Should there be a Guild system in Overwatch? - Dexerto

Should there be a Guild system in Overwatch?

Published: 12/Jan/2019 20:58 Updated: 12/Jan/2019 21:02

by David Purcell


Some Overwatch fans believe the introduction of a customizable guild system to the game would give players a much more unique multiplayer experience and here’s how it could. 

A concept, which was posted to the Overwatch subreddit by Pedro Komlow, would allow players to build different guilds with specific descriptions and therefore match up with others with the same interests. 

The Reddit user has been putting together some rather detailed interface concept art since September of last year and has finally shared them with the game’s online community, showing both creation and management windows for the guilds. 

Pedro Komlow, RedditA Creation Window for the Overwatch Guild System concept, posted to Reddit.

Komlow also posted another interface concept design for a guild management screen, which would be used to customize different parts of your guild – including its name, tag, color schemes and other features. 

“Looking to expand players’ experience, the Guild system can give something unique, connecting and gathering people with common gameplay and interests” the user wrote during his post. 

PedroKOMLOW, RedditChange your name, tag and other things for your Overwatch guild in this management menu!

If the system was ever implemented, Komlow revealed that he would like to see a number of other resources added to it in order to make the feature as useful as possible for players – most of which are very similar to World of Warcraft. 

This would include the option to create private sessions between guild members, an exclusive chat for the group, a rank system for these users, filters in place to search for other guilds, and the ability to share out credits in order to change the main colors for those involved. 


Cheeky Overwatch trick lets Baby D.Va score environmental kills

Published: 26/Nov/2020 19:30

by Michael Gwilliam


Overwatch players looking to find a new lethal tactic with D.Va should look no further than this trick to surprise and tilt enemy teams.

Since 2016, Overwatch fans have taken highly to the hero D.Va, sporting countless cosplays, creating art, buying merchandise, you name it. Part of the reason for this is just how stylish the gamer-turned-mech pilot is.

As it turns out, however, even outside of her pink mech, D.Va can pack a punch and even eliminate any enemy hero in the game if the opportunity presents itself.

Most people know that D.Va’s Call Mech ability does a bit of damage if you use it directly on top of an enemy player, but not everyone realizes it also has knockback capabilities. from Overwatch looking cool
Blizzard Entertainment
D.Va is one of the most popular heroes, in and out of mech.

Boops can be one of the best ways in Overwatch to quickly deal with enemies regardless of their HP. Anyone from Roadhog to even Tracer (especially if limited by cooldowns) can fall victim to a well-timed push off the edge of a map.

As Reddit user ‘eregis’ showed, despite being at a disadvantage against a Soldier 76 who put down his Biotic Field for health restoration, the confrontation ended in their favor thanks to the knockback of Call Mech.

While on Rialto, the D.Va player had the Call Mech ability ready, but waited a bit to activate it. First, the player lured the enemy Soldier 76 to a bit of an unfavorable position on Rialto with his back to the water.

After getting the victim close enough to the ledge, the D.Va used Call Mech and sent 76 off the map and to his demise.

Of course, this trick is a bit of a high-risk play. Baby D.Va is tied with Tracer for the lowest-health hero in the game at only 150. However, unlike Tracer, D.Va does haven’t Blink or Recall to get out of tricky situations, so being able to time the Call Mech perfectly can be tough.

Next time you find yourself as Baby D.Va and an opportunity presents itself, try to see if you can secure frags with this ability. Your opponents will never see it coming.