Apex Legends destroys Fortnite's record, hits 50 millions players worldwide - Dexerto
Apex Legends

Apex Legends destroys Fortnite’s record, hits 50 millions players worldwide

Published: 4/Mar/2019 15:15 Updated: 4/Mar/2019 16:51

by Paul Cot


Apex Legends‘ meteoric rise doesn’t seem to be slowing down. It was confirmed on February 4, that 50 million players have now played the incredibly popular battle royale on PC, PlayStation 4 or Xbox One.

Another Apex Legends milestone

It was only a matter of time before the popular title would hit the coveted 50 million unique players mark. This number is for worldwide players and presumably based on all platforms.

It means that Apex Legends took just one month, or 28 days, to reach the 50 million player mark. This continues the theme of its groundbreaking growth after it took the game just eight hours to reach one million unique players, and 24 hours to reach 2.5 million.

Still no battle pass?

These incredible numbers are in spite of the game not releasing its much anticipated battle pass yet as players continue to wait for the beginning of season one.

The Apex Legends road-map stated that both will be coming in March. Therefore, Respawn Entertainment still have nearly a whole month to remain on schedule.

Registered player count – Apex Legends vs Fortnite (Image from: @roundhill)

Comparison to Fortnite

Naturally, due to its incredible rise, Apex Legends is being directly compared to Fortnite. Epic Games’ biggest release is arguably one of the most popular games of all time and many consider it the benchmark for battle royale gaming.

According to Roundhill Investments, in the image above, Fortnite took over a year to reach its 200 million player count and 16 weeks to reach 45 million players. This highlights just how fast Apex Legends has grown.

Fortnite was one of the pioneers of the battle royale scene and it is therefore, perhaps, not fair to compare the two directly. It remains to be seen whether Apex Legends can amass the same total player count but it is certainly on its way to doing so.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.