The Fifth Overwatch League Season One Playoff Team is Locked In - Dexerto

The Fifth Overwatch League Season One Playoff Team is Locked In

Published: 15/Jun/2018 5:34 Updated: 26/Jul/2018 12:05

by Joe O'Brien


London Spitfire has locked in its spot in the Overwatch League season one playoffs.

The Spitfire took down Florida Mayhem in their penultimate match of the regular season to guarantee a quarter-final place.

The Spitfire’s match and map difference coming into the final week meant they only actually needed a single map win in either of their final matches to secure a top-six finish. They found that win in the very first game against Florida, but also went on to win the series 4-0.

At a 4-5 record in Stage 4 with one game to play, the Spitfire will not appear in the stage playoffs, but have now assured themselves a place in the far greater $1.7 million season playoffs. They currently sit in fourth in the overall standings, but their final placement will yet be determined by the results still to come in the last week of the regular season.

The London Spitfire have consistently been praised as a team with the potential to be the best in the league simply on the strength of talent in the squad, a potential they demonstrated in winning the first Stage playoffs.

Unfortunately, the team hasn’t been able to maintain that form consistently, and in Stage 4 in particular they’re looking perhaps weaker than ever. Having done enough to reach the playoffs, however, the Spitfire has given themselves more time to find themselves again before the most important games of the season.

Along with the London Spitfire, Boston Uprising and the Los Angeles Gladiators will also compete in the quarter-finals, with match-ups yet to be drawn. New York Excelsior and the Los Angeles Valiant have advanced directly to the semi-finals as the top teams of the Atlantic and Pacific Divisions respectively.

Only one playoff spot remains in contention. The Philadelphia Fusion currently holds sixth place, but a loss to Houston Outlaws on the same day means both they and the Seoul Dynasty could yet steal it from the Fusion.


Overwatch Oct 22 update changes health for multiple heroes: patch notes

Published: 22/Oct/2020 19:30 Updated: 22/Oct/2020 19:38

by Michael Gwilliam


A new Overwatch patch has hit the Experimental Card on PC, PS4, Xbox One and Switch, and with it come some huge changes to hero health across the board.

The radical update sees multiple heroes get their health pools revamped in the form of base health and shields.

As Overwatch Community Manager Josh Nash notes, “Historically, we’ve always adjusted health and shield values in increments of 50 for ease of understanding how many hits a hero could take. After years of balance updates and fine tuning, we want to try getting a bit more granular with this approach.”

McCree is the big winner this patch, with an extra 25 HP for some added survivability. Plus, his reload speed is getting a slight increase.

McCree Halloween skin
Blizzard Entertainment
McCree is the biggest winner this patch.

Brigitte and Symmetra are winners too, as their base health and shields are going up by 25 HP.

However, Widowmaker sees her health drop from 200 to 175 HP. This makes her the second weakest standard-form hero in the game HP-wise, behind Tracer, who has 150.

Additionally, Baptiste and Mei are getting some nice buffs. Now, when going into Cryo-Freeze, Mei’s ammo will be refilled by 15 per second. Her Ice Wall cooldown is also lowered by a second.

Mei is happy at her lab
Blizzard Entertainment
Mei has been buffed nicely.

Meanwhile, Baptiste is getting buffed with his primary fire recovery time reduced from 0.45 to 0.38 seconds. His healing is also upped from 50 to 60. However, the damage he does has been decreased from 25 to 24.

As always with the Experimental card, not all of these changes may go through, but they’re major reworks that show us how the devs are reshaping the game ahead of Overwatch 2.

Full patch notes:


The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.



Biotic Launcher

  • (Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
  • (Primary Fire) Damage reduced from 25 to 24
  • (Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
  • (Secondary Fire) Healing increased from 50 to 60

Amplification Matrix

  • Width increased from 5 to 9 meters

Developer Comments: We’re trying out some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful. His Amplification Matrix was sometimes difficult to utilize for his allies without gathering very closely together so we’ve made it much wider.



  • Base health increased from 150 to 175



  • Base health increased from 200 to 225


  • (General) Reload time reduced from 1.5 to 1.2 seconds



  • Now restores 15 ammo per second

Ice Wall

  • Cooldown lowered from 13 to 12 seconds

Developer Comments: Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.



  • Base shields increased from 100 to 125



  • Base health reduced from 200 to 175

Developer Comments: We’re experimenting with some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.