Valorant dev explains why every agent will have the same stats - Dexerto

Valorant dev explains why every agent will have the same stats

Published: 4/Mar/2020 3:04

by Andrew Amos


While every playable agent in Valorant will have their own unique set of abilities, a developer working on the game outlined that their hitboxes, health, and other stats will be exactly the same for a good reason.

Valorant’s big reveal on March 2 showed off the game’s first eight agents to the world. Brimstone, Cypher, Jett, Omen, Phoenix, Sage, Sova, and Viper will all be part of the opening roster of playable characters.

Valorant agents are all designed with unique abilities in mind, each bringing their own way of swinging the tides of battle. However, they’ll all have some things in common.

Riot Games
Every agent in Valorant will have the same health, hitboxes, and base stats.

Every agent in Valorant will be locked with 100 health, and while textures will vary, every character’s hitboxes will be the exact same as well.

While some players fear that this might “limit development,” in a recent Discord AMA, Lead Game Designer Trevor ‘Classick’ Romleski stated that there was a very good reason behind the decision to try and keep the agents somewhat similar in stature.

“The simple answer is we’ve focused on tight, lethal tactical gameplay,” said Classick. “Changing the health or hitbox [of an agent] has a significant impact on gameplay.”

Discord: Valorant
Classick confirmed that every agent in Valorant will have the exact same stats, and only abilities will be changing between each character.

Not only would changing the stats of an agent by making their hitbox smaller or health pool larger make them instantly more viable in a game where the time to kill is so low, it would detract from picking an agent for their abilities.

“We want agents to be chosen for their toolkits, not passive stats like this,” he added.

Valorant’s developers want the focus to be on abilities and gunplay “complementing” each other, and making everything else linear is a good way to do so. This has been a core focus of the game throughout its development, and won’t be changing in the future.

“You don’t kill with abilities,” said Nicolo Laurent, CEO of Riot Games. “Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.”

While they haven’t ruled out adding more shields on agents in the future, and there’s healing in-built into the game, no one character will be harder to kill than the other in a pure aim duel.


Valorant dev responds to players asking for map-specific queues

Published: 29/Nov/2020 1:30

by Alan Bernal


A Valorant developer gave weight to the idea of map-specific queues after Icebox’s mixed reception made it difficult for some to get any meaningful practice on the map.

Icebox has been a divisive addition to Valorant. There are some members of the community who swear it’s a great example of a tactical map that demands a thoughtful approach to Agent ability usage; and there are others who believe it’s the worst map to grace the game.

Unfortunately, people in either camp share the same matchmaking playlist. This presents a problem, at times, in which people who want to play Icebox can matchmake with someone else who will then dodge that particular map.

Luckily, there are discussions within Riot Games for a solution that could include special playlists that feature specific maps.

Riot Games
Some players have been dodging Icebox too many times, and Riot might try to find a solution for it.

“Could you please put a separate queue so that we can quickly get some experience,” a message to Riot said. “I found it hard to get used to Icebox because people keep dodging so I can’t rack up the hours to get used to the map.”

Riot Insight and Strategy dev on Valorant, Coleman ‘Altombre’ Palm, responded with an encouraging word, noting how the idea is “a great suggestion and it’s something we’ve talked about ourselves as well.”

One of the last times Riot addressed map selection playlists was back in July, when Senior Producer Ian Fielding said from a competitive standpoint, separating the matchmaking pool wasn’t ideal for players.

“Splitting up matchmaking into separate map pools would reduce the overall players in our matchmaking pool,” Fielding said in an Ask Valorant blog. “Which not only slows down matchmaking, but makes it more difficult for us to produce fair matches.

“Given that, we currently don’t have plans to enable map specific selection for Matchmaking.”

riot valorant map selection

As disappointed as some players might have been, Altombre’s update has given some hope that Valorant could one day include these smaller matchmaking queues.

Although who’s to say it would look anything like the kind found in CS:GO. In League of Legends, Riot has people lock in a primary and secondary role to choose which one they get in a match.

In some instances, a player won’t get either. Moreover, if the system determines there’s a lack of sufficient players queuing for a certain role, then the game offers a brief reward for anyone willing to fill it.

csgo map selector matchmaking
Valve via 7tlo Reddit
A map selector could be coming to Valorant, though it might not look what people are familiar in CS:GO.

A general idea like that could be applied to Valorant’s maps. Although tweaked to fit the concept, that could be a solution to let people choose which two locales they prefer, while maintaining the possibility of getting any map at the end of the day.

In either case, it sounds like Riot wants to tackle this issue in some capacity soon, and hopefully it results in a meaningful quality of life update for Valorant.