Ridiculous C9 shows why keeping an eye on the objective matters - Dexerto

Ridiculous C9 shows why keeping an eye on the objective matters

Published: 26/Sep/2019 23:20 Updated: 26/Sep/2019 23:44

by Brad Norton


In a game full of loud hero abilities and often overwhelming ultimates, it is absolutely crucial to keep an eye on the objective at all times in Overwatch and this hilarious C9 proves why.

The Overwatch League serves as a platform for the very best players around the world to regularly compete in front of live audiences yet even many of these elite teams still make one crucial error from time to time.


Referred to as a ‘C9,’ this laughable incident occurs when an entire team has a momentary lapse in judgment and all but forgets about the existence of the objective.

In a September 26 post on Reddit, one such incident occurred and it might just be one of the most egregious examples of a C9 to date. 


Having evidently full-held the opposing team on their defensive round, the newly attacking lineup merely had to capture a third of the first objective point in order to walk away successful, and they did so with remarkable ease.

I’ll just blink onto the point, force them to repositi…oh! from r/Overwatch

With multiple flankers in their composition of heroes in the form of Doomfist and Tracer, the intent was clearly to make their way to the objective as soon as possible in order to force the opposition off of their high-ground vantage point and initiate a team-fight on the objective itself.

Having made her way past the enemy team thanks to her handy ‘Blink’ ability, Tracer singlehandedly secured the objective and thus, the victory for her entire team.


Standing inside the capture zone for roughly 11 seconds, not a single member of the opposing team noticed the objective dwindling away, nor did they hear the sounds of capture progress being made until it was all too late. 

Reddit user ‘Alec_da_Large’ jokingly argues that the “defending team were not on comms,” and that they were “probably too focused on protecting that choke.”

The original incident that spawned the entire meme of the C9 label will go down in history as one of the defining moments in the Overwatch community as Cloud 9 infamously stepped off of the objective to lose three maps against Afreeca Freecs Blue.


Arguably the most devasting C9 in all of 2019 occurred just recently when the San Francisco Shock stunningly left the payload in the final map of an unbelievable series against the Atlanta Reign in the Winners Bracket of the 2019 playoffs. 

The first C9 occurs at 24:46 in the video below for mobile users


You can tune into the 2019 Overwatch League Grand Finals on September 29 and keep up to date with all of the latest information here. 


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.