Awesome Overwatch hero concept looks so good it could be in the game right now - Dexerto
Overwatch

Awesome Overwatch hero concept looks so good it could be in the game right now

Published: 18/Jan/2019 19:13 Updated: 4/May/2020 15:38

by Bill Cooney

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Overwatch fans love fleshing out their own awesome ideas for original skins and heroes, but the latest creation to come out of the community is so over the top it could beat out Hammond and Winston for wildest hero design.

There’s just something about attaching weapons to a killer shark that screams ‘Supervillain’, and this hero concept would be right at home if found in some underground secret lair next to a doomsday device.

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The hero is based on a concept created by Tom McDowell and is brought to life by Character Artist Brian ‘Panda’ Choi, and it shows what would happen if Talon scientists (See: Moira) put lasers, missiles and claws on a Hammerhead Shark.

Brian Choihttps://jadeeyepanda.com/projects/9nr8o

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The result is awesome and seems like it could make a great tank, like Hammond or Winston, or even another DPS hero; whatever he would be, he’d probably do a good amount of damage.

Panda chose to name his ingenious creation “Bruce” as an homage to the Disney movie Finding Nemo, which features a popular shark with the same name.

We can only speculate on what kind of abilities Bruce would have, but his ultimate would probably involve that menacing missile launcher on his shoulder.

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Brian Choihttps://jadeeyepanda.com/projects/9nr8o

Those claws look pretty deadly and could probably be used in some sort of dash attack similar to Genji’s.

Hammerhead sharks usually leave humans alone, but if Bruce somehow made it into Overwatch he would definitely do something about that.

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Bruce’s concept looks amazing and Panda did a great job of putting the hero together in a way that makes it completely unique and original, but still a hero that would fit right in to the colorful world of Overwatch.

Brian Choihttps://jadeeyepanda.com/projects/9nr8o

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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