Riot reveal how Valorant’s Competitive mode will work & beta release - Dexerto

Riot reveal how Valorant’s Competitive mode will work & beta release

Published: 24/Apr/2020 19:53 Updated: 24/Apr/2020 20:04

by Bill Cooney


Riot developers have revealed when competitive play will finally be coming to the Valorant beta – but players will have to wait for a few more updates before they can get tilted on the ladder.

Valorant is currently approaching its third week of closed beta testing, and players have been itching for a competitive mode almost since release.

It’s no secret that a ranked feature will eventually be coming to Riot’s new FPS, but exactly when we would get the chance  has remained a mystery – until a new update on April 24.

Riot Games
The various ranks of Valorant – will you be permastuck in Iron or be able to grind your way to Immortal?

Riot’s Ian “Brighteyz” Fielding wrote in a blog post on April 24 that Competitive Play would be coming to Valorant with patch 0.49.

“VALORANT’s Competitive mode uses the same in-game rules and format as the Unrated mode, but with a focus on higher-stakes competition,” Brighteyz revealed. “VALORANT’s competitive system is still in its early stages, and we plan to evolve it over time, but we have a core experience we wanted to share with you all in closed beta so that we can build and evolve the mode together.”

Unrated matches will still be available throughout the beta, while Competitive, when it launches, might go down “for short periods during the beta” Riot said, as they “work to refine the mode.”

Players will have to complete 20 Unrated matches to unlock Competitive play, and your beta rank will not carry over when the game releases fully, later in 2020, as explained by Brighteyz:

In Valorant’s Competitive mode there are eight levels of rank, each split into three tiers: Iron, Bronze, Silver, Gold, Platinum, Diamond, Immortal, and the aptly named top ranking VALORANT.

Obviously, winning games is the main way for players to rank up, but if you perform exceptionally well at your level, your rank can go up faster. On the other side of things, though, if you perform very poorly, you’ll see your rank decrease just as fast.

Personal performance plays a bigger part in determining your rank early on, but will decrease and become less important as you play more games, according to Riot.

Riot Games
Competitive ranked play will finally be coming to Valorant in update 0.49.

You’ll also be allowed to queue with friends, but everyone in your party has to be within 2 ranks (or six tiers) of one another for Comp to be available.

Ranked play won’t be available until beta update 0.49, so we have a bit to wait before getting all sweaty. For reference, the April 21 patch was labeled as 0.47, so we have at least one more to go in between.

So far Riot seems to be rolling out updates to Valorant at a rate of about once a week, so look for Competitive play to finally arrive around the first week of May, which leaves plenty of time to practice.


Valorant’s new Agent Yoru has a serious bug with his teleport ability

Published: 16/Jan/2021 21:00

by Alan Bernal


Agent 14 has made a huge impact on Valorant in the early phase of Episode 2, but players are finding that his Gatecrash can actually deal damage to Yoru if they take the rift tether from high altitudes.

The Japanese dimensional rift walker was made for deep infiltration and essentially breaking through the frontlines via covert play or creativity with his sneaky ability kit. Unfortunately, some are finding that a strange interaction with his default E, Gatecrash, could spell doom for Yoru.

After placing the rift tether, you can reactivate the ability to teleport to that location. Essentially, Reddit user ‘AzdarLP’ saw that the game will count your falling damage based on how you entered the rift.

Meaning, if you jump before teleporting to a lower altitude on the map, the game will register the appropriate fall damage as you ‘land’ on the other side of the tether.

You get fall damage if you jump before using Yoru’s Gatecrash (this doesn’t happen if you don’t jump before using it) from VALORANT

In application, AzdarLP showed how it looks like when going from Split’s B Heaven into site. They let the Gatecrash rift tether move near the pillar of the site then jumped before reactivating the ability.

Upon landing, they had shaved off 20 HP from the short fall. That doesn’t seem to be an intended consequence of Yoru’s ability, as some theorized what could be going on behind the curtain.

“I’m not sure if anyone’s noticed, but the way his TP [teleport] works is it literally drags [Yoru’s character] model down, or to wherever his TP is,” user ‘Launchers’ said. “Sometimes, when on his team, you can see his model flying through the map lol.”

yoru valorant agent
Riot Games
A bug has been found with Yoru’s Gatecrasher ability.

The Valorant community is hoping this is the result of a bug, but we’ve seen a similar interaction with Omen’s Shrouded Step before where players would similarly take damage as they jump while teleporting to a lower lever.

Dexerto tested out the bug in the Firing Range, and at the right distance, you can easily get chunked down to 1 HP or worse as a result of the interaction.

It’ll be interesting to see if Riot patches out the apparent glitch since Yoru, in particular, is an incredibly agile Agent, this bug can deter from fast or creative play styles that early adopters have been showing.