New Apex Legends test shows hitboxes are still messed up - Dexerto
Apex Legends

New Apex Legends test shows hitboxes are still messed up

Published: 2/Jun/2019 23:19 Updated: 2/Jun/2019 23:27

by Bill Cooney

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Since Apex Legends came out in February of 2019, players have been complaining about various legends’ hitboxes and it seems there are still some lingering issues.

Pathfinder’s hitbox issues have been there from the beginning, first he had one of the biggest hitboxes in the game and after an update on May 20, it seems to be even more inconsistent.

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Reddit user sun-devil2021 posted a video of a test to Pathfinder’s current hitbox, that appears to show how difficult parts of the legend can be to hit.

Respawn EntertainmentPathfinder players probably don’t mind, though.

Hit him if you can

Sun-devil tested the “broken” hitbox during a match along with a cooperative teammate playing Pathfinder, somehow all while not getting ambushed by an enemy team.

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As a control, they also shot at a teammate playing as Octane, which helped show how deceiving Pathfinder’s hitbox can actually be.

Where Octane takes damage where you would expect on the model, nearly half of the shots aimed at Pathfinder seem to pass through harmlessly.

Even though Respawn has made updates to hitboxes and hit detection, obviously things still don’t seem to be ideal, at least for people who aren’t Pathfinder players.

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What’s new in Apex Legends?

Respawn recently shared details about the Apex Legends Season 2 Battle Pass, which is expected to go live next week, possibly on Tuesday, June 4.

Besides new cosmetic content, Season 2 will also introduce the Apex Elite Queue, which puts players in a different match queue after they place in the top 5, all against other top 5 players.

It appears Respawn has been aware of fan’s complaints as far as content goes, but we’ll have to see how long it takes them to address the apparently still broken hitboxes.

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Apex Legends

Respawn confirm capped FPS for Apex Legends on next-gen consoles

Published: 9/Oct/2020 22:41

by Bill Cooney

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Apex fans looking forward to a possible FPS boost when the game heads to next-gen consoles have been left disappointed after devs from Respawn confirmed that upgrade wasn’t going to happen.

FPS means “frames per second” and represents how many times your screen refreshes over a second. Generally, the rule for most games is higher FPS = smoother movement and graphics in-game.

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Both the Series X and PS5 will be able to support games up to 120 FPS, double the amount from the previous generation of consoles, but not all games will be able to take advantage.

Unfortunately, while Apex will be coming to both next-gen machines, it doesn’t seem like Respawn will be able to increase the frames players can achieve.

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Replying to a user on Twitter who inquired about the 60 FPS lock, Respawn dev Jason McCord confirmed Apex would be staying where it was so that everyone could continue playing, no matter what system they’re on.

“Locking the game on consoles lets us give a more consistent framerate for the lower end machines,” McCord explained. “If we uncapped it, you’d see much bigger spikes and valleys, and the game would feel worse.”

That’s not to say that Apex won’t perform better with new hardware though, framerate drops have been an almost constant complaint amongst players since the game was released, but it’s thought that the PS5 and Xbox Series X should do a much better job of keeping things at consistent 60 FPS.

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In fact if Apex is able to keep framerate drops from happening, we’d wager being able to keep things going at a steady 60 frames a second would be a significantly more noticeable upgrade for many players than making it able to go all the way up to 120.

All that being said Respawn’s battle royale is still doing quite well with a loyal community of fans, and it will look to keep things going as players eventually start to move to new consoles to play through Season 7.