able to jump into four other maps with three of them coming out on the first weekend of the beta. On top of this, there will be six different game modes available.

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Fan-favorite modes, like Team Deathmatch and Domination, will return, alongside a new game mode, Patrol. Here are all the game modes that will be available in the beta:

  • Champion Hill (Solos, Duos, Trios)
  • Team Deathmatch
  • Domination
  • Kill Confirmed
  • Patrol (Kicking off Saturday of Weekend 1)
  • Search and Destroy (Weekend 2)

Patrol is a new game mode that is similar to Hardpoint. The mode is described as an “objective-based mode” where players fight for points in a scoring zone that is moving around the map. From the short description, fans can expect a game mode that plays similar to the pace of Hardpoint.

Vanguard Beta: Weapons & Combat Pacing

While Champion Hill will still be available for the Beta, players will also have access to the Gunsmith of Vanguard. No weapons have been confirmed, but players can expect the same weapons from the Champion Hill mode and possibly the addition of others.

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Guns can be ranked up to level 30, so this means you can unlock different attachments on weapons and try them out. However, there has not been an official player level cap released yet. Also, PlayStation players will be granted 12 custom loadout slots while others will only get 10.

Activision
CoD Vanguard will feature a vareity of weapons that players can customize and level up.

Another new feature in Vanguard is Combat Pacing. This allows players to pick the lobby size of their games. This features three different options which are listed below

  • Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.
  • Assault: Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In Beta Weekend 1, player counts will vary between 20-28 players.
  • Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.

Players can pick anywhere from classic 6v6 up to 24v24. This creates a whole new level of chaos on the WW2 battlefield.

Vanguard fixes from Alpha to Beta

While there were many known issues in the Alpha, such as graphics, audio, and spawn points, Sledgehammer Games is fixing some of those issues ahead of the beta.

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Players complained about not being able to see when being shot at, saying the blood on the screen made it too dark. In the beta, they have changed that, “help maintain visibility” while taking damage.

Another huge issue was the lack of footstep volume, which is also being changed. Non-player footstep noises have been increased while non-player gunfire have been decreased.

The team also went ahead and fixed spawn issues in Champion Hill to make them more “logical.”

Activision
The Vanguard Alpha ran into a few problems, but the devs are working quickly to fix those for the Beta.

Full Vanguard Beta Patch Notes

VISUAL UPDATES

Over the course of Alpha, we received a considerable amount of feedback regarding visibility. We’ve made several graphical improvements that you should notice in Beta, and we’ve responded to player feedback regarding low visibility when taking damage, and visibility issues with character/map lighting.

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  • Damage Overlay:
  • Refined the damage overlay when injured to help maintain visibility.
  • Lighting:
  • Reduced the density of sun fog.
  • Increased the rim light around players to help separate them from the background.
  • Adjusted overall exposure—aka we turned up the lights.

AUDIO TUNING

The audio team has made improvements to weapon sounds that will be ready in time for Beta including:

  • Non-player footstep volume slightly increased.
  • Non-player weapon volume slightly reduced.
  • Note: Non-player is anyone that isn’t you (enemies and teammates).
  • Announcer volume and callout frequency reduced.
  • Global MP mixing pass to improve informative audio for gameplay

CHAMPION HILL SPAWN TUNING

Throughout the Champion Hill Alpha, we observed spawn issues that resulted in players spawning very close to other players. To address this, the design team has adjusted the spawns on Champion Hill.

  • We’ve tuned spawn locations and adjusted overall spawn logic. Hopefully, this should eliminate any more Angela & Dwight spawn scares.
  • We’ve done away with that one spawn in Courtyard that forced you to have 3 seconds of awkward eye contact with your opponent. You know the one.

FIXES IN THE PIPELINE

We received reports of nameplate visibility issues and aim assist tracking through destructible walls. While these fixes probably won’t be ready before Beta, we assure you they will be addressed before launch. Here’s which issues we’ve identified for fixes and a little information about why these bugs are happening:

  • We identified a destructible wall in Champion Hill with a mismatched collision model. Even though it appeared as a solid wall, there was a hole allowing the raycast to pass through and show nameplates.
  • Note: Nameplate visibility works by doing a raycast from you to other players. If there’s something blocking it, the nameplate shouldn’t be visible. Please keep this in mind while playing and make a report if something seems off.
  • We are aware there are more nametag and aim assist-related issues and have an ongoing investigation on how to resolve them. Gameplay clips have been a great resource for our teams to find and squash these problems, so keep them coming.

BETA CONTENT

MAPS

  • Champion Hill
  • Hotel Royal
  • Gavutu
  • Red Star
  • Eagle’s Nest (weekend 2)

MODES

Outside of Champion Hill – Vanguard will introduce another new game mode: Patrol. Based on Hardpoint, this objective-based mode features a scoring zone in near-constant motion; if Operators want to rack up points for their team, they should keep up and move around the map within this Patrol point.

These modes are in addition to the classic offerings such as Team Deathmatch, Kill Confirmed, Domination, and Search & Destroy. These are also the exact modes you can play alongside Patrol during the Beta period (Patrol and Search & Destroy to be available later in the Beta).

Available modes in Beta:

  • Champion Hill (Solos, Duos, Trios)
  • Team Deathmatch
  • Domination
  • Kill Confirmed
  • Patrol (Kicking off Saturday of Weekend 1)
  • Search and Destroy (Weekend 2)

WEAPONS

Champion Hill

  • Weapons are persistent through matches. There are ten upgrades per weapon, each adding one attachment.
  • There will be three rotating weapon sets, featuring 2 ARs, 2 LMGs, 2 snipers, 2 shotguns, and 2 pistols.

Core MP

  • For Core MP, you’ll be able to level up weapons to level 30.
  • PlayStation players will get +2 custom loadout slots (12 total, 10 for other platforms).

FEATURES

Combat Pacing

Combat Pacing is a feature that allows players to select the intensity of their games. Player count is determined by map size to achieve the intensity described in the Combat Pacing System. Player counts will vary.

  • Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.
  • Assault: Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In Beta Weekend 1, player counts will vary between 20-28 players.
  • Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.

OPERATORS (Each will have 1 finishing move)

  • Daniel Takeyatsu
  • Roland Zeimet
  • Lucas Riggs
  • Polina Petrova
  • Wade Jackson
  • Arthur Kingsley

That’s it for now! There will be much more information about the Vanguard Beta to come in the Call of Duty blog next week, so keep your eyes peeled. We’ll see you online in the Beta, and we’re looking forward to collecting more community feedback to help us make Vanguard a better experience for players.

Many thanks.

-Sledgehammer Games