These are Overwatch’s best ‘boop’ maps, apparently

Published: 29/Mar/2019 11:50 Updated: 29/Mar/2019 13:21

by Connor Bennett


A ‘definitive’ list has ranked Overwatch maps based on their locations to ‘boop’ enemies players – sparking debate between some fans and players about the current set of locations. 

Personal rankings of everything from weapons, maps, characters, and abilities are always made by players – with disagreements obviously coming pretty naturally as favorites vary from player to player.

That was epitomized when one Overwatch fan, TheMasterKrook, posted their ‘definitive overwatch map tier list’ to Twitter, drawing plenty of responses, mainly disagreements, from across the game’s community – with Overwatch League academy players even chipping in.

Blizzard EntertainmentThe tightly-built Temple of Anubis map isn’t all too great for ‘boops’

Ranking Overwatch maps based on boops

The maps were ranked on their ability to ‘boop’ players – knocking them back from a fight and even out of the map in the hopes of scoring a kill.

It should come as no surprise to fans, then, that Ilios got the top spot of Boop Central, although despite there being two maps in which it is literally impossible to knock players off the map – Hollywood and Temple of Anubis – it was Horizon Lunar Colony that ranked last, with TheMasterKrook joking about how unlikely it is that players will score environmental kills in the small “outside” area.

Maps like Busan, Eichenwald, Nepal, and Lijiang Tower – where there are spots to knock players out of the map aplenty – could only rank below Ilios in the ‘a fair few boop spots,’ ‘good boop spots but only one on part of the map’ and ‘boop spots not too far from the objective’ tiers respectively.

Twitter: TheMasterKrookFans haven’t been able to settle on their preferred Overwatch ‘booping’ map.

Players have their own favorite Overwatch map

While some players did agree with the rankings, not everyone else did. Boston Uprising Academy support player Gabriel ‘Swimmer’ Levy replied: “Hanamura needs to be moved up a decent amount honestly,” with the popular map only being ranked in the lower-middle bracket of the rankings.  

The Uprising Academy pro wasn’t alone in disagreeing with the list. Overwatch content creator ‘Yahiamice’ chimed in with their changes – advocating for Volskaya Industries to receive a better ranking.

Despite calling it a ‘definitive’ list, it is clear that TheMasterKrook was out to spark some emotional responses from players – even though there may have been some seriousness behind their personal list.

If Blizzard adds any new locations, which is quite possible, players will obviously have to re-evaluate their own preferences and adapt.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”