Valorant patch 3.07 notes: Viper changes, performance update, more

Valorant patch 3.07 notesRiot Games

Valorant patch 3.07 is now live, and in addition to making some changes to Viper, it also includes a performance update, a slew of bug fixes, and more. Here’s everything you need to know.

Just two weeks after the previous patch, Riot has released Valorant’s 3.07 update. It doesn’t add much in terms of new content and features. However, it does fix some bugs and issues. It also introduces a performance update and more.

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In terms of Agents, Viper was the only one to receive any notable changes. However, the developers did fix something small with Jett’s Blade Storm kunai in practice lobbies, too. Let’s take a look at what’s changed.

Valkyrae Valorant Viper CosplayRiot Games
Viper was the only agent to receive any notable changes in Valorant’s 3.07 update.

Viper changes in Valorant 3.07 update

For a while now, when enemies passed through the highest part of Viper’s wall, it hasn’t been applying instant decay. Fortunately, that has now been fixed in the latest update, meaning high-flying agents can’t exploit it.

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Moreover, the visuals for the dissolving effect when inside Viper’s smoke have been changed to look more like the visuals from the outside. The developers hope this will stop players from having an advantage when they’re inside the smoke.

Yoru and Viper Valorant Patch 2.06 buffsRiot Games
Viper’s wall and smoke abilities have been fine-tuned a bit in the Valorant 3.07 update.

Performance update in Valorant 3.07 update

Riot Games are always looking for new ways to optimize the game, and they made some ground in Valorant patch 3.07.

They’ve added a new setting called ‘Raw Input Buffer’ that improves the performance of input device processing.

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Enabling it adjusts which APIs are used for processing Raw Input, which should result in a minor performance increase when used with standard input devices and gaming mice, particularly mice with 8000hz polling rates.

Shroud on Valorant vs CSGORiot Games
Valorant should run a little more smoothly thanks to the latest update.

Valorant patch 3.07 notes

The full Valorant 3.07 update patch notes are as follows:



  • Passing through the highest portion of Viper’s wall now correctly applies instant decay to
    high-flying Agents.
  • Updated the visuals for the dissolving effect seen while inside Viper’s smoke to better
    match the visuals seen from the outside, in an attempt to remove any type of peeker’s
    advantage when playing from within the smoke.


  • Jett’s Blade Storm kunai will now recharge after killing a training dummy or defuse
    practice bot.


  • Penalties removed for leaving Deathmatch early
    • Full game participation is required to earn XP.


  • New setting, in Beta, “Raw Input Buffer” improves performance of input device
    • VALORANT has used Raw Input for devices since launch. Enabling “Raw Input
      Buffer” will adjust which APIs are used for processing Raw Input.
    • Should result in minor performance improvement and identical input latency
      when used with standard input devices and gaming mice.
    • Major performance improvement when used with 8000hz polling rate mice.
    • 8000hz polling rate mice are supported with this feature enabled.


  • A slew of fixes for some common crashes as reported by players



  • Fixed a bug where the text cursor would relocate to the right when editing text in the
    Report A Player menu

Game System

  • Fixed a bug where Team Ace could be awarded in scenarios where it wasn’t earned by the
    team (we still respect teamwork!).

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