Should there be a Guild system in Overwatch? - Dexerto

Should there be a Guild system in Overwatch?

Published: 12/Jan/2019 20:58 Updated: 12/Jan/2019 21:02

by David Purcell


Some Overwatch fans believe the introduction of a customizable guild system to the game would give players a much more unique multiplayer experience and here’s how it could. 

A concept, which was posted to the Overwatch subreddit by Pedro Komlow, would allow players to build different guilds with specific descriptions and therefore match up with others with the same interests. 


The Reddit user has been putting together some rather detailed interface concept art since September of last year and has finally shared them with the game’s online community, showing both creation and management windows for the guilds. 

Pedro Komlow, RedditA Creation Window for the Overwatch Guild System concept, posted to Reddit.

Komlow also posted another interface concept design for a guild management screen, which would be used to customize different parts of your guild – including its name, tag, color schemes and other features. 


“Looking to expand players’ experience, the Guild system can give something unique, connecting and gathering people with common gameplay and interests” the user wrote during his post. 

PedroKOMLOW, RedditChange your name, tag and other things for your Overwatch guild in this management menu!

If the system was ever implemented, Komlow revealed that he would like to see a number of other resources added to it in order to make the feature as useful as possible for players – most of which are very similar to World of Warcraft. 

This would include the option to create private sessions between guild members, an exclusive chat for the group, a rank system for these users, filters in place to search for other guilds, and the ability to share out credits in order to change the main colors for those involved. 


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.