Rogue Company Desert Rose update patch notes: new map, Rogue mastery - Dexerto
Rogue Company

Rogue Company Desert Rose update patch notes: new map, Rogue mastery

Published: 22/Sep/2020 15:13 Updated: 22/Sep/2020 19:14

by James Busby


Rogue Company’s September patch is packed with plenty of exciting new content. Find out everything you need to know about the new map, balance changes, ping system, and Rogue Mastery right here.

While Rogue Company is still only in beta, the 4v4 shooter continues to deliver various updates that aim to keep things fresh ahead of the game’s official release. Last month saw the addition of a Gundam-themed map, much-needed deserter penalties, Shooting Range, and the usual Rogue and equipment updates.

News on the Desert Rose update has been a little quiet, but Hi-Rez has finally given us a good look at what players can expect when the latest patch goes live. There’s plenty to unpack here, so make sure you buckle up and read all the latest changes before heading out into the field.

When is the Rogue Company Desert Rose update?

Rogue Company servers will go offline today at 4:00 AM ET (08:00 UTC) for general maintenance and further technical changes. During this time, the game will be unavailable for approximately 10 hours. Hi-Rez anticipates servers will be available by 3:00 PM ET (19:00 UTC), so you’ll need to wait a little longer if you wish to check out all the new content.

New map: Lockdown

Lockdown in Rogue Company
Lockdown aims to support lots of different playstyles.

One of the biggest additions in the Desert Rose update is the addition of the new Lockdown map, which is located deep in the jungles of Venezuela. This maximum-security prison features plenty of long sightlines, contestable high-ground power positions, sneaky flanking routes, and intense close-quarter battles.

Rogues that favor medium to long-range engagements will likely be strong picks on this map, especially when fighting it out in Lockdown’s outer sections. Meanwhile, expect to see plenty of close-quarter brawls when venturing inside the prison’s walls.

Rogue Mastery

Perhaps the biggest change in the Desert Rose update is that of Rogue Mastery. Players have been wanting to flex their prowess on certain Rogues for a while now, so the new mastery mechanic will allow you to do just that. Starting from today, you’ll be able to earn sprays, emotes, and more.

Here’s an outline of how Rogue Mastery will work:

Each match in Versus mode will award Mastery Experience based on your match performance.
If you played more than one Rogue during a match (such as Demolition) the experience will be split equally between them.
At each Mastery level you will receive a reward and there are currently 10 available.
Levels 1 and 3 currently have rewards which include a spray and emote unique to that Rogue.

Hi-Rez also stated that an additional three cosmetic rewards will be added to Rogue Mastery in an upcoming update. According to the devs, these cosmetics are said to “tie into the Player Identity system.” Whether they will be new skins or just simple recolors remains to be seen, but it looks like Hi-Rez has listened to the community feedback on the game’s expensive cosmetics.

Custom Matches

Custom Matches in Rogue Company
Custom games finally make an appearance in the new update.

Custom games finally make an appearance in the new update.

While squading up with your buds in public matches can be good fun, sometimes you just want to play against your friends. Not only will custom matches enable you to familiarize yourself with each map, it will also enable players to practice frag placements, flanking maneuvers, and those all-important clutch situations.

Here’s how custom matches will work:

  1. The Match Host will select which mode (Strikeout, Demolition, or Extraction) will be played and then select the map from the available choices.
  2. Each match will require 8 players to launch.
  3. Next, the Host will select players from their friends’ list and send invites to the Lobby.
  4. Players can be moved from team to team via the Move button or removed from the Lobby.
  5. After each match, there will be a Play Again option.

Note: You will not earn Reputation, Experience, or Mastery Experience in a Custom Match

New Ping System

Ping System in Rogue Company
The new ping system in Rogue Company.

Another area that has been overhauled in the Desert Rose Update, is that of the game’s ping system. Previously, players could only ping enemy locations and put down rough markers to suggest where they were going. Now, each player can open a communication wheel and select from common call-outs to help coordinate plays.

