Pengu explains how "fear of failure" tripped up G2 at Six Invitational - Dexerto
Rainbow Six

Pengu explains how “fear of failure” tripped up G2 at Six Invitational

Published: 17/Feb/2020 14:56

by Andrew Amos

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For the first time in three years Rainbow 6 crowned a new champion at the Six Invitational after Niclas ‘Pengu’ Mouritzen’s G2 Esports fell in 7-8th place, and the star player has explained how the “fear of failure” caused them to slip up.

Pengu is used to the bright lights on the Montreal stage. He’s used to hoisting the hammer high above his head in jubilation after another victory at the Six Invitational. However, 2020 marked a new page in G2’s reign on Rainbow 6.

It was his first time in three years not being centre-stage on the final day, instead watching the action from the rafters.

The two-time world champions were knocked out early in the elimination phase with straight-set losses to APAC hopefuls Fnatic and eventual finalists Ninjas in Pyjamas, not even getting the chance to play in front of thousands of adoring fans in Montreal.

G2 Pengu lifting up hammer at Six Invitational 2019
Ubisoft
12 months ago, G2 Esports were on top. However, for the first time in three years, they bled and tasted defeat in Montreal, failing to make the main stage of the Six Invitational.

However, G2 were also one invite away from not making it to the big stage after years of dominance. The European squad had failed to qualify throughout the year ⁠— finishing runners-up at the Raleigh Major, third in Pro League Season 10, and then 5-8th in the OGA PIT Season 3 minor and the last-ditch European Qualifier.

They were saved by an invite from Ubisoft, and while it was a blessing in disguise, Pengu felt like they had robbed a better team of a spot.

“It’s great to get it, but I don’t think we should have been invited,” he said in an interview with Dexerto. “Everyone should deserve to be here by competition and by qualifying, but I also think that despite our terrible situation, we did okay.

“Technically speaking, we were the worst team here. We failed [to qualify] the most times and we also lost to every team that is here. We made it through [to knockouts] over half the teams, and in that direction I’m happy, but if I could choose, there should never be an invite.”

G2 Pengu and SirBoss after elimination at Six Invitational 2020
ESL
G2’s 7-8th placing in 2020 is their worst Six Invitational result in history.

There were a number of setbacks the team had faced along the way in 2019. After taking home the crown over Team Empire in Montreal this time last year, the unstoppable force of Rainbow 6 globally had slowed down.

They had made roster changes for the first time since joining the organization in an attempt to kickstart their campaign. They brought in Aleksi ‘UUNO’ Tyopponen for Joonas ‘jNSzki’ Savolainen in June, before shuffling through Daniel ‘Goga’ Mazorra Romero, Pascal ‘Cryn’ Alouane, and Ferenc ‘SirBoss’ Meresz in a matter of weeks before the Six Invitational.

The lack of stability was the first time Pengu had ever felt threatened in his illustrious career, although it was a necessity to at least remain competitive at the top.

“We’ve always had a very stable core, and then from kicking Goga, picking up Cryn, kicking Cryn, picking up SirBoss in a matter of weeks,” he said. “I feel like it’s not ideal but it’s also one of the reasons behind why we did so well.

Sirboss playing for G2 Esports at Six Invitational 2020
Peter Chau for Ubisoft
SirBoss played for G2 Esports at the Six Invitational 2020 on loan from Penta Esports.

“We did better with SirBoss than we would have done with Cryn despite SirBoss being so new. It’s like our ‘honeymoon phase’ ⁠— things just work, everyone’s positive, everyone’s engaged, and it worked out for us.”

However, there was a seed of doubt in the back of his mind. After so much failure throughout the year, only making it to Montreal on a special concession, the pressure to live up to their lofty standards was immense.

“We had a fear of failure, not so much doubt but more like ‘oh no, we’ve done so good, but now we’ve gotta do it again and can we do it,'” he said. “It was very apparent in the first two games that we were very comfortable and confident, and when we came to Fnatic in the knockout stage we thought we had to step it up.

“That’s where the fear of failure kicked in. We lost against Fnatic and then we thought ‘okay, last shot’ against Ninjas in Pyjamas and we completely sh*t the bed.”

G2 Pengu hugging SirBoss at Six Invitational 2020
Joao Ferreira for Ubisoft
Pengu is getting ready to bounce back with a new mindset for 2020.

Pengu is optimistic, though. His skills are still up to par, and the team is already looking towards their next Six Invitational campaign come February 2021.

“We have a plan in motion. We have something that we want to execute on, and we are localizing to Berlin very soon to help us do that,” he said.

“It’s the first team house environment for all of us, and it’s scary. We are moving from Denmark, Sweden, Finland, England ⁠— to Berlin. Kanto, for example, has never lived by himself, so he’s scared sh*tless. Overall though, it’s going to be really good.”

Spacestation Gaming ended up taking home the grand prize at the Six Invitational, beating Ninjas in Pyjamas 3-2 in the grand final.

