The Philadelphia Fusion Have Released Three Players Ahead of Overwatch League Season Two - Dexerto

The Philadelphia Fusion Have Released Three Players Ahead of Overwatch League Season Two

Published: 3/Sep/2018 13:20

by Joe O'Brien


The Philadelphia Fusion have released three players from their Overwatch League season one roster.

The team has chosen not to extend the contracts of DPS Georgii ‘ShaDowBurn’ Guscha and Supports Joe ‘Joemeister’ Gramano and Park ‘DayFly’ Jeong-Hwan, releasing them into free agency.


The departure of ShaDowBurn is perhaps the most notable. The projectile DPS player began the inaugural season as a starter for the Fusion, but the revelation of Josue ‘EQO’ Corona later in the season pushed him to the bench. Likewise, DayFly and Joemeister spent most of the season on the bench behind starting support duo Alberto ‘neptuNo’ González Molinillo and Isaac ‘Boombox’ Charles. 

The moves come after a hugely successful first season in the league, with Philadelphia having reached the grand finals of the season playoffs before falling to the London Spitfire.


Should they wish to replenish their roster to the 12-player cap, Philadelphia Fusion will have until September 9 to trade with existing Overwatch League teams or move players from their Contenders team to the main OWL squad, after which they will have to wait until the exclusive window for expansion teams closes on October 8 to sign free agents.

The Fusion are perhaps the most likely candidate to draw from their Contenders squad, with Fusion University having won Contenders Season One and set to face XL2 Academy in the final of Season Two.

As the deadline for contract extensions, September 9, draws close, many of the Overwatch League Season One teams have been announcing which players will not be staying on. Seoul Dynasty, Boston Uprising, San Francisco Shock and Los Angeles Gladiators each announced several departures, while Shanghai Dragons have made the most drastic changes.


Other teams have announced more limited changes, with more potentially coming. Only the Florida Mayhem, Los Angeles Valiant, and London Spitfire have yet to reveal any changes since the end of Season One.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.