xQc hilariously shrugs off Overwatch warning notification as just a glitch - Dexerto

xQc hilariously shrugs off Overwatch warning notification as just a glitch

Published: 27/Jan/2019 20:01 Updated: 27/Jan/2019 20:42

by Bill Cooney


When Twitch streamer Felix ‘xQc’ Lengyel logged on to Overwatch to check out the new Lunar New Year event, he was met with a notification he assured viewers was just a glitch.

Overwatch’s Lunar New Year event started on January 24 and goes until Monday, February 18 and there are a number of new skins and other cosmetics for players to collect.


xQc usually never opens his lootboxes or spends coins except for during events, and it was when he was talking with chat trying to decide whether or not to buy all the new skins when the notification appeared.

While the streamer discussed loot box economics with viewers, a notification that read “Attention: You have marked with the “Avoid as Teammate” status by a considerable number of players.”


At first xQc seems uncharacteristically lost for words, but soon reassures his viewers it was probably a glitch.

“Ok guys, that’s a glitch,” Felix confidently told his viewers. “It says avoid as teammate, but nobody does that to me.”

Shortly after getting the notification, there was a second where it looked like xQc could be headed for another ban, but he just got disconnected from the server, which the streamer was not too pleased about.


The streamer recently returned to Overwatch after being suspended for a few months, and seemed determined to change his ways, at least for the first day or so.

But, there’s always the chance that xQc has been an exemplary teammate and people are just reporting him because he’s a well-known streamer.

Hopefully the notification doesn’t end up in xQc being suspended again, but the streamer doesn’t seemed too worried about that.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.