The MVP of the Inaugural Overwatch League Season Has Been Named - Dexerto

The MVP of the Inaugural Overwatch League Season Has Been Named

Published: 12/Jul/2018 2:29 Updated: 14/Oct/2020 15:12

by Joe O'Brien


New York Excelsior’s Bang ‘JJoNak’ Sung-hyeon has been awarded the inaugural Overwatch League MVP award.

The NYXL support was named the most valuable player in the entire league for his superfluous Zenyatta play over the course of the season.

The MVP award was decided with some input from the fans, whose votes throughout the season accounted for 25% of the final ballot, while votes from the Overwatch League talent made up the other 75%.

Despite being a support player, a role typically outshone by the more damage-oriented positions in most games, JJoNak has long been a favorite to take the MVP award. He quickly established himself as the best Zenyatta player in the world, and his extraordinary capabilities played a major role in the immense success of New York over the course of the season.

Unlike most Overwatch League players, who had established names for themselves in the likes of OGN’s APEX or Overwatch Contenders prior to joining an OWL team, JJoNak is actually a professional rookie, never having competed professionally prior to joining the New York Excelsior.

Having secured the number one spot in the regular season, the Excelsior has skipped directly to the semi-finals of the playoffs, where they await an opponent. If they win there, they’ll fight for the Overwatch League trophy on home soil, with the grand finals taking place in the Barclays Center in New York on July 27-28.


Overwatch player exposes how broken map points really are

Published: 25/Oct/2020 16:15

by Michael Gwilliam


Overwatch YouTuber and Twitch streamer Nathan ‘KarQ’ Chan has exposed why contesting or capturing points in the game can feel a bit off. As it turns out, the game doesn’t accurately tell you where the point really begins.

If you’ve ever played Overwatch, chances are you’ve had a game where you swore you were on the point at the last moment, but the game didn’t count it. This is because the objective’s visual identifier is much cleaner than the game would lead you to believe.

The first thing that KarQ explains is that he’s using a Workshop mode called Patriq’s Tool [WNSY6] to show a map’s true properties.

As visualized by a little rope, the true point begins once a character’s model crosses over that line. Additionally, green orbs indicate high ground locations that heroes can still be standing on to either contest or capture an objective.

Hanamura's point B dead zones
Hanamura has a weird dead zone by the stairs.

Starting with Hanamura, KarQ explains how the first point is slightly more extended than the visuals suggest. The second point, meanwhile has some wonky positions where for smaller heroes, they cannot contest near the right side’s stairs as there is a dead zone.

Temple of Anubis also has some glaring issues with dead zones that will prevent some smaller heroes such as Tracer from being able to contest. The defender’s right-hand corner on the second point features a massive dead zone that can even keep stall heroes like Mei from being able to contest. This is a big deal and something to keep in mind in-game.

Volskaya’s second point is completely busted with a single aerial spot on the point counting as a dead zone. This means that despite the capture point’s height being 8.70 meters, a random mid-air spot doesn’t count.

Moving onto King of the Hill maps, for Ilios Ruins, players can actually contest above every single ledge and corner above the point. This is important because it means that there’s no reason to throw yourself onto the objective and risk your life in overtime.

Meanwhile, Ilios Well, despite being a mirrored back, gives one side an unfair advantage because the point starts four stairs up on one section and only three on the other. One section of the map even features two random dead spots while the other side has potted plants where those dead zones are.

Ilios Well is a broken map
Ilios Well isn’t even mirrored.

This isn’t to say some of the maps aren’t well-made. Hollywood’s first point is nearly perfect on all sides, which makes one wonder why not all of them are like that.

With Overwatch 2 in development, hopefully, the team can adjust all the older maps to make the visual identifier more consistent so players know exactly where they can and can’t contest.