Valorant dev responds to complaints of major FPS drops - Dexerto
Valorant

Valorant dev responds to complaints of major FPS drops

Published: 3/May/2020 10:40

by Andy Williams

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The Valorant closed beta has been notoriously struggling with FPS issues, which has led to a Riot Games developer addressing some key concerns with shooting and ability usage.

While the Valorant closed beta has been met with open arms, there have been a number of issues which the developers have had to tackle head on.

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Alongside server stabilization problems, Riot have been doing their bit to patch certain glitches and exploits, in a bid to make their beta as close to full release as possible.

Player shooting in Valorant on Split.
Riot Games
Split is the worst offender for dips in player frame rate.

Yet regardless of patches, one issue has been persistent since the beta released on April 7 — FPS drops. There have been widespread reports of players running into problems with their frame rate for a number of reasons.

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From claims that the minimap is reducing frames by up to 50 FPS to the pinging system also placing a strain on frame rate, it appears that one of the game’s most necessary consistencies is being hit from all angles.

One player even demonstrated how shooting and ability usage (the game’s fundamental mechanics to dispatching enemies), has a big impact on their FPS. Watch as their client’s FPS on the right-hand side dips by more than 50% when using abilities.

MAJOR FPS DROPS are caused by shooting, bullet holes, and Sage abilities from VALORANT

But there is light at the end of the tunnel, as a Valorant dev responsible for performance testing cleared a few things up in the thread.

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Explaining that they use frametime as a more accurate indicator of relative swings in performance, the dev implied that a dip of the magnitude shown in the clip is to be expected.

To top things off, Koalifier calculated that the player is only seeing an increase of around 1 millisecond in frametime when using abilities, which is well within Riot’s expected loss range of 1-3 milliseconds.

Valorant dev commenting on Reddit.

Related: Why is the Astralis vs Team Liquid rivalry so one sided?

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The dev also stated that they’re aware that players’ frame rate is suffering more after Patch 0.49, and are “actively investigating” the issue — alongside Split being the worst map for running into these problems!

So it appears that Valorant’s closed beta might be getting some performance optimization in a forthcoming patch.

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Valorant

Could Valorant get League-style Clash tournaments in-client soon?

Published: 7/Oct/2020 3:31

by Andrew Amos

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Valorant’s competitive system is getting another overhaul in Ignition Act 3, with more strict party restrictions, changes to progression, and more. However, with the “tighter rank queue,” could the door be opening for in-client tournaments, like League of Legends’ Clash, in Valorant?

Valorant’s competitive experience is not only an important point for players, but Riot themselves. The tactical FPS was designed with competition in mind, from the way the game was optimized, to its basic mechanics.

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Whether Valorant’s competitive queue has lived up to that expectation is a different story though. The experience has been widely criticized by players due to numerous factors: no solo-duo queue, no leaderboards, a confusing progression system, and more.

Riot are vowing to change some of these things in Act 3. They are reducing the squad rank disparity limit from six tiers to three. They are also aiming at adding a cap on party sizes at high ranks, a leaderboard, and a more clear progression system early in 2021.

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With these changes though, friends won’t be able to queue up for ranked if their ranks are too far apart. This has opened the door for Riot to implement in-client tournaments like they did for League of Legends with Clash, and they’re entertaining the suggestion.

“We’ve heard from others that there is a desire for even more organized team play, but just not in the same queue,” design director Joe Ziegler told players while outlining the Act 3 competitive changes. “We hear you on these things, [but] they may take some time to implement.”

Clash in League of Legends was a replacement for the old ranked fives queue. Instead, teams of friends can take part in monthly tournaments, being seeded into a bracket based on their rank and playing against teams of a similar skill level. There’s also in-game prizes on the line.

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A similar system has been yearned for by Valorant players since the game’s release. Riot have indicated that such a feature could be closer than ever with the Act 3 changes. However, it’s still in development for the time being.

League of Legends Clash client team building page
Riot Games
Clash lets League players team up with friends to take part in in-client tournaments. There’s also prizing for the winners.

“We know there are many of you that like to queue competitive with friends of a wide skill range. We see this demand for this kind of team-based competition, and it’s on our roadmap,” competitive design lead David ‘Milkcow’ Cole said.

“We’re excited on our end to get this team-based feature up and rolling but it’ll be a bit before it’s out live ⁠— it’s a large feature,” he added on Reddit after the changes were announced on October 5.

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Valorant players should definitely get excited at the prospect of League-style in-client tournaments. It’ll add a more structured competitive experience to Valorant, where you can queue with friends to try and take down other five-stacks in a competitive setting without jeopardizing your rank.

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There will also likely be prizes on the line. While League of Legends has profile banners, icons, and skins on the line, maybe in Valorant special player cards, tags, and skins could be drafted up to celebrate those who win. The possibilities are endless, and only time will tell what Riot has in stock for players.