Valorant dev teases future grapple-based Agent - Dexerto

Valorant dev teases future grapple-based Agent

Published: 3/Apr/2020 0:05

by Michael Gwilliam


Valorant may be getting a grapple-based Agent in the future based on developer comments regarding the creation of the game’s newest character, Jett.

During an interview with ESPN, game designer Bobby Prochnow discussed how Jett’s kit now is quite different than when she was in development.

As it turns out, her original design was based around grapple-based abilities, so much so that her name was initially “Grapple Thief.”

Riot Games
Jett used to be called “Grapple Thief.”

“Her first kit centered around a grappling hook as her touchstone ability,” Prochnow revealed. “No boost, no dash, no daggers. Just a grappling hook and other tech gadgetry.”

However, as the design for the character took shape, the team decided they had too many Agents that relied on technology and opted to scrap that part of her in favor of the wind-based gameplay.

“Most of our roster already relied heavily on technology, and we wanted to make a character that had intrinsic powers – what we now call a Radiant,” he explained.

In the interview, ESPN noted that Prochnow teased how Riot Games could potentially be saving the grapple kit for a future Agent.

It’s not uncommon for certain abilities in the development of a new character to get reworked or scrapped. That said, a lot of the time, said ability ends up making its way to another character who the move may be better suited for.

A good example of this would be Doomfist in Overwatch. In early development, the hero had a rock-throw move that was scrapped and later given to the tank Sigma.

Riot Games
Jett’s kit changed a lot in development.

With the Valorant beta going live on April 7 and lots of gameplay to come on the 3rd, it’s possible that we are introduced to a potential grapple Agent very soon.

If you want to get in on the Valorant action, be sure to visit our guide on how you can play the game early and dominate the competition.


Riot planning Valorant attacker buffs after “oppressive” defense concerns

Published: 25/Oct/2020 6:37

by Andrew Amos


Tactical shooters like Valorant often struggle to keep the balance between attackers and defenders even. Riot’s hit FPS title is no different, with a chorus of complaints about the game being too “defender sided.” However, the developers are looking at flipping the balance.

It’s a tale of two sides, but it’s hardly a fair one in Valorant. The defenders get most of the screen time, while the attackers try to make it into the credits.

The game has swung relatively heavily into the defender side on every map. The new Agent releases like Killjoy haven’t helped the situation, with Sentinels being more available and oppressive. Players have also managed to coordinate defenses better generally.

Killjoy in Valorant
Riot Games
Sentinels like Killjoy have been a major part of Valorant’s perceived “defender-sidedness.”

This imbalance is too far in their hands, however. Riot is concerned with the “oppressive” nature of defense in Valorant, and are looking at how they can potentially bring the opposing forces back into equilibrium.

In an interview with Hitscan, senior game designer Max ‘Orcane’ Grossman outlined Riot’s goals with balancing out the two sides. While it was “expected,” as Riot believes players “get better at defense before they get better at offense,” the bias has slipped a bit too far into the defenders’ hands.

“The big thing we’ve been looking at is the defender-sidedness of the game. It’s one of the trends we’ve observed over the course of the game,” he explained.

“When the game launched, the maps were pretty much 50-50, but as time goes on, the maps have become more defender-sided, especially at higher ranks.

To right the ship, Riot are looking at giving attackers a bit more agency, and cull defenders’ power. This will be through a combination of Agent changes ⁠— like those planned to Killjoy and Cypher ⁠— and potentially some map changes too.

Segment begins at 2:11.

“There’s a handful of things that we’re looking to tweak to make defense feel a little less oppressive. [This will] probably mostly target some character changes.”

The overall goal is “to not make defending harder, but more nuanced, and create more opportunities for attackers to capitalize on advantages,” according to Orcane.

The first set of these defender sided changes are expected to ship on Valorant Patch 1.11, which is due to launch on October 27. Riot wants the changes in before First Strike to ensure a “stable competitive environment” for all, so expect them to be big.