Rainbow Six

Rainbow Six Y5S4.3 patch notes: Zofia & Ash nerfs, Echo buffs

Published: 26/Jan/2021 2:46

by Alex Tsiaoussidis

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Rainbow Six: Siege’s Y5S4.3 patch has dropped, and it changes quite a bit. Zofia and Ash have copped a nerf, much to the player base’s delight, and Echo has been buffed.

Rainbow Six hasn’t had the most balanced meta for a while. However, Ubisoft has been hard at work trying to refine it, and they’ve come up with the goods in Rainbow Six’s Y5S4.3 patch. 

Players will be pleased to know that their prayers have been answered. Zofia lost her maligned Withstand ability and received two other nerfs as a part of the balance changes.

But that’s not all. Ubisoft swung down the nerf axe on Ash as well while breathing some life back into Echo. Here’s everything you need to know, including a full list of patch notes which detail all the other changes, too.

Rainbow Six: Siege Y5S4.3 Patch
Ubisoft
Ubisoft dropped all the details about Rainbow Six’s Y5S4.3 Patch in their designer notes.

Zofia loses Withstand after Rainbow Six player appeal

Zofia has been powerful and controversial in the latest meta, and it’s all thanks to her ‘Withstand’ ability. What made it so overpowered is that it let her revive herself from a ‘Dead But Not Out’ state. 

The ability played a major role in the EU League finals. A good example was when an injured Yuzus used it to turn the tide against two opponents and clutch a win for MNM Gaming.

It was an impressive play. However, it’s one of many examples that demonstrate how absurd the Withstand ability was. Fortunately, it has been removed in Rainbow Six’s Y5S4.3 patch, and it probably won’t be back anytime soon.

Zofia also received two other nerfs. She is no longer resistant to concussion effects, which is a big deal. The patch also slightly reduced the explosive damage range of her impact grenade.

Zofia in Rainbow 6
Ubisoft
Zofia’s controversial Withstand ability has been removed once and for all.

Ash’s Breaching Round explosive damage range nerfed

It’s not all about Zofia, though. Other operators were due for a nerf, and one of them was Ash. Ubisoft decided to reduce Breaching Round’s explosive damage range from 3.5m to 2m.

It’s not a major nerf by any means. However, it will undoubtedly make her less effective to an extent. Ash players will need to be more calculated and precise, especially in vertical battles.

Rainbow Six: Siege Y5S4.3 Patch
Ubisoft
Ash’s Breaching Rounds have been slightly nerfed in the latest patch.

Echo is cool again with better cooldowns

Echo isn’t the strongest operator by any stretch of the imagination. However, the latest patch has been kind to him. It introduces three buffs that revolve around his cooldowns, and together, they help make him slightly more balanced.

The jump cooldown on the Yokai Drone has been reduced from three seconds to two seconds. It also detaches from inappropriate surfaces much faster. It used to take two seconds, but now it only takes half a second.

The biggest change, though, is that the cooldown on Sonic Burst has been reduced from 20 seconds to 16 seconds. Hopefully, these changes will make him a more viable choice for players, but we’ll have to wait and see.

Rainbow Six: Siege Y5S4.3 Patch
Ubisoft
Echo will benefit from reduced cooldowns in Rainbow Six’s Y5S4.3 Patch.

The aforementioned bits and pieces are arguably the biggest changes in the patch. However, there’s also plenty of others in the full patch notes.

Here’s a complete list, courtesy of Ubisoft.

Rainbow Six Y5S4.3 full patch notes:

Operator Balancing

Ash

  • Reduced Breaching Round explosive damage range to 2m (from 3.5m)

Buck

  • Increased shotgun’s total ammo to 30+1 (from 26)
  • Added Hard Breach Charge (Removed Claymore)

Echo

  • Reduced Yokai drone jump cooldown to 2s (from 3s)
  • Reduced drone time failing to stick to the ceiling to 0.5s (from 2s)
  • Reduced Sonic Burst cooldown to 16s (from 20s)

Ela

  • Removed resistance to Concussion effects
  • Removed the “extra” mine while in DBNO

Kali

  • CSRX 300 base damage set to 122
  • 100% damage until 25 meters and linearly falls to 80% (97.6) at 35 meters

Lesion

  • Removed 1.5x scope from the T-5

Lion

  • Added Claymore (Removed Hard Breach Charge)

Melusi

  • Removed Angled Grip from the MP5

Mira

  • Removed 1.5x scope from the Vector.45 ACP

Zofia

  • Removed resistance to Concussion effects
  • Removed Withstand
  • Reduced impact grenade explosive damage range to 2m (was 3m)

Weapon & Gadget Balancing

Ballistic Shields

  • Removed (set to 0) the camera penalization during the Guard Break animation

Hard Breach Charges

  • Reduced deployment time to 2s (from 3s)
  • Reduced activation time to 5s (from 6s)

Recoil

  • Improved recoil for ARX, Spear 308, C8, Para, M1014, TCSG12

World Balancing

Pre-Reinforced Hatches

  • Following experimentation on the TS, we’ve made the decision to set aside the idea of pre-reinforcing roof hatches.