You can open up the communication wheel via the middle mouse button (down on the gamepad) to access the following commands:

  • Defend Here
  • All Clear
  • Hold position
  • Cancel That
  • Group Up
  • Understood
  • Help Me
  • Enemies Moving

In addition to these objective-based comms, you’ll also have access to a number of quips for your Rogues. These can be accessed by using the left mouse button while the Communication wheel is open, so give these a go when you want to boast or compliment a teammate’s awesome play.

Patch Notes

You can find all the usual weapons changes, quality of life updates, and general bugfixes that are coming in Rogue Company’s September update below:

We’ve received a lot of feedback around the Text Chat system, and based on that we believe it still needs some work. We disabled this functionality pending further overall improvements to the system.

Rogue Buck/Reputation Prices have been adjusted for Rogue unlocks. These initial prices were introductory and part of our Closed Beta testing. Each of the following Rogues will now be unlocked for either 600 Rogue Bucks or 15,000 Reputation.

  • Scorch
  • Talon
  • Lancer
  • Phantom
  • Chaac
  • Vy
  • Gl1tch

Friendly Fire

Gadgets and Abilities will deal 75% damage to teammates.

Reverse Friendly Fire will trigger upon dealing 250 Damage instead of 300.


Fixed an issue where fractional damage wasn’t rounding correctly.


Increased body damage from 28 to 30.
Increased headshot damage from 42 to 45.
Fixed an issue where Hit Reactions were causing players to have their aim offset when transitioning into Aim Down Sights.


Adjusted the rate at which Tracers are displayed to be aligned with other weapons.


Increased vertical recoil by 20%.
Adjusted the Recoil Trend to favor the right side more.

LR15 Fullbody

Fixed an issue where Hit Reactions were causing players to have their aim offset when transitioning into Aim Down Sights.
Body damage reduced from 80 to 70.

LW6 Revolver

Adjusted the rate at which Tracers are displayed to be aligned with other weapons.


Adjusted the rate at which Tracers are displayed to be aligned with other weapons.

MLX Mark 4

Increased the Field of View when Aiming Down Sights to be less zoomed in.
Fixed an issue where Hit Reactions were causing players to have their aim offset when transitioning into Aim Down Sights.
Adjusted the rate at which Tracers are displayed to be aligned with other weapons.


Range increased from 8.5m to 9.5m.
Headshot Falloff 1 Damage increased from 12 to 13 Damage.

Be sure to follow us on @RogueCoUpdates for all the latest Rogue Company updates, news, info, and leaks.

Rainbow Six

Rainbow Six Y5S3.3 patch notes: Ace & Melusi nerfs, Glaz buffs, more

Published: 21/Oct/2020 5:16 Updated: 21/Oct/2020 5:41

by Andrew Amos


Rainbow Six: Siege’s Y5S3.3 patch is here, and it’s got some big changes. Meta picks Ace and Melusi are being nerfed, Glaz is coming back into the fray, and major changes to shield operators could completely change how the game is played.

Ubisoft is cracking down in Rainbow Six’s Y5S3.3 patch. We haven’t yet seen the power of Zero in pro play, but we’ve seen Ace and Melusi ⁠— and they need a tone-down.

Thankfully, the two Operation Steel Wave operators are getting a nerf in the Y5S3.3 patch. Frost, Oryx, and Glaz are getting buffed, and shield operators like Montagne are getting huge changes all players need to know about.

Ace & Melusi nerfed, Glaz buffed

Ace and Melusi, two of Siege’s newest operators, have already proven their potency despite only being out for a matter of months. Ace has been a must-have in most cases on attack, while Melusi on defense is pesky to deal with.

Ubisoft are stripping some of their power back to make them more manageable. Ace is losing a SELMA charge, making it easier to counter his hard breach. Melsui is also getting the MP5 as her new primary weapon, which is a downgrade from the powerful T-5.

