Workshop mode could be the best Overwatch fighting game yet - Dexerto

Workshop mode could be the best Overwatch fighting game yet

Published: 8/Jun/2019 21:20 Updated: 8/Jun/2019 21:35

by Bill Cooney


Workshop master Overwatch fighting games yet.

Overwatch as a fighting game has been an idea that fans have tossed around almost since it came out, which makes sense, because the game’s roster of colorful heroes would fit right in to a fighting game format.


Thus, Workshop guru DarwinStreams decided to make a game mode to see what would happen if Overwatch and Soul Calibur had an awesome lovechild.

Overwatch – but it’s a fighting game

Darwin named his Overwatch fighting mode ‘Overfight,’ and the current version features Doomfist, Reinhardt, Winston, Genji and Torbjorn as playable heroes.


There are also a number of original special moves heroes can pull off, including one for Reinhardt called ‘Reincopter’ that reminds us a lot of an xQc suggestion for the hero from 2018.

Each hero is able to activate a “Fatality-style” animation to finish off one-hit opponents in style (although, it’s strongly advised that players don’t push any buttons while the animations are active).

“I really wanted to make a fighting mode for OW, since so many characters fit well,” Darwin said about the mode. “This mode is pretty massive and still has a lot of imperfections and bugs, [but] I will keep fixing things, improving balance and adding new heroes.”


Darwin also suggested players switch their movement keybindings from WSAD to DAWS to make gameplay more comfortable.

For players who want to try out Darwin’s awesome-looking ‘Overfight’ game, the code is: Z5XK2.

Workshop Mode: a whole new Overwatch?

Since the Workshop mode came out there have been a ton of original content created by players, of which DarwinStreams can claim a sizeable chunk, but it could be just the tip of the iceberg for new Overwatch content this year.


The new Replay mode is still on the PTR, but has been on player’s wish lists especially since it was available for a limited time during the 2018 Overwatch World Cup.

With the Replay mode coming to the main game soon, and even more new Overwatch content coming in 2019, according to Director Jeff Kaplan, 2019 could be a very big year for the game and it’s players.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.