Riot confirm changes coming to Valorant health & damage feedback - Dexerto

Riot confirm changes coming to Valorant health & damage feedback

Published: 27/Apr/2020 13:35 Updated: 27/Apr/2020 13:49

by Andy Williams


With Valorant’s Patch 0.47 tweaking some Agents and fixing necessary bugs, Riot has pledged to tackle health and damage feedback in a bid to “find the best balance.”

There’s no doubt that Valorant’s gameplay mechanics are second to none. By incorporating 128-tick servers and mitigating peeker’s advantage, Riot’s tactical shooter boasts high fidelity matches, which rewards strategy and skill above all.

Although, while Agent balancing has been the hot topic of conversation for the most part, there have also been some complaints surrounding the level of feedback players are getting when either taking or giving damage to opponents.

Player shooting Jett in Valorant.
Riot Games
There are no visual ‘hitmarkers’ per se when dealing damage in Valorant.

As it stands, players dishing out the damage in Valorant are reliant on audio cues to understand whether bullets are landing or not — as opposed to visually seeing a hitmarker of sorts, since splatters of blood from a character are the only real visual representation of damage being dealt.

Moreover, there is no distinct difference in a player’s HUD who has 100 HP compared with a player who has 1HP, which is why one Reddit user made their case for more visual input in the game.

This caught the attention of a Riot developer, who shed some light on the matter, explaining that an upcoming patch will be tweaking damage feedback and a player’s health status.

The dev also expressed that this would be a case of trial and error to avoid the effects slipping into the “annoying/distracting territory” as these effects can often be off-putting in certain scenarios.

Take Call of Duty, for example. When a player’s health is significantly reduced, their HUD glows red from all angles, and it’s this sort of visual stimuli which could distract a player from seeing a key visual cue that could be the difference between life and death.

Call of Duty player taking damage.
Call of Duty players get visual feedback when they’re significantly hurt, but would this take away from Valorant’s competitive integrity.

Of course, a red glow which engulfs a large portion of your screen isn’t ideal, which is why it will be a process of fine-tuning the forms of visual feedback for both health status and damage output to determine exactly what works for Valorant.

How Riot plan on providing players with immediate feedback on their health during a gunfight without diverting a player’s attention from the gunfight remains unknown, so stay tuned for potential changes in the game’s forthcoming patch.


Cloud9 signs first all-female Valorant esports roster

Published: 25/Oct/2020 22:12

by Bill Cooney


Cloud9 has officially announced they’ve signed one of the first all-female Valorant teams in the game’s esports community: C9White.

Teams the world over have been signing players for Riot’s new FPS left and right but no professional org had signed an all-female squad, until Cloud9’s latest announcement broke on October 25.

In a tweet, the org announced Alexis ‘alexis‘ Guarrasi, Annie ‘AnnieDro‘ Roberts, Jasmine ‘Jazzyk1ns‘ Manankil, Melanie ‘meL‘ Capone, and ‘katsumi‘ – who have all played together before – as the five faces of C9White.

Kristin Salvatore, senior vice president of marketing at Cloud9, told GamesBeat in an interview that both the org’s female and male Valorant squads will play in the same league, practice together, and scrim against one another.

“We have two competitive teams,” Salvatore said in the interview. “And our goal is to actually have one competitive team that has the best players on it.”

Ideally, this would be a mix of both male and female pros, something that would be a first for a top-tier Valorant program, and a combination that we have rarely seen in esports at all.

One parallel that could be drawn is Se-yeon ‘Geguri‘ Kim of the Shanghai Dragons in the Overwatch League, but one female bench player on a roster is a far cry from an all-female team or a main club that gives six different women a chance to crack its starting lineup.

As mentioned earlier, all five members of C9White have played together before – on an unsponsored team named MAJKL. They ended up finishing in the 5th – 8th spot at the Counter Logic Gaming Blitz Open Cup, and, later on, got first place at the all-female FTW Summer Showdown tournament in September.

The lineup will play their first matches under the blue C9 banner just a day after the official announcement, at Riot’s First Strike tournament qualifiers starting on Monday, October 26.

It’s no secret that esports organizations are trying to appeal more to the female demographic and get more girls involved in gaming. There is an ongoing effort to break gendered stereotypes in the industry and, from a capitalist lens, their money does spend just as well as males after all. So it will be very interesting to see how this ends up working out for the newly minted pros on C9White.