Apex Legends pros suggest Valorant beta coming in "three weeks" - Dexerto

Apex Legends pros suggest Valorant beta coming in “three weeks”

Published: 4/Mar/2020 10:09

by David Purcell


Riot Games might well be on the brink of releasing a beta version of Valorant for playtesting, with Apex Legends professional players claiming we could see it as early as the end of March. 

The game developers have enjoyed tremendous success with League of Legends and most recently with Legends of Runeterra, leaving fans eagerly awaiting more details for their first-person shooter coming in “Summer 2020”.


Those working on the Valorant project have already revealed a gameplay preview, showing off a number of weapons and abilities, although now it appears that the official beta could be just around the corner.

Riot Games
Some Valorant gameplay footage has already been revealed in a preview video.

In a Twitch clip, which has since been removed, Apex Legends pro team Sentinels were discussing the upcoming beta version of Project A, which was Valorant’s initial name, during a broadcast on March 3.


“They said three weeks, I mean, nevermind,” one member can be heard saying. “We don’t even know how long the beta is going to last.”

It was also suggested that the beta could last for just a weekend, but nothing is confirmed at the time of writing. For those who aren’t aware, there are three members in Sentinels, including Payne, xretzi and zombs.

What we do know, though, is that Riot have postponed gameplay capture events in North America and Europe due to coronavirus concerns, breaking the news to professional players and streamers that were set to be involved on March 3.


These events were reportedly supposed to run between March 10-12 in Los Angeles and Barcelona, meaning the delay may line up with the three-week window that Sentinels mentioned during their Twitch stream.

There had previously been suggestions that a Valorant beta was just “days” from coming out, although Riot Games were quick to dismiss such rumors in a statement given to Dexerto.

Whether or not the clip was deleted here to prevent a spread of accurate or false information is unclear, but fans are looking forward to seeing more of Valorant nevertheless.

Apex Legends

Pathfinder Grapple “buff” in Apex Legends is actually a nerf

Published: 7/Oct/2020 11:44 Updated: 7/Oct/2020 11:46

by Calum Patterson


After months of waiting, Pathfinder mains were excited to try out his new and improved grapple in Apex Legends, following the Aftermarket update. But, it turns out that it wasn’t actually an improvement at all.

Pathfinder’s grapple previously had a much shorter cooldown, only 15 seconds. This meant that in any given engagement, Pathfinder would likely be able to shoot his grapple multiple times.


This was eventually deemed too strong, and the cooldown was increased to 35 seconds, essentially reducing it to one use per engagement (unless it’s a particularly long firefight).

Immediately, Pathfinder mains complained that this was far too long a cooldown, and the character’s pick rate plummeted in Season 5.

apex legends pathfinder
Respawn Entertainment
Pathfinder has been a less-than-popular pick since his nerf – and this new update isn’t helping.

Respawn confirmed ahead of the Aftermarket event that Pathfinder would be getting some “love” in the update, and it certainly was a big change. Whether it was “love” or not, is now up for debate though.

Pathfinder’s grapple cooldown now depends on how far the player grapples. A shorter distance = a shorter cooldown. In the patch notes, Respawn explained: “the maximum cooldown is still 35s, but you’re going to have to swing a very long distance to get there.”

This was actually a suggestion that came from Reddit. But, back on Reddit after the update, players are not totally convinced this is really a buff at all, as demonstrated by u/laughie1:


As demonstrated, this rather small distance pre-patch, would result in the standard 35 second cooldown. But, the Cooldown began immediately after the grapple was launched.

Post-patch, 1) the cooldown doesn’t begin until the player lands, and 2) the timer for the length of the grapple continues to increase even after the grapple has disconnected.

As the player explains, “If you get the cooldown to 35 seconds, the countdown starts when you hit the ground, not when you first grapple, basically making your grapple cooldown 4-5 seconds longer then before the “buff”.”


To make matters worse, if you land into a slide, the timer will continue to hold at 35 seconds, and won’t start counting down until you stop sliding.

It’s not clear if this functionality was intended by the developers. They’ve already identified and are working on a fix for a visual bug related to the grapple, but this issue seems to be hard-coded into the new design of the cooldown system.