Oryx will be the happy recipient of Melusi’s T-5 in a buff for the Void Edge roamer. Glaz and Frost are also getting some love. The Canadian defender will now have access to the ITA12S shotgun as a secondary, which will help her open rotates.

Glaz will also have his vision recovery and movement penalization while scoping decreased. While it’s not a return to the Glaz of old, it should feel nicer to use.

Melusi losing her T-5 will affect her roaming ability.

Major shield changes for Montagne, Clash, Blitz, Fuze

The more ‘visible’ operator changes of the patch aren’t the biggest though. Arguably the biggest update of Rainbow Six’s Y5S3.3 patch is the changes to shield operators ⁠— Montagne, Clash, Blitz, and Fuze.

It’ll now be easier to break the guard of shield operators, but allies standing behind them will now be protected from explosions in front of the shield.

Instead of shield breaking at one value, there’s now a sliding scale of 50 to 100 damage. This will trigger different animations.

The shield protection effect for allies ⁠— and enemies ⁠— will work even if the shield operator isn’t actually equipping it. Damage is calculated based on exposure to the blast, and is more refined than it was before.

This opens up a whole new style of play, both for and against shield operators. You might find it easier to try and tap away at shield operators, but their allies are more protected to swing out from behind them.

Clash in Rainbow Six Siege
Shield operators will play differently after Y5S3.3.

You can find the full Rainbow Six Y5S3.3 patch notes below.

Rainbow Six: Siege Y5S3.3 patch notes



  • Reduced the number of explosive ticks of the SELMA Aqua Breacher to 2 ticks (down from 3).


  • Added the ITA12S as a secondary weapon.


  • Reduced vision recovery time to 0.4s (down from 1s).
  • Reduced movement penalization by 50% to 12s (up from 6s).


  • MP5 primary will replace the T-5. Optics available on the MP5 will be the red dot, holographic, and reflex.


  • T-5 primary will replace the MP5. Optics available on the T-5 will be the red dot, holographic, reflex, and scope 1.5x.

Ballistic Shields

  • The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).
  • The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.
  • Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.
  • Operators positioned behind a Clash, Monty, Blitz, or Fuze are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator’s back. Damage taken from the explosion is proportionally calculated based on the operator’s exposure to the blast.
  • Instead of folding Montagne’s Extendable shield, he now as a guard break animation.
  • Shield explosion protection is reduced to 66% (down from 80%).


TCSG12 + ACS12

  • Damage drop-off is now more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at max range increased to 68% (up from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless of range.

Gameplay Updates

  • Changes to the defuser interaction that allow players to pick up the defuser, even in situations where it might have originally been inaccessible, due to falling into difficult-to-reach spaces.
  • Improvements to the chat filter feedback system.
  • The ban ticker has been deactivated for custom games. It will remain visible in all other game modes.

Bug fixes

  • FIXED – Sometimes defenders spawn on top of each other when in 2nd Floor Master Bedroom on Chalet.
  • FIXED – Players can’t vault over the half-wall/railing in 2F Library Stairs on Chalet.
  • FIXED – Dropped defuser can be difficult to recover from behind the table of 2F Cigar Balcony on Kafe.
  • FIXED – (PvE) Barbed wire spawns issues in Situation 10.
  • FIXED – Poor lighting inside the cabinet between sofas in 1F Bar of Chalet.
  • FIXED – Players can use a deployable shield to get to the counter next to the piano on Chalet.
  • FIXED – Zero’s Piercing Camera can pierce and see through the ceiling in 1F First Aid on Plane.
  • FIXED – Missing SFX when picking up generic items.
  • FIXED – (PvE) Missing pre-barricaded doors/windows in Heavily Fortified Situation.
  • FIXED – Cancelling a Ranked queue can sometimes trigger an abandon penalty even when the player did not join a match.
  • FIXED – Secondary hard breach gadget’s blue light can sometimes be seen through a barricade when deployed on it.
  • FIXED – Residual black smoke is visible after some soft walls in the Basement of Chalet are destroyed.
  • FIXED – Minor map asset issues.