Super reveals Overwatch devs have consulted OWL players on game balance - Dexerto

Super reveals Overwatch devs have consulted OWL players on game balance

Published: 4/Feb/2020 6:43

by Brad Norton


Despite the Overwatch community often criticizing Blizzard for not balancing the game around professional players, San Francisco Shock’s Matthew ‘super’ DeLisi hinted that things could be changing moving forward.

Since its release in 2016, Overwatch has been balanced in a way that typically frustrated the most dedicated players. Rather than catering to the competitive experience at the highest level of play, developers long-held the mentality that those in Bronze are just as important when it comes to overall balance.

As a result, professional players were essentially never in contact with the developers in order to help guide the game into a healthier spot. At the dawn of a new era in Overwatch history however, that appears to be changing.

super lifting Overwatch League trophy
Ben Pursell for Blizzard Entertainment
Super is a member of the 2019 Championship-winning San Francisco Shock lineup.

Hot off the heels of a long-awaited Developer Update from Jeff Kaplan, it was made clear that Blizzard would be shifting their philosophy when it comes to balancing.

Not only will they be looking to issue updates more frequently than ever before, but they will also be seeking to offset the meta with greater regularity to keep the experience fresh.

Throughout a February 3 Twitch stream, super indicated that Blizzard has even been entering completely new territory and building a bridge between the developers and the players at the very top of the competitive scene. 

“Great news. Phenomenal news,” he said. “Speaking of communicating with the devs, the Overwatch League Discord with all the players in it, had a 30 minute Q&A session where we discussed things in the game with the developers.”

The main tank superstar couldn’t shed any light as to what they discussed with the developers directly, but super appeared to be happy with the conversation and rather optimistic for the future.

“I can’t say what we talked about, but I will say it was a very insightful and productive time.” Depending on when the players were in talks with Blizzard, it’s likely that the newly announced Hero Pools could have been a major focal point for instance. 

Overwatch League teams will likely be competing on unique compositions week in and week out during the 2020 season thanks to the upcoming feature. As a result of the drastic changes, pro players certainly would have provided a great deal of feedback before the mechanic is implemented in the game.

Overwatch 2 characters
With Overwatch 2 right around the corner, perhaps the game will be more balanced around high-level feedback than ever before.

There’s no quite telling just how intricate the conversation became or if any significant changes will see the light of day anytime soon, however it is undeniably another big step for Blizzard to start out 2020. 

“So if people say that they’re not communicating…fake news,” super concluded.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large