World of Warcraft: Shadowlands expansion release date revealed - Dexerto
World of Warcraft

World of Warcraft: Shadowlands expansion release date revealed

Published: 27/Aug/2020 20:55

by Brent Koepp

Share


During Gamescom 2020, Blizzard Entertainment revealed the release date of World of Warcraft: Shadowlands. The massive expansion will be making its debut later in 2020.

World of Warcraft made its groundbreaking debut in 2004, and captured the imagination of millions of players worldwide. The wildly popular game largely defined the MMO genre for decades.

Advertisement

In 2020, the online RPG will be getting its first major expansion since 2018, with the release of Shadowlands. Developer Blizzard revealed its release date with a trailer shown at Gamescom.

world of warcraft shadowlands
Blizzard Entertainment
The popular MMO gets its first expansion since 2018.

WoW: Shadowlands finally gets release date

Shadowlands was first announced at Blizzcon 2019. The expansion was revealed to be centered in the world’s realm of the dead, and will include new dungeons, raids, and an overhaul to the leveling system.

Advertisement

After months of anticipation, Blizzard finally lifted the veil on the wildly anticipated expansion and debuted a release date trailer at this year’s Gamescom on August 27.

Shadowlands will officially be releasing this Fall on October 27. Given the game’s underworld setting, it couldn’t have picked a better time to release with Halloween right around the corner.

Shadowlands follows the events of Sylvanas Windrunner and the Lich, and will have players venturing into a new realm where they will team up with four covenants.

Advertisement

The upcoming expansion’s endgame features The Maw which is lore’s version of hell. The unique mode will be timed, and fans will get booted from the area for a day – making quests, and obtaining items all the more challenging.

world of warcraft shadowlands
YouTube: World of Warcaft
WoW players got a new look at Shadowlands at this year’s Gamescom.

Despite releasing nearly two decades ago, WoW continues to have millions of active subscribers. In 2019, the MMO exploded in popularity when Blizzard released World of Warcraft Classic servers.

The retro throwback was the number one streamed title on Twitch for an entire month. The game’s upcoming expansion will no doubt be another major event in the industry, as it’s never been more popular.

Advertisement
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

Share


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

Advertisement

In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Advertisement
Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

Advertisement

It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

Advertisement

While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

Advertisement