Valorant reveals new Agent and Season One Battle Pass - Dexerto

Valorant reveals new Agent and Season One Battle Pass

Published: 29/May/2020 19:23 Updated: 31/May/2020 9:39

by Bill Cooney


Riot Games Brazil has given fans their first look at a shadowy upcoming Valorant Agent in a new trailer that also teased the Season One Battle Pass called ‘Ignition’.

Ever since Valorant’s closed beta kicked off in early April, players have been eagerly awaiting any kind of news on the next upcoming Agent joining the game’s cast of characters.

Riot revealed on April 8 shortly after the beta went live that, in addition to the current playable characters, we would also see two more arrive by launch for a total of 12.

Towards the end of the new trailer, we get a few glitched-out glimpses at a Valorant character we haven’t seen before, with striking purple eyes and long hair that almost resembles Sombra from Overwatch at first glance.

We didn’t get a name in the trailer, but one that’s been dropped in-game by Agents during their pre-round banter has been “Sabine.” The shot of the new character from the trailer doesn’t exactly match the ones found in the game’s maps by players, but Riot could have changed the Agent’s design during production, as they did for Raze.

Riot Games
Our first look at the next new Valorant Agent, who should give Overwatch players some serious Sombra vibes.

As far as her abilities go, the quick snapshot from the trailer didn’t provide any clues to what she might be working with, but several of the voice lines concerning Sabine (if that’s actually who we see in the trailer) had to do with her “sucking the life” out of enemies like a vampire.

Valorant only has one Agent capable of healing their team at the moment, and that’s Sage. So, it could make sense that Riot wants to add another Agent with other support-like capabilities for the full release.

Whatever this new, purple-haired Agent is capable of should be revealed by the time Valorant comes out for a full release on June 2, as well as more information on the “Ignition” Season One Battle Pass that was also teased.

Riot Games
“Ignition” will be the first Valorant Season Pass.

Like the new Agent, we didn’t get much more from Riot than the image above in the teaser, so exactly what will be included in the pass remains unknown, for now – but we can make some educated guesses that Weapon skins, charms, and player profile cosmetics will probably be included.

What we do know won’t be included are Agent skins, according to developers at Riot there won’t character skins in the game, nor are there specific plans to add them. It might be a possibility in the future, but don’t expect to see them at release or the Season One pass.


C9 Relyks discovers “much bigger issue” than Valorant’s running sprays

Published: 26/Nov/2020 2:19 Updated: 26/Nov/2020 2:28

by Alan Bernal


Cloud9’s Skyler ‘Relyks’ Weaver found a much bigger problem in Valorant than the running sprays teammate Tyson ‘TenZ’ Ngo tested with the Phantom, once again putting Riot’s shooting-while-moving mechanics under scrutiny.

The Counter-Strike-turned-Valorant pro was looking to explore the running accuracy in the game, but in his testing, found that the 0.50 patch to deadzone change back in May has a much more consequential effect on aim.

Riot describes the deadzone as a “full accuracy state” when moving at or below 30% movement since the May patch before Valorant’s official launch.

Coupling that with counter-strafing, Relyks found that his aim was relatively on target throughout an entire Vandal clip while constantly staying in motion in what he calls a “much bigger issue” than the Phantom’s running sprays.

aim valorant vandal
Riot Games
Counter-strafing in the opposite direction yields better shots in Valorant than coming to a complete stop, according to Relyks.

“One thing (the deadzone change) allows you to do is to strafe back-and-forth while spraying and, as long as you’re strafing in a confined area while keeping yourself at 30% or less of the max movement speed, you can retain relative accuracy,” he said.

He showed how weapons can be “extremely accurate” while staying in motion as long as the player maintains a consistent counter-strafe to stay in the deadzone.

Unfortunately, this isn’t the worst part of Valorant’s mechanics, according to Relyks. He also found that shooting “after you begin moving to the opposite direction (is better) than firing when you come to a complete stop.”

This would give people the opportunity to get off a much better shot while counter-strafing back into cover instead of coming to a halt to line up the perfect shot.

(Mobile viewers: Timestamp at 5:13)

He’s found success with this method on the Vandal, though indicated the Phantom can be much more effective due to its tighter bullet spread.

If this is an intended mechanic in Valorant, it could be that Riot is trying to make the game much more accessible to newer FPS players, though it would lower the game’s overall skill ceiling, according to Relyks.

Since Riot hasn’t touched the deadzone accuracy in months, this could be something the devs looks to rework if it starts getting out of hand in Valorant.